Geschosskopf Posted October 6, 2013 Share Posted October 6, 2013 While flying a solar-dependent plane west along Duna's equator, I outran the rising sun twice so had to make 2 night landings and got to watch 3 sunrises on the same day . This pic is the 3rd dawn of the same day, seen just as the severely jet-lagged crew finally made it back to base. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted October 6, 2013 Share Posted October 6, 2013 Put together a couple of designs for some folks here on the forums (one was 16 tonnes of rover to Minmus, the other a one-way Tylo lander). Tried to come up with a "unified SSTO rocket theory"; am going to have to do more on the fly designs to see if it works like I think it does. Otherwise it was pretty quiet on the Kerbal front today. Really am considering what I want to do next with the game. Moho's an option now, and I'd still like to do a round-trip eve mission; the Evil Eye was a bust - still trying to figure out what happened there, but with most of the exterior stages gone before making Kerbin orbit, I figured a return from Eve was out of the question. Quote Link to comment Share on other sites More sharing options...
SHaFT7 Posted October 6, 2013 Share Posted October 6, 2013 I accidentally made what was supposed to be an innocent Jool station... this:I swear I didn't mean to. :3I had a fantastic Medium Kethane Miner that worked in every fashion I wanted.....then I popped out the solar panels in LKO and DOHHHHHHH! Quote Link to comment Share on other sites More sharing options...
TUFOM Posted October 6, 2013 Share Posted October 6, 2013 (edited) KSRV - Kerbin Standrad Rescue VesselTook me lots of time to develop as simple it is. Reconised plenty to improve allready but it works for it purpose.(In my kerbal space program no kerbals ever are left behind) Edited October 6, 2013 by TUFOM Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 6, 2013 Share Posted October 6, 2013 I did that once, lucky It would be rather interesting if someone did the math to figure out how often KSC sees an eclipse... Or how about a Kerbol/Mün/Minmus conjunction! Quote Link to comment Share on other sites More sharing options...
spacewalruss Posted October 6, 2013 Share Posted October 6, 2013 Today was the first day of my rebooted campaign (stupid crashy crashy)-Launched Kutnick-1 (first LKO satelite)-Launched Moho-1 mission (despite it's name it was actually just a 1 man LKO flight)-Launched Moho-2 mission (bigger rocket, 3 man LKO)-Launched Moho-3 mission (3 man launch on a modified Moho-2, managed my first free return to/from the Mun! My kerbals got a nice close view of the mun as they whizzed past the dark side about 20km above the surface. Needed 2 correction burns (one to dodge the munar surface, one to widen my return orbit out enough not to crash and burn. I'm using deadly re-entry).Took a whole orbit to burn and aerobrake into atmosphere, but the re-entry was successful with everyone returning safe and sound! Only 11.5 hours mission time tooFeeling pretty happy. Normally someone's died by now!Oh and I jumped on the ribbon bandwagon Quote Link to comment Share on other sites More sharing options...
Hodo Posted October 6, 2013 Share Posted October 6, 2013 What I did today... built my first VTOL+SSTO+Kethane Miner + Scanner craft.It handles surprisingly well, and only weighs in around 135 tons on take off. Quote Link to comment Share on other sites More sharing options...
regex Posted October 6, 2013 Share Posted October 6, 2013 Today I designed and launched an Eve lander, not for return, just a little probe for fun. It also came with a satellite. This is in my game where I dropped MechJeb, Kethane, and KAS. When I went for the transfer burn I remembered why I had originally got MechJeb: the SAS is complete ****. I managed to muscle the thing through the transfer burn but it was so munged up I had to use the satellite as a secondary bus because what I thought was ample fuel wasn't because I was chasing a blue marker instead of watching an actual transfer burn happen. What is actually a manageable off-center craft for the old ASAS or MechJeb is uncontrollable by the new SAS.Reminder to self: don't try to build anything pretty in 0.22.What really made me mad was the AIES solar panels on my lander breaking when I tried to open them. Of course, the lander came down on a hill and fell over, so I suppose that's a moot point. Quote Link to comment Share on other sites More sharing options...
TUFOM Posted October 6, 2013 Share Posted October 6, 2013 My latest rescue mission to duna. Poor guys have been there over 1000 days. They look pretty happy when getting home. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
TwiggyShip Posted October 6, 2013 Share Posted October 6, 2013 Today I sent up my newest and best ship, Kerbal 1, which is basically SumGai's Service Module System with a pretty kick-ass launcher. Included with the package was testing equipment for KAS 4.0, which went like a charm.After that I boosted it to a 500km orbit and docked it with a small cargo ship carrying large containers full of equipment. My ship's crew then spent a few happy hours attached to what was now a small space station with their grappling lines, floating about and building up the research outpost from what was in the boxes. It was really awesome to be able to build a space station from what I'd sent up into space Quote Link to comment Share on other sites More sharing options...
evuljeenius Posted October 6, 2013 Share Posted October 6, 2013 Today I built a Kethane mining rig to put on the Mun to refuel the refueling station in orbit. One thing I learned about Kethane mining is it takes a very very long time. Quote Link to comment Share on other sites More sharing options...
Leberschnitzel Posted October 6, 2013 Share Posted October 6, 2013 did some more rover driving lessons:10km without a problem, docking back on and returning to kerbin Only the probe was left in orbit because I wouldn't have had enough rcs for the docking process Quote Link to comment Share on other sites More sharing options...
RQuinny Posted October 6, 2013 Share Posted October 6, 2013 I'm currently trying to orbit a probe around Eeloo, it's all gone a bit wrong and i'm trying to do an orbital insertion with a single Ion engine. 33min burn, Fun! Quote Link to comment Share on other sites More sharing options...
Leberschnitzel Posted October 6, 2013 Share Posted October 6, 2013 I didn't whant to do it, but everything just worked out No calculations or addons or anything. I'm just lucky ^^Rover driving is much nicer with high gravity! Quote Link to comment Share on other sites More sharing options...
Alephzorg Posted October 6, 2013 Share Posted October 6, 2013 Today, I sent 3 probes in keosynchronous orbits around Kerbin, at 120° intervals, to train for the communication requirements of 0.22. Quote Link to comment Share on other sites More sharing options...
Meltro Posted October 6, 2013 Share Posted October 6, 2013 Initial fueling......only four more trips to go! Quote Link to comment Share on other sites More sharing options...
fatfluffycat Posted October 6, 2013 Share Posted October 6, 2013 I was launching the Buran....but it blew up, all of the 5 crew survived thanks to the EVA parachutes Quote Link to comment Share on other sites More sharing options...
greg12 Posted October 7, 2013 Share Posted October 7, 2013 Today, I was finished my Minmus Base. Its about 450 parts.Also I tested the new KAS 4.1. Its soo cool. Other mods are: Extraplanetary Launchpads, Kethane, TAC life support.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted October 7, 2013 Share Posted October 7, 2013 I got my first Kethane drilling outpost landed on Minmus, with almost no issues at all.Nope. No issues at all. Ignore those completely irrelevant rocket parts lying next to the Kethane tank and drills. They are immaterial to the fact that the whole setup is working.(at half capacity because among the other things that fell off in landing were 2 drills) Quote Link to comment Share on other sites More sharing options...
bobcook Posted October 7, 2013 Share Posted October 7, 2013 Landed my first probe on Duna. Its the first time I've had a ship successfully travel outside the Kerbin system. Now I have a several more ships in transit to Duna, plus a ship going to Jool, and a ship waiting for a transit window to Dres. Go me! Quote Link to comment Share on other sites More sharing options...
Merinsan Posted October 7, 2013 Share Posted October 7, 2013 Decided I needed to make a geosynchronous orbit. Of course, it needed to be big, launched in 2 parts. I tried to make a dish/telescope thing at the front, though it didn't look so good, so I might refine it later. Quote Link to comment Share on other sites More sharing options...
joethebeast22 Posted October 7, 2013 Share Posted October 7, 2013 put a new crew module on the far pylon Quote Link to comment Share on other sites More sharing options...
Meltro Posted October 7, 2013 Share Posted October 7, 2013 As I'm still waiting for 0.22 to begin my grand tour, my massive interplanetary craft sit idle. I decided to download Kethane and give it a go.It would appear that refueling one of my ships would take almost an entire kethane patch Also, I need moar drill Quote Link to comment Share on other sites More sharing options...
Monkeh Posted October 7, 2013 Share Posted October 7, 2013 (edited) Today, I went mod crazy. After getting the B9 pack and loving it, then spending ages working out why it crashed my game a lot, (something to do with clashing with the new MapSat it turned out, I might have had it installed badly though, more testing required), I decided I needed more mods in my life.I went and got:1) Navigational lights2) NovaPunch3) KW4) Magic robotics thingy5) Hollow structures, (this one crashed my game before it even loaded, which was new!)6) AIES7) Parts catalogue8) Robodyne cargo bays9) KerpaintWhen I tried to load it up it crashed straight after the loading screen finished loading all the parts. Working backwards I found the Hollow structures made it crash then, the NovaPunch made it crash a lot. (I think I read somewhere it clashes with B9 did I...possibly? Dunno.)But after some rather annoying, but oh so worthwhile, testing I now have a stable game with most of the mods I wanted running fine.Hats off to all you modders out there, I'm so stoked about using those robotic parts and flashing lights and all the nice stuff and then painting stuff and...and...and....loads more.Thank you all.Also, I tried to make a spaceplane, failed for ages and then finally got something off the ground. I called it, 'The Bitch', cuz it is one. Edited October 7, 2013 by Monkeh Quote Link to comment Share on other sites More sharing options...
jarmenia Posted October 7, 2013 Share Posted October 7, 2013 Had to do my first rendezvous to rescue Bill Kerman. Apparently he was a stow away on one of my (supposed to be) unmanned kerbo-mapping satellites. He was going to be the first Kerbal to do a space walk as part of my Kerbinai program, which he still was, but now it was because I had to rescue him. Quote Link to comment Share on other sites More sharing options...
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