SpaceshipFood Posted June 8, 2013 Share Posted June 8, 2013 Like, make an object so big, give it a custom texture, and put it into orbit around the sun? Link to comment Share on other sites More sharing options...
JupiterII Posted June 8, 2013 Share Posted June 8, 2013 You could do that, but it would need to be a part so you would only be able to see it from 2.5 km away and it wouldn't have any gravity. Link to comment Share on other sites More sharing options...
Fel Posted June 8, 2013 Share Posted June 8, 2013 (edited) A large number of the "CelestialBody" related stuff is public, which would indicate that if you really wanted to work at it, you should be able to add something in...Jupiter, the non-existence of "A Mod that adds in a functionality" does not prove the impossibility of an action. Parts are easy to manipulate, but that doesn't mean you cannot manipulate more of the API... just that people don't care enough to dig through it. Edited June 8, 2013 by Fel Link to comment Share on other sites More sharing options...
Motokid600 Posted June 8, 2013 Share Posted June 8, 2013 You could do that, but it would need to be a part so you would only be able to see it from 2.5 km away and it wouldn't have any gravity.is it possible to up the draw distance? Link to comment Share on other sites More sharing options...
Giggleplex777 Posted June 8, 2013 Share Posted June 8, 2013 I've seen someone make an actual planet before, but his computer died and he lost all of his progress. Link to comment Share on other sites More sharing options...
Tommygun Posted June 8, 2013 Share Posted June 8, 2013 There are several asteroid mods that have gravity if you actually land on them. The two main issues are giving it a sphere of influence so you could orbit it and the size limit of 2.5 km. Link to comment Share on other sites More sharing options...
Cooly568 Posted June 8, 2013 Share Posted June 8, 2013 There are several asteroid mods that have gravity if you actually land on them. The two main issues are giving it a sphere of influence so you could orbit it and the size limit of 2.5 km.1. Use the Part Gravity Mod2. Use Romfarer's Lazor Plugin to extend the loading distance to 99.9 KM Link to comment Share on other sites More sharing options...
OrbitusII Posted June 8, 2013 Share Posted June 8, 2013 You can indeed make your own planet. HOWEVER! you may not want to considering the amount of detail that Squad has put into the planets as they exist today. Compared to actually making the planet, coding it into the game should be comparatively easy (and doing both effectively may land you a job with Squad! Ok, maybe not, just wishful thinking )If you are interested, there should be assets available on the Unity Asset Store that you can put in a plugin to procedurally generate and texture large amounts of terrain or even generate whole planets when needed (in the case of the latter, there is a "Space Graphics Toolkit" available that can generate planets and atmospheres. The former may not be worth it...) Link to comment Share on other sites More sharing options...
Giggleplex777 Posted June 8, 2013 Share Posted June 8, 2013 I've seen someone make an actual planet before, but his computer died and he lost all of his progress. Here's the thread: http://forum.kerbalspaceprogram.com/showthread.php/22707-WIP-Pluto-Analog-Further-out-than-Jool?highlight=pluto+analogPics are gone but the planet basically looks like a blue heavily cratered sphere IIRC. Link to comment Share on other sites More sharing options...
Tommygun Posted June 8, 2013 Share Posted June 8, 2013 1. Use the Part Gravity Mod2. Use Romfarer's Lazor Plugin to extend the loading distance to 99.9 KMDoes the Part Gravity Mod generate an ISO for orbiting? Link to comment Share on other sites More sharing options...
SpaceshipFood Posted June 9, 2013 Author Share Posted June 9, 2013 IF, I did make a planet, how would I put it into orbit? Link to comment Share on other sites More sharing options...
Spartwo Posted June 9, 2013 Share Posted June 9, 2013 IF, I did make a planet, how would I put it into orbit?hyperedit. Link to comment Share on other sites More sharing options...
OrbitusII Posted June 9, 2013 Share Posted June 9, 2013 hyperedit.That's if you did something small; if you did a full-size planet or moon, you'd need to use a plugin to make the "planet" into an actual planet or body complete with SoI, gravity, atmosphere, etc. Link to comment Share on other sites More sharing options...
Fel Posted June 9, 2013 Share Posted June 9, 2013 (edited) IF, I did make a planet, how would I put it into orbit?You need an orbitdriver.FlightGlobals **** FIELDS ****Collections.Generic.List`1[CelestialBody] bodies PFlightGlobals fetch PSPlanetarium **** FIELDS ****Collections.Generic.List`1[OrbitDriver] orbits PPlanetarium fetch PSOrbitDriver **** FIELDS ****Vector3d pos PVector3d vel PUnityEngine.Vector3 startVel PUnityEngine.Vector3 localCoM PUnityEngine.Vector3 CoMoffset POrbit orbit PBoolean drawOrbit PBoolean reverse PBoolean frameShift PBoolean QueuedUpdate POrbitDriver+UpdateMode updateMode POrbitRenderer Renderer PBoolean HVessel vessel PCelestialBody celestialBody POrbitDriver+CelestialBodyDelegate OnReferenceBodyChange P **** CONSTRUCTORS ****void .ctor P () **** METHODS ****Void Awake H ()Void Start H ()Void OnDestroy H ()Void FixedUpdate H ()Void UpdateOrbit P ()Void SetOrbitMode P (UpdateMode mode)Void CheckDominantBody H (Vector3d refPos)Void TrackRigidbody H (CelestialBody refBody)Void updateFromParameters H ()Void RecalculateOrbit P (CelestialBody newReferenceBody)Void unlockFrameSwitch H ()As I said, alot of this stuff is public; means that if you really wanted to do this, you probably could.*And, you'll likely need to add it into the GameObject.AddComponent<>() Edited June 9, 2013 by Fel Link to comment Share on other sites More sharing options...
SpaceshipFood Posted June 9, 2013 Author Share Posted June 9, 2013 You need an orbitdriver.FlightGlobals **** FIELDS ****Collections.Generic.List`1[CelestialBody] bodies PFlightGlobals fetch PSPlanetarium **** FIELDS ****Collections.Generic.List`1[OrbitDriver] orbits PPlanetarium fetch PSOrbitDriver **** FIELDS ****Vector3d pos PVector3d vel PUnityEngine.Vector3 startVel PUnityEngine.Vector3 localCoM PUnityEngine.Vector3 CoMoffset POrbit orbit PBoolean drawOrbit PBoolean reverse PBoolean frameShift PBoolean QueuedUpdate POrbitDriver+UpdateMode updateMode POrbitRenderer Renderer PBoolean HVessel vessel PCelestialBody celestialBody POrbitDriver+CelestialBodyDelegate OnReferenceBodyChange P **** CONSTRUCTORS ****void .ctor P () **** METHODS ****Void Awake H ()Void Start H ()Void OnDestroy H ()Void FixedUpdate H ()Void UpdateOrbit P ()Void SetOrbitMode P (UpdateMode mode)Void CheckDominantBody H (Vector3d refPos)Void TrackRigidbody H (CelestialBody refBody)Void updateFromParameters H ()Void RecalculateOrbit P (CelestialBody newReferenceBody)Void unlockFrameSwitch H ()As I said, alot of this stuff is public; means that if you really wanted to do this, you probably could.*And, you'll likely need to add it into the GameObject.AddComponent<>()How do I use that stuff.... Link to comment Share on other sites More sharing options...
Fel Posted June 10, 2013 Share Posted June 10, 2013 uhh.... errr... programming ;p Link to comment Share on other sites More sharing options...
Dcseal Posted August 10, 2015 Share Posted August 10, 2015 i guess its hard to make your own planet so you can't put a moon in a tiny tiny orbit around kerbin, then fly to it easily Link to comment Share on other sites More sharing options...
rockbloodystar Posted August 11, 2015 Share Posted August 11, 2015 I've seen someone make an actual planet before, but his computer died and he lost all of his progress. Damn Vogons! Link to comment Share on other sites More sharing options...
Coga19000 Posted August 11, 2015 Share Posted August 11, 2015 Well, the good amount of amazingly good extra planet mods show is it is possible. Now, without being a modder... I don't think any results are going to be satisfying enough. Link to comment Share on other sites More sharing options...
sal_vager Posted August 11, 2015 Share Posted August 11, 2015 Well this adds a lot to a two year old thread, try starting a new one.Closing! Link to comment Share on other sites More sharing options...
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