Jump to content

Self-Propelled Artillery


Recommended Posts

c2rqXfw.png

[Click the above image to view my imgur album]

Included in the MEDIAFIRE DOWNLOAD are:

APC M20 Jack in the Box:

9n18yjbl.jpg

• Fires 4 volleys of 5 unguided mortar bombs

• Mortar range approx 2km

• Accurate bombing pattern (approx 50m diameter)

• 1 driver, 5 passengers

Action Groups:

1 - Jettisons armoured launcher cover

2 to 5 - Fire successive waves of mortar bombs

APC MB4 Scorpion:

V6Wghzcl.jpg

• Houses 4 battlefield-range ballistic missiles in individual silos

• Can fire in burst or salvo mode

• Missile range 6km or 7km depending on launch mode (Legs retracted or deployed respectively)

• 1 driver, 5 passengers

Action Groups:

1 - Toggles forward legs for higher inclination launch

2 to 5 - Fire successive missiles

6 - Fires all four missiles in salvo mode

APC MT1 Tuscan:

eiFtMbFl.jpg

• Houses a single tactical ballistic missile in a deployable silo

• Deployed silo features photovoltaic charging system allowing forget-and-fire [sic] utility.

• Ballistic missile comprised of a solid fuelled lower stage, liquid fuelled upper stage and nose-mounted warhead.

• Missile range approx 260km

• 1 driver, 3 passengers

Action Groups:

1 - Toggles stabilising legs

2 - Ignites the erector sepratrons and decouples the silo

3 - Launches the ballistic missile

4 - Decouples the first stage and ignites the liquid fuelled rockets

5 - Decouples the second stage and ignites the final stage sepratrons

Use the [ and ] keys to move to the launcher. Make sure to engage the ASAS before launch. The best launch profile I've found is a gravity turn at 85° with the solid stage, burning at 55° with the second stage, and then firing the final stage prograde at apoapsis.

Also includes the APC A Turtle Firespitter mod craft pictured below:

OxC6osDl.jpg

• 1 driver, 14 passengers

• Unlimited range over land

• 13.5km range over water

Action Groups:

1 - Toggles steering on all but the front wheels

2 - Toggles motors on the all but the front wheels (useful for travelling at night as it uses a lot less power at the expense of traction)

3 - Toggles the motors on the front wheels (allows for all wheel motors to be disabled when in water)

4 - Toggles the Firespitter swamp engines

(Press the spacebar to enable vectoring of the swamp engines. Press Alt+S to increase the pitch of the engines and push the front of the vehicle up to get better performance in water)

Edited by Narcosis
Link to comment
Share on other sites

He said he will post it when the bugs are out??

Minor things really. Mostly aesthetic stuff that I'm not completely content with. I also wanted to make sure the action groups are laid out logically and that I had good launch notes for the release.

Edited by Narcosis
Link to comment
Share on other sites

If these are ballistic missile launchers then why do they have APC in their name? because APC stands for Armored Personel Carriers... but cool designs though.

Thanks :)

They have the APC abbreviation because they started out as APCs. All three have the same cabin, more or less, but I've extended the chasis to allow for the different launchers. I'll probably release the original APC as well, for posterity's sake :P

Link to comment
Share on other sites

Thanks :)

They have the APC abbreviation because they started out as APCs. All three have the same cabin, more or less, but I've extended the chasis to allow for the different launchers. I'll probably release the original APC as well, for posterity's sake :P

Makes sense... :D

Link to comment
Share on other sites

Awesome! Can the large missile reach orbit? To, for example, take out a space station? Also, you should release it as a craft bundle all in one download.

It would need to be quite a bit larger to reach orbit. I'm actually working on increasing the theatre ballistic missile's range a bit before I release the craft. I've got it up to 190km now, though I think I can still squeeze just a little more from it. I'll release all 4 craft including the unarmed (and as yet unnamed) APC U along with the three pictured in the OP as a bundle sometime tomorrow. If anyone can think of a descriptive reporting name for the APC U in the next 12 hours or so, I might use it:

MsDhxPZl.jpg 3GiXNNIl.jpg

hZZV3bjl.jpg LYCivtzl.jpg

[NB the APC U is a WIP and I plan to make some small changes to its appearance before I release it]

Looks like it uses Damned Robotics. Does it?

Nope, they're all stock. If you're wondering how the large silo hinges, it has a docking port underneath that decouples at the same moment the sepratrons on either side are ignited. It's actually very tricky to balance it so that the sepratrons have exactly the right amount of torque to bring it vertical without causing it to rock back onto the truck. Every time I make a small change to the theatre ballistic missile, I have to spend 5 minutes rebalancing the sepratrons :rolleyes:

Link to comment
Share on other sites

Name for the APC/Missile Carrier! Let me have a go at it!

IDEAS:

Tactical Hotzone Equipment and Basic Recovery of Intelligence Command Kit

T.H.E. B.R.I.C.K.

Kerbal Rapid Assistance and Transport Truck

K.R.A.P. Truck

Multipurpose Open Vehicle Equipment

M.O.V.E.

8 wheeled Ballistic and Infantry Transport

8 B-I.T.

Missile Battery and Transport

M.B.-T.

If I think of more I'll keep going.

Link to comment
Share on other sites

mmh. Puny. You need to step up your game to fight with the big boys..... Range 35 KM.

This thing could hit your Tuscan and it wouldn't even know what was coming.

I also noticed your position is "Krash Test Dummy". That's funny i am "Smash Test Dummy"....lol.

PNS8Tkm.gif

3rYIPn4.png

Edited by zekes
Link to comment
Share on other sites

mmh. Puny. You need to step up your game to fight with the big boys..... Range 35 KM.

This thing could hit your Tuscan and it wouldn't even know what was coming.

I also noticed your position is "Krash Test Dummy". That's funny i am "Smash Test Dummy"....lol.

You're a funny bloke, Zekes, though you need to be a tad more observant if you want to get the jump on my Tuscan. The range is now 190 kilometres; it's beyond your visual range, quite literally :sticktongue:

and those 3 launchers look nice, but what is their maximum range?

The mortar bombs are unguided and have a range of 2km. The smaller battlefield-range missiles can fly up to 7km. The large missile's range is given above.

APC-U "Turtle"

BTW These all look great! Good job.

This is the most descriptive reporting name so far, and a little prescient too for reasons I'll make clear later :wink:

Link to comment
Share on other sites

You're a funny bloke, Zekes, though you need to be a tad more observant if you want to get the jump on my Tuscan. The range is now 190 kilometres; it's beyond your visual range, quite literally :sticktongue:

Ah my mistake! To the Launcher, we must get better range!

Link to comment
Share on other sites

It would need to be quite a bit larger to reach orbit. I'm actually working on increasing the theatre ballistic missile's range a bit before I release the craft. I've got it up to 190km now, though I think I can still squeeze just a little more from it. *snip*

You desire more range from your ballistic missiles? I do have a 11.7 metric tonne launcher (about 2 tonnes more than yours) that I have modified from a manned variant that should satisfy your needs. It is more than capable of putting your warhead into orbit.

nhWSjoW.jpg

TYdLXi4.jpg

phXUOzW.jpg

Here is the craft file if you are interested in upgrading your already formidable arsenal!

MAGNUS 1

Have a good day. :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...