nalitia Posted August 2, 2014 Share Posted August 2, 2014 Installing this mod breaks tweakscale for other parts. I have the latest TweakScale installed separately, but dropping in Infernal Robotics breaks scaling on all other parts. I've seen this with several other mods. If I remove the MagicSmokeIndustries directory from GameData, it all starts working again.Anyone else see this before? Link to comment Share on other sites More sharing options...
Master Tao Posted August 2, 2014 Share Posted August 2, 2014 nalitia,Try deleting and reinstalling Infernal Robotics. There were some updates in the past couple of weeks that could cause those issues. I'm running both TS 1.34 and IR 0.18.3 without any trouble, so without more information, I can't help.If that doesn't fix it, please describe how adding IR breaks scaling and upload your output_log.txt (Windows: KSP_win\KSP_Data\output_log.txt) or player.log (Mac, Linux). For Macs, open Console, browse to Unity, then select player.log. Link to comment Share on other sites More sharing options...
aftokinito Posted August 3, 2014 Share Posted August 3, 2014 Installing this mod breaks tweakscale for other parts. I have the latest TweakScale installed separately, but dropping in Infernal Robotics breaks scaling on all other parts. I've seen this with several other mods. If I remove the MagicSmokeIndustries directory from GameData, it all starts working again.Anyone else see this before?This is a known issue with mods that use different versions of KSPAPIExtensions at the same time. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted August 3, 2014 Share Posted August 3, 2014 Hi,For those not keeping tabs on the Model Rework thread, just released a new Utility part that will make robot arms much more useful!http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-(Pre-Releases-Updated-03-08) Link to comment Share on other sites More sharing options...
Killubear Posted August 3, 2014 Share Posted August 3, 2014 Does the .24 updates break old crafts? I cannot get my old crafts from .23 to find the parts from the new updates. Is says its missing washer parts and piston parts all over the place. Any suggestions? Link to comment Share on other sites More sharing options...
sirkut Posted August 3, 2014 Author Share Posted August 3, 2014 Does the .24 updates break old crafts? I cannot get my old crafts from .23 to find the parts from the new updates. Is says its missing washer parts and piston parts all over the place. Any suggestions?May have been due to me ditching all the various parts and utilize TweakScale to support the various sizes. If you are missing parts, take the parts from an OLD download and place them in the new install, you'll have gobs of duplicates in the VAB but that is the best you are going to get. Link to comment Share on other sites More sharing options...
Xrave Posted August 4, 2014 Share Posted August 4, 2014 Ran into issues after undocking with Claw on Win x64 bit. Built a simple Robotics thing that extends a claw over to the target made of Rotatron, hinge, and a Gantry. After undocking, Robotics messes up and the actuation becomes buggy, with the Nodes no longer where they're supposed to be. Sorry that I don't have anything better of a bug report, but Im wondering if anyone else has this problem? Link to comment Share on other sites More sharing options...
Master Tao Posted August 4, 2014 Share Posted August 4, 2014 (edited) It's not clear from a player's perspective, but the Claw is basically a universal docking port, so this warning from the first post applies:Do not dock two crafts together with docking ports attached to pistons. Sure it's cute but it will screw up one of your craft's piston and will do really crazy things. It's a bug, I know about it.Honestly, I'm surprised it didn't explode. That's usually what happens to me! Edited August 4, 2014 by Master Tao fix quote Link to comment Share on other sites More sharing options...
Xrave Posted August 4, 2014 Share Posted August 4, 2014 @Master Tao,Thanks for the notice! I didn't know it was already there. I'll just stick to simple transfer machines then~ Link to comment Share on other sites More sharing options...
mrBlaQ Posted August 4, 2014 Share Posted August 4, 2014 (edited) Hey Sirkut. I barely have a clue how Git works yet. I don't see the 18.3 version up there. I was going to try to compile your source against the latest KSApiExtensions and TweakScale. But, the latest version I see on Github is 18.1 and it seems to be a WIP. It won't compile currently.edit: lol, you just committed that. Do you have time today to re-compile? Edited August 4, 2014 by mrBlaQ Link to comment Share on other sites More sharing options...
sirkut Posted August 4, 2014 Author Share Posted August 4, 2014 Hey Sirkut. I barely have a clue how Git works yet. I don't see the 18.3 version up there. I was going to try to compile your source against the latest KSApiExtensions and TweakScale. But, the latest version I see on Github is 18.1 and it seems to be a WIP. It won't compile currently.I think I know why. Try now and sorry for the issues. Link to comment Share on other sites More sharing options...
mrBlaQ Posted August 4, 2014 Share Posted August 4, 2014 (edited) It's compiling just fine now. Loading KSP to test.IR with an older KAE was conflicting with TeakScale and pFairing. I'll let you know if it works now with latest Scale_Redist and KAEedit: Ok, I've now tested a little bit. I don't get an IR toolbar button. It doesn't conflict with TeakScale-able parts but does break pFairing scale/size options. Edited August 4, 2014 by mrBlaQ Link to comment Share on other sites More sharing options...
sirkut Posted August 4, 2014 Author Share Posted August 4, 2014 Do you have toolbar installed? If it's breaking something else check to see if it has the latest kspapiextensions Link to comment Share on other sites More sharing options...
Harpi2600 Posted August 4, 2014 Share Posted August 4, 2014 health It would update to the latest tweakscale 1.35 It gives me this. Link to comment Share on other sites More sharing options...
iTiamo Posted August 4, 2014 Share Posted August 4, 2014 Is there any way I can make my robotic parts even smaller than the smallest I can resize them? They are too big for probes etc. which is a shame. Link to comment Share on other sites More sharing options...
sirkut Posted August 4, 2014 Author Share Posted August 4, 2014 Is there any way I can make my robotic parts even smaller than the smallest I can resize them? They are too big for probes etc. which is a shame.edit the ir_tweakscale.cfg file. Add a value to scaleFactors, give it a name. done. Link to comment Share on other sites More sharing options...
iTiamo Posted August 4, 2014 Share Posted August 4, 2014 Cheers sirkut! Link to comment Share on other sites More sharing options...
sirkut Posted August 4, 2014 Author Share Posted August 4, 2014 (edited) health It would update to the latest tweakscale 1.35 It gives me this.http://i.imgur.com/Jp4BLGA.pngAll versions of KSPAPIExtensions in the gamedata folder need to be replaced with the one that is currently in TweakScale. Find that file and replace the one that is in the Infernal Robotics folder.Updated KSPAPIExtensions to the latest version. Enjoy. Edited August 4, 2014 by sirkut Link to comment Share on other sites More sharing options...
DavidHunter Posted August 5, 2014 Share Posted August 5, 2014 All versions of KSPAPIExtensions in the gamedata folder need to be replaced with the one that is currently in TweakScale. Find that file and replace the one that is in the Infernal Robotics folder.Updated KSPAPIExtensions to the latest version. Enjoy.YAYAYAYAY!!! Thanks. Link to comment Share on other sites More sharing options...
mostlydave Posted August 5, 2014 Share Posted August 5, 2014 All versions of KSPAPIExtensions in the gamedata folder need to be replaced with the one that is currently in TweakScale. Find that file and replace the one that is in the Infernal Robotics folder.Updated KSPAPIExtensions to the latest version. Enjoy.I've tried this with tweakscal 1.36 and my game loads, but no parts show the tweak scale options, I posted my logs on the tweakscale thread if anyone thinks they can help. Link to comment Share on other sites More sharing options...
chrischambers Posted August 5, 2014 Share Posted August 5, 2014 i am having issues with the MOD.I have updated to 0.24.2 for the KSP and I then when and downloaded the InfernalRobotics0.18.4. as I want to use the hinges.but when I load up the game I am getting an error foraaa_toolbarKSPAPIExtensionI have read through the fourm, and I updated the KSPAPIExtension.dll from the TweakScale-1.37, butI am still getting the error.I also discovered that when I go to flight mode, then I loss all control over the hingles and I also don't get that control window.what am I doing wrong ? Link to comment Share on other sites More sharing options...
Master Tao Posted August 5, 2014 Share Posted August 5, 2014 That sounds like you need to update two other mods: Blizzy's Toolbar and something from this list. If you installed Infernal Robotics on it's own in KSP 0.24.2, you would not see that popup. Link to comment Share on other sites More sharing options...
chrischambers Posted August 5, 2014 Share Posted August 5, 2014 That sounds like you need to update two other mods: Blizzy's Toolbar and something from this list. If you installed Infernal Robotics on it's own in KSP 0.24.2, you would not see that popup.Hi Master Taothanks for the advice, the Toolbar I was able to resolve, "deleting it :-)" but when I go and check on the version for the InfernalRobotics, i discovered that I am using the current version. I think that I will wait and see that happens, and in the mean time, i will keep on building my crafts. Link to comment Share on other sites More sharing options...
mjmj1996 Posted August 6, 2014 Share Posted August 6, 2014 (edited) Updated to the newest version.Found a problem that in SPH/VAB if i press control+z to rollback, IR's configuration windows instantly mass up, unable to response, gives me a white blank page while my mouse move over the window. QwQcould be temperately solve by exit and re-enter SPH/VAB, but everytime i rollback it just get into trouble.......And after been playing for a while i realize i got into whole bunch of troubles......Really, how could this happen? seems rotation/extension limits isn't working at all, things just keep rotating and flying around..... seems epic though.hmm, the light just fly out of the rail.......... where it wants to go?And for this, i am pretty sure i set the a rotation limit from 0 to 90, but well, it danced over 720 degree already.......... Edited August 6, 2014 by mjmj1996 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 6, 2014 Share Posted August 6, 2014 The Ctrl-Z bug is a known issue and as for the rotation limits, you need to actually turn 'rotation limits on', not just set the max angles. Did you do that? Link to comment Share on other sites More sharing options...
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