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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED


UbioZur

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Unfortunately the combidockingports are causing a problem on my KSP installation (with a lot of mods). Just after launching a craft with one of the combiports, the image of the VAB/SPH changes into a picture of space. Pressing keys or mouseclicks have mpp effect anymore.

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Unfortunately the combidockingports are causing a problem on my KSP installation (with a lot of mods). Just after launching a craft with one of the combiports, the image of the VAB/SPH changes into a picture of space. Pressing keys or mouseclicks have mpp effect anymore.

What does the ksp.log says?

You may have a mod that use the same name for a part.

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So...a twist on the Tri-FL-T800 Fuel Tank part...

top remains as a 1.25 part adapter. Bottom tuns into the 3x 1.25 to 2.5 adapter. Also a version of that with the 4x 1.25 tanks with jusdt the 2.5 adapters welded...or configured...Not sure exactly how you did that XD.

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So...a twist on the Tri-FL-T800 Fuel Tank part...

top remains as a 1.25 part adapter. Bottom tuns into the 3x 1.25 to 2.5 adapter. Also a version of that with the 4x 1.25 tanks with jusdt the 2.5 adapters welded...or configured...Not sure exactly how you did that XD.

You would need to change the

MODEL
{
model=Squad/Parts/Utility/stackTriCoupler/model
position = 0.0, -2.1361493, 0.0
scale = 1.0, 1.0, 1.0
rotation = 180, 180, 0
}

to

MODEL
{
model=Squad/Parts/Structural/adapterLargeSmallTri/model
position = 0.0, -2.1361493, 0.0
scale = 1.0, 1.0, 1.0
rotation = 180, 180, 0
}

You may need to tweak the position a bit.

And

node_stack_bottom = 0.0, -2.6710692, 0.0, 0.0, 1.0, 0.0, 1

with

node_stack_bottom = 0.0, -2.6710692, 0.0, 0.0, 1.0, 0.0, 2

The node position may need to be adjusted too.

For the 4 times, I will see if I can get all the part.cfg with the in game tool, without having problems. and will post it if it works.

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Also a version of that with the 4x 1.25 tanks with jusdt the 2.5 adapters welded...or configured...Not sure exactly how you did that XD.

Since the FL-T800 is such a pain to deal with (the name and all the non normailsed stuff comparing to other tanks, I used the tank smaller but put two of them.

And here is the equivalent of the 2.5 quad FL-T800


PART
{
name = ubioQuadTank
module = Part
author = UbioZurWeldingLtd
rescaleFactor = 1
node_stack_top = 1.788139E-07,2.62819,0,0,1,0,2
node_stack_bottom = 1.788139E-07,-2.62819,-1.192093E-07,0,1,0,2
node_attach = 0.62625,0,0,0.125,0,0,1
cost = 8400
category = Propulsion
subcategory = 0
title = 2.5 Quad FL-800
manufacturer = UbioZur Welding Ltd
description = Equivalent of 4 FL-800
attachRules = 1,1,1,1,0,0,0
mass = 2.4
dragModelType = default
maximum_drag = 0.2017578
minimum_drag = 0.3
angularDrag = 2.017578
crashTolerance = 6.105469
breakingForce = 49.50781
breakingTorque = 49.50781
maxTemp = 2908.789
fuelCrossFeed = True
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = -0.6250001,0.9124999,0.625
scale = 1.25,1.25,1.25
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Structural/adapterLargeSmallQuad/model
position = 1.788139E-07,2.62819,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = 0.6250002,0.9124999,-0.625
scale = 1.25,1.25,1.25
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = 0.6250002,-0.9124999,-0.625
scale = 1.25,1.25,1.25
rotation = 0,180,180
}
MODEL
{
model = Squad/Parts/Structural/adapterLargeSmallQuad/model
position = 1.788139E-07,-2.62819,-1.192093E-07
scale = 1,1,1
rotation = 0,180,180
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = -0.6250001,0.9124999,-0.625
scale = 1.25,1.25,1.25
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = -0.6250001,-0.9124999,-0.625
scale = 1.25,1.25,1.25
rotation = 0,180,180
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = 0.6250002,0.9124999,0.625
scale = 1.25,1.25,1.25
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = 0.6250002,-0.9124999,0.625
scale = 1.25,1.25,1.25
rotation = 0,180,180
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank/model
position = -0.6250001,-0.9124999,0.625
scale = 1.25,1.25,1.25
rotation = 0,180,180
}
RESOURCE
{
name = LiquidFuel
amount = 23040
maxAmount = 23040
}
RESOURCE
{
name = Oxidizer
amount = 28160
maxAmount = 28160
}
}

Create a folder like "ubioQuadTank" and create the part.cfg inside and paste this in the file. And it should work fine.

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You may have a mod that use the same name for a part.

Definetly one of the most important thing when creating new parts (either {MODEL}'s ones or else) is to be sure there no conflictual 'name'

PART
{
name = ......

...
}

call wich is really annoying in most case, especially when an existing part have been modified without name change, that s the main reason i no longer use some mods that use the same name as squad ones due to this kind of conflict.

Edited by WinkAllKerb''
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  • 3 weeks later...

Here's a part from the ReStock set. It's three X200-8 tanks side by side, with some issues. It'll only draw fuel from above via one end and the center nodes (top and bottom) vanish after sticking things to it and pulling them loose in the VAB. Dunno about the nodes to either side.

To fix the fuel flow problem I use pipes but I have to check them before every launch using this part because sometimes they disconnect from this when loaded, and sometimes they come loose on the pad, which leads to imbalance and a spinning rocket. Here's an experimental fuel depot launcher using the ReStock pack, and possibly stretchy tanks IIRC.

ReStock is an excellent collection of not just welded but rather amazingly usefully modified stock parts. Dunno if the author will mind others debugging one of the parts...


PART
{
name = couplerTriLateral
module = Part
author = Squad, PolecatEZ

MODEL
{
model = Squad/Parts/FuelTank/fuelTank4-2/model
position = 0, 0.0, 0
scale = 1, 1, 1 //width - adjust scale, length, thickness, 1.75, 1.1 is delta wing
rotation = 0, 0, 0
// parent = anotherModelTransform <---------Not necessary unless Second or subsequent part.
// texture = model000 , Squad/Flags/line
// texture = model001 , Squad/Parts/FuelTank/fuelTank2-2/model001
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank4-2/model
position = -2.6, 0.0, 0
scale = 1, 1, 1 //width - adjust scale, length, thickness, 1.75, 1.1 is delta wing
rotation = 0, 0, 0
// parent = anotherModelTransform <---------Not necessary unless Second or subsequent part.
// texture = model000 , Squad/Flags/line
// texture = model001 , Squad/Parts/FuelTank/fuelTank2-2/model001
}

MODEL
{
model = Squad/Parts/FuelTank/fuelTank4-2/model
position = 2.6, 0.0, 0
scale = 1, 1, 1 //width - adjust scale, length, thickness, 1.75, 1.1 is delta wing
rotation = 0, 0, 0
// parent = anotherModelTransform <---------Not necessary unless Second or subsequent part.
// texture = model000 , Squad/Flags/line
// texture = model001 , Squad/Parts/FuelTank/fuelTank2-2/model001
}

MODEL
{
model = Squad/Parts/Structural/trussPiece3x/model
position = 0, 0.0, -0.8
scale = 1, 2, 1 //width - adjust scale, length, thickness, 1.75, 1.1 is delta wing
rotation = 0, 0, 90
// parent = anotherModelTransform <---------Not necessary unless Second or subsequent part.
// texture = model000 , Squad/Flags/line
// texture = model001 , Squad/Parts/FuelTank/fuelTank2-2/model001
}

MODEL
{
model = Squad/Parts/Structural/trussPiece3x/model
position = 0, 0.0, 0.8
scale = 1, 2, 1 //width - adjust scale, length, thickness, 1.75, 1.1 is delta wing
rotation = 0, 0, 90
// parent = anotherModelTransform <---------Not necessary unless Second or subsequent part.
// texture = model000 , Squad/Flags/line
// texture = model001 , Squad/Parts/FuelTank/fuelTank2-2/model001
}

scale = 1
rescaleFactor = 1

node_stack_top = 0.0, 0.46875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.46875, 0.0, 0.0, 1.0, 0.0, 2

node_stack_top = -2.6, 0.46875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = -2.6, -0.46875, 0.0, 0.0, 1.0, 0.0, 2


node_stack_top = 2.6, 0.46875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 2.6, -0.46875, 0.0, 0.0, 1.0, 0.0, 2

node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1

stackSymmetry = 1

cost = 1900
category = Structural
subcategory = 0
title = Rockomax Lateral Tri-Coupler
manufacturer = AeroKerbin Bath and Body Works
description = All good things come in threes, especially 14,000hp rocket boosters...so mount some on here today!

attachRules = 1,1,1,1,0

mass = 2.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 400
breakingTorque = 400
maxTemp = 2900
fuelCrossFeed = True

// keeps fuel from flowing FROM the bottom nodes (prevents stack imbalances and such)
NoCrossFeedNodeKey = bottom

RESOURCE
{
name = LiquidFuel
amount = 1080
maxAmount = 1080
}

RESOURCE
{
name = Oxidizer
amount = 1320
maxAmount = 1320
}
}

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Very much anticipating the plugin coming along - this is great stuff!

In the meantime, if you are releasing more welds, howsabout a very useful one? I call it the Rockomax 'Headstart':

wKwW41v.png?1

Everything you need at the the top of a reasonable, expandable core stage. Ready to add payload specific adapter/decoupler and extra fuel/engines. Maybe, welded by UbioZur?

Remote Guidance Unit, Reaction Wheel/SAS, Battery, RCS Tank, 2 Jumbo Tanks. Do an alternate with the regular tanks and perhaps, if you're using the bits of KSPX that haven't gone stock yet, the slimmer RCS tank instead of the big'un?

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ReStock is an excellent collection of not just welded but rather amazingly usefully modified stock parts. Dunno if the author will mind others debugging one of the parts...

Thanks for the info. At the current state of the mod, I do not mind people sharing other similar mods, since one of the reason I released it was to show people it could be done easily.

Instead of creating some pre-made welds that will rarely find a use, create a plugin that allows dynamic welding of parts in the editor.

I believe the second line of the original post is saying in red that I am working on the in game plugin for it.

I will await the arrival of the pluggin to start making parts.

thanks, I hope to release a play test soon. I have just fixed a big anoying bug I had for few weeks.

Very much anticipating the plugin coming along - this is great stuff!

In the meantime, if you are releasing more welds, howsabout a very useful one? I call it the Rockomax 'Headstart':

wKwW41v.png?1

Everything you need at the the top of a reasonable, expandable core stage. Ready to add payload specific adapter/decoupler and extra fuel/engines. Maybe, welded by UbioZur?

Remote Guidance Unit, Reaction Wheel/SAS, Battery, RCS Tank, 2 Jumbo Tanks. Do an alternate with the regular tanks and perhaps, if you're using the bits of KSPX that haven't gone stock yet, the slimmer RCS tank instead of the big'un?

Here you go. Again I used the plugin for that, so if you see a problem/bug, let me know so I can fix it.

PART
{
name = ubioRockoHeadStart
module = Part
author = UbioZurWeldingLtd
rescaleFactor = 1
PhysicsSignificance = -1
node_stack_top4294786742 = 0,8.399354,0,0,1,0,2
node_stack_bottom4294744092 = 0,-8.730646,0,0,1,0,2
node_attach = 0,0,0,0,0,0,0
cost = 32000
category = Pods
subcategory = 0
title = Rockomax Headstart
manufacturer = UbioZur Welding Ltd
description = We have nearly welded a full rocket! Waranty void during re-entry.
attachRules = 1,1,1,1,0,0,0
mass = 9.3
dragModelType =
maximum_drag = 0.2
minimum_drag = 0.275
angularDrag = 1.9375
crashTolerance = 7.0625
breakingForce = 155.5
breakingTorque = 155.5
maxTemp = 2950
fuelCrossFeed = True
MODEL
{
model = Squad/Parts/Command/probeStackLarge/model
position = 0,8.209354,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Command/asasmodule1-2/model
position = 0,7.769356,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Electrical/batteryBankLarge/model
position = 0,7.394354,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/RCSTank1-2/model
position = 0,6.769354,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank3-2/model
position = 0,2.519354,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/FuelTank/fuelTank3-2/model
position = 0,-4.980646,0
scale = 1,1,1
rotation = 0,0,0
}
RESOURCE
{
name = ElectricCharge
amount = 4030
maxAmount = 4030
}
RESOURCE
{
name = MonoPropellant
amount = 750
maxAmount = 750
}
RESOURCE
{
name = LiquidFuel
amount = 5760
maxAmount = 5760
}
RESOURCE
{
name = Oxidizer
amount = 7040
maxAmount = 7040
}
MODULE
{
name = ModuleCommand
minimumCrew = 0
RESOURCE
{
name = ElectricCharge
rate = 0.05
}
}
MODULE
{
name = ModuleReactionWheel
PitchTorque = 21.5
YawTorque = 21.5
RollTorque = 21.5
RESOURCE
{
name = ElectricCharge
rate = 0.45
}
}
MODULE
{
name = ModuleSAS
}
}

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After trying my hand at welding a couple parts together the other night and losing 2 hours of my life, I can't tell you how exciting it is to know that this plugin even exists.

Because, like, welding is hard as balls.

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After trying my hand at welding a couple parts together the other night and losing 2 hours of my life, I can't tell you how exciting it is to know that this plugin even exists.

Because, like, welding is hard as balls.

I find welding in real life MUCH easier then welding KSP parts together, and I'm a programmer. . . . . :confused:

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Thanks for the Rockomax Headstart - works great at the heart of a medium lift lower stage / heavy lift upper stage or used as a nearly-all-in-one refueller (just add docking ports, radial engines & RCS thrusters... Can't wait until I can make custom parts for all my common lifters / refuellers, should cut down on the strain for my ol' PC!

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After trying my hand at welding a couple parts together the other night and losing 2 hours of my life, I can't tell you how exciting it is to know that this plugin even exists.

Because, like, welding is hard as balls.

I find welding in real life MUCH easier then welding KSP parts together, and I'm a programmer. . . . . :confused:

Oh I know guys, that's why I moved quite quickly at spending the time making the in game tool instead of the adding more handmade ones.

Could I get you to weld together 9 tt mk4 fuselages end to end. I have tried and failed so many times today i cannot think strait

Since they are not stock part, I can't do it (I rather spend time working on the tool than looking for mods/installing them/testing them). I am quite certain than the tool will works with most part plugin out there however.

Thanks for the Rockomax Headstart - works great at the heart of a medium lift lower stage / heavy lift upper stage or used as a nearly-all-in-one refueller (just add docking ports, radial engines & RCS thrusters... Can't wait until I can make custom parts for all my common lifters / refuellers, should cut down on the strain for my ol' PC!

No problem.

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