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Build in dock ports


zzz

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cxshzjy.jpg

Picture not make anything more clear, it's just picture. (And I mixed up the letters)

I will try to explain what dilemma I have.. Ok, in short - is this good thing to have build in dock module in part even if it not allways will be used to dock (maybe rarely)? Or better to use separate dock and only when needed.

I not about more handy or pretty, I'm about more perfomance frendly and stable. And before you say about part count - I'm more about dock module (especially idle or preattached) influence and behavior

Edited by zzz
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It's not request. (it must be in Add-on Development )I have my own part idea and need to decide it before to make it. It will have influence to design of this part.

I think I have decided. I will add "adapter" thing and make it in two variations, so basically it's will be type A+ (additional part even when preattched). Or not.

Why there no option for deleting threads? But if someone know anything special about topic I will glad to hear.

Edited by zzz
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The problem with built in docking ports is that ModuleDockingNode does not currently accept a transform or coordinate so far as I have been able to figure out. Instead it always goes by the part's origin point, which also defines the center of mass. Once ModuleDockingNode gets updated to take a transform all sorts of things will be able to have docking ports built in but for now to make it work would give you parts that behave weirdly.

Please somebody correct me on this, I would love to be wrong.

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The problem with built in docking ports is that ModuleDockingNode does not currently accept a transform or coordinate so far as I have been able to figure out. Instead it always goes by the part's origin point, which also defines the center of mass.

Please somebody correct me on this, I would love to be wrong.

Incorrect slightly. you can make parts out of many objects. placing the object of the docking port where you want it with the necessary tags etc to said object will work as the OP intends and it wont be center of mass of the whole part.

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Couldn't you have a docking port with more then one contact point? This would make it way more stable. Like having more then one of those little blue balls. (Sorry, I don't know what they are called yet)

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Couldn't you have a docking port with more then one contact point? This would make it way more stable. Like having more then one of those little blue balls. (Sorry, I don't know what they are called yet)

I believe the word is attachment node.

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I believe the word is attachment node.

thanks! And yesterday I learned how to connect the tools to Unity but didn't get much farther. Still looking for how to create a Plugins dll.

Edited by Gary_P
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