NathanKell Posted December 29, 2013 Share Posted December 29, 2013 It is kJR I think. KJR kills extra joints on decouple. Link to comment Share on other sites More sharing options...
Zander Posted December 29, 2013 Share Posted December 29, 2013 Hey can we get stretchy fairing bases that are hollow? just a ring so we can make proper interstage skirts. Also could we get options for the number of fairing petals so i could choose to use 2 fairing halves or 1 fairing ring. Link to comment Share on other sites More sharing options...
Draft Posted December 29, 2013 Share Posted December 29, 2013 It is kJR I think. KJR kills extra joints on decouple.A quick test shows you're right.I can't add an exemption to KJR on my end though because the interstage's dummy decoupler is the stock decoupler module, just with a strength of zero. I'll go holler at ferram then. Link to comment Share on other sites More sharing options...
NathanKell Posted December 29, 2013 Share Posted December 29, 2013 Please don't: we've been requesting this from e-dog for months. Link to comment Share on other sites More sharing options...
AndreyATGB Posted December 29, 2013 Share Posted December 29, 2013 Was it the realism overhaul version of PF that made them only have 2 attachment nodes? Is that change just a .cfg change or is it deeper than that? It was very useful especially for using structural fuselages in the SPH which only allows 2-way symmetry. Link to comment Share on other sites More sharing options...
NathanKell Posted December 29, 2013 Share Posted December 29, 2013 Yes, and yes. Link to comment Share on other sites More sharing options...
AndreyATGB Posted December 29, 2013 Share Posted December 29, 2013 Yes, and yes.I stared at them side by side and I can't really find the change that does this, it doesn't seem to be this:@PART[KzProcFairingBase5]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 5 @node_stack_top = 0.0, 2.4, 0.0, 0.0, 1.0, 0.0, 5}As this looks like a fix for the 5m base not all of them. Could you tell me what I need to change more specifically to make them 2 nodes only? Link to comment Share on other sites More sharing options...
HoneyFox Posted December 29, 2013 Share Posted December 29, 2013 Please don't: we've been requesting this from e-dog for months. Ha, that's right. I'm very satisfied with the current state. We can make working customized decouplers now. Link to comment Share on other sites More sharing options...
drtedastro Posted December 29, 2013 Share Posted December 29, 2013 And customization for the textures????? Link to comment Share on other sites More sharing options...
Zander Posted December 29, 2013 Share Posted December 29, 2013 Yes, and yes.Nathan can you add one with only a single fairing so the fairing looks like a ring when it comes off please? Link to comment Share on other sites More sharing options...
softweir Posted December 29, 2013 Share Posted December 29, 2013 EDIT: Just read the rest of the thread and decided my contribution was redundant! Link to comment Share on other sites More sharing options...
NathanKell Posted December 29, 2013 Share Posted December 29, 2013 I stared at them side by side and I can't really find the change that does this, it doesn't seem to be this:As this looks like a fix for the 5m base not all of them. Could you tell me what I need to change more specifically to make them 2 nodes only?1. Comment out the extra stack nodes: you want to have only two node_stack_connect nodes, with the X value flipped (i.e. one is -.625, .1, 0 and the other is .625, .1, 0), and name then node_stack_connect01 and 022. set stackSymmetry to 1 (i.e. num_connections - 1) Link to comment Share on other sites More sharing options...
liamthom Posted December 30, 2013 Share Posted December 30, 2013 when will you do the heat shields??? Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 30, 2013 Share Posted December 30, 2013 This is a great addition! Been adding fairings to almost all my rockets with this. Great job and looking forward to your future updates Link to comment Share on other sites More sharing options...
Chasedown Posted December 31, 2013 Share Posted December 31, 2013 I'm having trouble getting this addon to work for me. I place the GameData file from the addon into the KSP Gamedata file but still the fairings won't show up in the Aero tab. The only other addon I'm working with right now is FAR. Link to comment Share on other sites More sharing options...
John FX Posted December 31, 2013 Share Posted December 31, 2013 Could I make a request? I am making this request as often as possible to as many mod makers as possible. The request being to simplify the naming inside gamedata.Could you name the folder that goes into Gamedata as `Procedural Fairings` instead of `Keramzit` please? It would make things a lot easier when dealing with many mods. Link to comment Share on other sites More sharing options...
SpaceSphereOfDeath Posted January 1, 2014 Share Posted January 1, 2014 (edited) How do you get these working in carrer mode, it just says: "part model requires purchase in the R&D facility" please help thanks EDIT: nevermind Edited January 1, 2014 by SpaceSphereOfDeath Link to comment Share on other sites More sharing options...
Boamere Posted January 2, 2014 Share Posted January 2, 2014 Could I make a request? I am making this request as often as possible to as many mod makers as possible. The request being to simplify the naming inside gamedata.Could you name the folder that goes into Gamedata as `Procedural Fairings` instead of `Keramzit` please? It would make things a lot easier when dealing with many mods.Just rename the folder when you download it Link to comment Share on other sites More sharing options...
e-dog Posted January 2, 2014 Author Share Posted January 2, 2014 Just rename the folder when you download it No, it won't work, paths in config files must be changed too.I'll consider removing the 'Keramzit' folder. Link to comment Share on other sites More sharing options...
Boamere Posted January 2, 2014 Share Posted January 2, 2014 No, it won't work, paths in config files must be changed too.I'll consider removing the 'Keramzit' folder.Oops..... Link to comment Share on other sites More sharing options...
EvilNando Posted January 3, 2014 Share Posted January 3, 2014 I cannot find the fixed fairing part only the ones that are ejectable Link to comment Share on other sites More sharing options...
e-dog Posted January 3, 2014 Author Share Posted January 3, 2014 I cannot find the fixed fairing part only the ones that are ejectableLook in the Structural tab. Link to comment Share on other sites More sharing options...
sagirfahmid3 Posted January 4, 2014 Share Posted January 4, 2014 Thank you so much! This mod makes building satellites and rovers a real joy, because without these fairings, real satellites and other vehicles would get torn apart due to terrible aerodynamics and airflow.(I'm also using FAR mod, and this mod works great with it)One issue though: my KSP rocket launches load slowly when I include fairings, but loads normally without them. Any idea why? Link to comment Share on other sites More sharing options...
e-dog Posted January 4, 2014 Author Share Posted January 4, 2014 One issue though: my KSP rocket launches load slowly when I include fairings, but loads normally without them. Any idea why?It might be because fairing meshes are optimized when loaded in flight. That's done to improve frame rate (at least, in theory).How much slower is it? And how many side fairings are there?Also note, that it's done for all fairing side parts, including debris that might be lying around KSC. Link to comment Share on other sites More sharing options...
firstpirlo Posted January 4, 2014 Share Posted January 4, 2014 Request a feature that set different radius and height for different sections to make fitting the fairings with escape tower easier.It's so hard in current version:rolleyes: Link to comment Share on other sites More sharing options...
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