Trueborn Posted October 28, 2015 Author Share Posted October 28, 2015 Here is the next version. It uses the new texture, and has the ability to disable individual annunciators by clicking on them. There are a couple of alignment problems, but I wanted to get it out for you to look at. The only light issues I know for sure are the gear transit indication doesn't work correctly, and abort still doesn't do anything. The scaling has changed a bit as well, and I will have to find a place to put it in the settings window. Feedback on this version? Link to comment Share on other sites More sharing options...
ap0r Posted October 28, 2015 Share Posted October 28, 2015 Found a little bug, the BAT DISCH light is inop, however the CAUTION master illuminates correctly whenever a battery discharge condition is present. Link to comment Share on other sites More sharing options...
riocrokite Posted October 28, 2015 Share Posted October 28, 2015 hey Trueborn, looks like an awesome mod, does it by chance have a speed-o-meter for land vehicles so with a scale from let's say 0 to 120 m/s ? Link to comment Share on other sites More sharing options...
Trueborn Posted October 28, 2015 Author Share Posted October 28, 2015 hey Trueborn, looks like an awesome mod, does it by chance have a speed-o-meter for land vehicles so with a scale from let's say 0 to 120 m/s ?Currently, no. The HUD does display ground speed, but nothing dedicated to it for ground vehicles. If I did put it in, it would be in the NAV gauge as a ground speed readout, most likely.Thanks, ap0r, I forgot to mention that one as well. I think my timer might be checking for 5ms instead of 5 seconds... I'll work on that as well. Link to comment Share on other sites More sharing options...
ap0r Posted October 29, 2015 Share Posted October 29, 2015 I'm in always to do any kind of art lol... then again the mod might end up being just bloatware lol Link to comment Share on other sites More sharing options...
ap0r Posted November 4, 2015 Share Posted November 4, 2015 (edited) I was not sure i would be able to do the core part of a speedometer, the scale, but it turned out to be just basic math. (maths are kinda scary for me lol)I'm happy that I was able to do that, it was a nice challenge and I sure appreciate the work that you trueborn have put in all those scales! Specially the radioaltimeter, wich is not linear BTW; I did this for my personal enjoyment and in no way am I implying that you have to do a speedometer now. (It's your mod, and you get to decide what to do with it, and I will help whenever I can with stuff that you ask me to do.) I just enjoyed solving that little problem, that's all. Edited November 4, 2015 by ap0r Link to comment Share on other sites More sharing options...
riocrokite Posted November 4, 2015 Share Posted November 4, 2015 I was not sure i would be able to do the core part of a speedometer, the scale, but it turned out to be just basic math. (maths are kinda scary for me lol)I'm happy that I was able to do that, it was a nice challenge and I sure appreciate the work that you trueborn have put in all those scales! Specially the radioaltimeter, wich is not linear http://s18.postimg.org/v94pxvj49/Sin_t_tulo.jpgBTW; I did this for my personal enjoyment and in no way am I implying that you have to do a speedometer now. (It's your mod, and you get to decide what to do with it, and I will help whenever I can with stuff that you ask me to do.) I just enjoyed solving that little problem, that's all.looks cool Link to comment Share on other sites More sharing options...
ap0r Posted November 4, 2015 Share Posted November 4, 2015 I think i might have found a bug... Caution light illuminates when coming out of timewarp or when changing spheres of influence. Anyone else has that? Link to comment Share on other sites More sharing options...
Trueborn Posted November 10, 2015 Author Share Posted November 10, 2015 I think i might have found a bug... Caution light illuminates when coming out of timewarp or when changing spheres of influence. Anyone else has that?I haven't noticed that, but it could be related to the delta T in the time warp (ie, it thinks it has been 5 seconds since you started discharging batteries when in real time it was only one frame). If it continues, I might have to do some more significant debugging.Here is a new version compiled with the new DLLs. It didn't look like anything was affected, but if anyone notices anything let me know. Link to comment Share on other sites More sharing options...
Spraki Posted January 4, 2016 Share Posted January 4, 2016 (edited) I installed steam gauges mod but KSP loading screen already tosses an "incompatible mod" window. I'm using version 1.7.3d, Toolbar also working fine/installed. Not sure what to do from here on EDIT Never this. Seems to work after all! The Hud is quite out of focus. Not sure if this is happening by my crappy graphics settings or if this due to ATM. Had removed it a long time ago, but some of the textures may still have been compressed to oblivion. Edited January 4, 2016 by Spraki Link to comment Share on other sites More sharing options...
Youdontknowme Posted April 29, 2016 Share Posted April 29, 2016 Is this mod dead? Sad, I was looking for a HUD like this one. Link to comment Share on other sites More sharing options...
bojangles9999 Posted May 1, 2016 Share Posted May 1, 2016 On 4/29/2016 at 10:20 PM, Youdontknowme said: Is this mod dead? Sad, I was looking for a HUD like this one. i sure hope not - this is part of my 'criterion' collection of mods. @Trueborn - say it ain't so! Link to comment Share on other sites More sharing options...
Tortoise Posted May 11, 2016 Share Posted May 11, 2016 Will this be updated to 1.1.2? Link to comment Share on other sites More sharing options...
bssthu Posted June 6, 2016 Share Posted June 6, 2016 Hi, I made an update for 1.1.2 here: https://github.com/bssthu/SteamGauges-Fork/releases/tag/v1.7.2u1 Link to comment Share on other sites More sharing options...
Beetlecat Posted October 19, 2016 Share Posted October 19, 2016 If this never reappears for 1.2 -- does anyone know of a projected HUD display mod like this one provided? Individual cockpits have it sometimes, but I'd love a universal one. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 22, 2016 Share Posted November 22, 2016 On 6/6/2016 at 3:35 PM, bssthu said: Hi, I made an update for 1.1.2 here: https://github.com/bssthu/SteamGauges-Fork/releases/tag/v1.7.2u1 Are you planning on doing a 1.2.1 version? Link to comment Share on other sites More sharing options...
bssthu Posted December 22, 2016 Share Posted December 22, 2016 (edited) On 2016/11/23 at 2:56 AM, linuxgurugamer said: Are you planning on doing a 1.2.1 version? I'll update it soon. Edit: updated: https://github.com/bssthu/SteamGauges-Fork/releases Edited December 24, 2016 by bssthu add link Link to comment Share on other sites More sharing options...
Beetlecat Posted December 22, 2016 Share Posted December 22, 2016 May as well go for 1.2.2 while you're at it. Link to comment Share on other sites More sharing options...
Kenny Kerman Posted March 16, 2017 Share Posted March 16, 2017 This mod is just vital if you want a plane pilotage technologically superior to a SPAD's one. Thanks. Link to comment Share on other sites More sharing options...
Oinker Posted July 28, 2017 Share Posted July 28, 2017 1.3 update by bssthu here: https://github.com/bssthu/SteamGauges-Fork/releases Link to comment Share on other sites More sharing options...
Beetlecat Posted July 28, 2017 Share Posted July 28, 2017 3 hours ago, Oinker said: 1.3 update by bssthu here: https://github.com/bssthu/SteamGauges-Fork/releases Thanks for posting -- still love this one's giant HUD overlay. Link to comment Share on other sites More sharing options...
dylsh Posted October 15, 2020 Share Posted October 15, 2020 Tomorrow I am going to see if this still works Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 15, 2020 Share Posted October 15, 2020 43 minutes ago, dylsh said: Tomorrow I am going to see if this still works I would be very surprised if it does. Link to comment Share on other sites More sharing options...
dylsh Posted October 15, 2020 Share Posted October 15, 2020 9 hours ago, linuxgurugamer said: I would be very surprised if it does. Sadly, you were correct. It No longer works. I knew it was a complete long shot. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 15, 2020 Share Posted October 15, 2020 40 minutes ago, dylsh said: Sadly, you were correct. It No longer works. I knew it was a complete long shot. Don't lose hope. I'm looking at adopting this Link to comment Share on other sites More sharing options...
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