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Exkalibur Space Yacht. First working prototype


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I got the urge to build something large, and capable of interplanetary trips without lagging up my computer too hard. After a few test flights i found that the source of choppyness (for my computer at least) is part counts over approximately 320. With a 320 part cap in mind, project Exkalibur was born. :cool:

PROJECT GOALS: (Completed in this build in Blue, untested in this build in Yellow, not yet met in Red)

Crew capacity: 15+

Thrust weight: 0.333+

delta V: 10,000+(currently just over 7000)

Wobble Proof

Part Count under 320

Deploy-able landers

Deploy-able Shuttle

Deploy-able Rovers

Deploy-able

Brings all the boys to the space yard

Pictures:

http://imgur.com/a/mV0KP#0

No craft file yet. I still have a Ton of work to do on this build. In order to meet the delta V goal without losing the thrust/weight ratio that I want, I will have to tack on some outriggers with fuel and engines. I also have to build the Support vehicles that I want to add to the final build and attach them in a CoM friendly way. The current build is already 264 parts, so it is likely that i will have to streamline the current build some to make room for the additions. I will wait Until after the next update to start adding on support vehicles because I plan on adjusting my part cap to match my games performance after the update.

If you guys really want a nice craft file, I'm working on a Space station that launches in one piece and can reach the Mun and Minmus with more than an orange tank worth of fuel. I already have a working build of that one, and it should be polished up and ready for the spaceport this weekend.

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