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[WIP, PARTS] Random Parts Mod


Ohfive30

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  • 2 weeks later...
i dont think the game cares about polys that much, because the kerbals have about 8k polys on then, that craft only has 1,300. I got it into the game aswell but someone else will need to do all the thruster, command pod, and decoupler scripting because i have no idea how to do that part of it.

It does seem to look a bit big but the window area is the same size as the single kerbal lander can.

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Hey Rareden; I hope you don't mind me asking, but how is this craft coming along?

Also, the pack itself looks amazing.

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Would you mind making that cockpit available as a seperate part?

TheCardinal,

Can I recommend you download the mod here http://forum.kerbalspaceprogram.com/threads/49965-0-22-Random-Parts-Mod and after unzipping, just delete the part folders you don't want out of "../Gamedata/RandomParts/Parts" the one you'll want to keep is the "cockpit_ranger25" folder. you'll also need to keep the spaces folder to get the IVA.

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I WANT to like these parts, I really really do! But the textures are just too... cartoony, I guess, for my taste. And the colors of some of the parts, combined with how they're all made to look really dirty, AND combined with the fact that most of the bigger cockpits aren't shaped like anything else... they just don't fit in with anything else in the game. Yes, I know that there are some adapters now, but that still doesn't remedy the other things.

Sorry, I'm just giving my opinion. Again, I WANT to like this mod. I think that this shows a lot of promise, and hopefully somewhere down the road, after a few design revisions, I'll be able to revisit this pack. :)

The preceding is ONE GUY'S opinion, that's all. And it's probably almost worth what you paid for it. :P

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I WANT to like these parts, I really really do! But the textures are just too... cartoony, I guess, for my taste. And the colors of some of the parts, combined with how they're all made to look really dirty, AND combined with the fact that most of the bigger cockpits aren't shaped like anything else... they just don't fit in with anything else in the game. Yes, I know that there are some adapters now, but that still doesn't remedy the other things.

Sorry, I'm just giving my opinion. Again, I WANT to like this mod. I think that this shows a lot of promise, and hopefully somewhere down the road, after a few design revisions, I'll be able to revisit this pack. :)

The preceding is ONE GUY'S opinion, that's all. And it's probably almost worth what you paid for it. :P

That's a fair enough comment, perhaps some of the future stuff I'm planning will be more to your liking.

I'm planning to turn the blue escape pod concept into a series of parts for a small shuttle. I'm also planning a series of

parts to create a cargo carrying SSTO craft, I'm intending to make these all a bit cleaner, less worn and dirty.

I'll probably release them as separate packs too.

thanks for sharing your opinion tho.

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That's a fair enough comment, perhaps some of the future stuff I'm planning will be more to your liking.

I'm planning to turn the blue escape pod concept into a series of parts for a small shuttle. I'm also planning a series of

parts to create a cargo carrying SSTO craft, I'm intending to make these all a bit cleaner, less worn and dirty.

I'll probably release them as separate packs too.

thanks for sharing your opinion tho.

Now, that blue shuttle is pretty cool, I'd be interested in that. :)

Also, to clarify some of my thoughts: B9 parts don't really fit with 'stock' components, they really only work aesthetically with each other. LLL parts are the same way. But the crucial thing with both of those mods is that there are enough parts in each to create an entire ship or plane or whatever, or most of one, so that it has a unified design that looks right. But if B9 had at first released just 5 cockpits and nothing else, I'd be saying the same thing about them. It. Him. Whatever! :P

So maybe it's just that you're a little ahead of your time, Ohfive. I'm sure that once you've introduced enough components to make an entire craft, or most of one, I'll view the parts completely differently.

Now, as far as the SSTO parts, bring 'em on! I'm always looking for more/better parts like that. :) Ugh, even though I'm skirting dangerously close to the RAM limit as it is, with all the mods and parts I already have installed. And thanks for considering 'cleaning up' the current parts, I think they'll look much better just by doing that. You can make them look a little worn, of course, that certainly adds flavor. Not to sound like a fanboy, but once again B9 does an excellent job with this, having worn edges & rub marks, little nicks and dings in the paint, etc.

Anyway, thanks for taking my constructive criticism for what it was. :) And I do look forward to seeing what new stuff you're working on, especially that blue shuttle. :D Although... suggestion? Consider offering it in more 'traditional' livery as well, i.e. white or light grey on top with black 'heat tile' texture on the bottom. You know, basically the standard NASA Space Shuttle look. For the traditionalists among us. :) Again, it's just a suggestion.

Later, my friend. :)

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  • 4 weeks later...

Really nice! Command pods have this sci-fi space fighter feel, and engines blend very nicely with stock part. Especially this with many nozzles around some container with nuclear sign on it is cool.

Looking forward to it.

edit: oh it seems that it was released already :)

Edited by kiwiak
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  • 4 years later...

 

1 hour ago, Don0303 said:

all of the links are dead, anyone know if this was continued?

Holy Necro... lol

Most likely NOT continued or picked up by someone else. It has a restrictive license that does not allow for sharing derivitive works.

The only way it could get "continued", is for @Ohfive30 to either change the licensing so someone else could pick it up, or to come back and actively continue it themselves.

I have a copy of the last release of this mod. PM me if you'ld like it... i can throw it up on my GoogleyDrive...

And before anyone brings up lack of license, there is a copy in the package that lists it as CC-NC-ND-3.0.

This may or may not need some tweaking in the cfgs to get it working properly for post-1.0.0 versions of KSP... vOv

Edited by Stone Blue
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