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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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@zekes

I took my turn

Setting up the intersect

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When I was in render range the game slowed to a 0-2 fps so my first hit did absolutely damage due the the lag (the drek didn't even move a millimeter)

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But the second shot...

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was poorly aimed and only knocked of a solar panel and the NER's

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Persist http://www./download/91r9c8wtb8ul4l8/persistent(2).sfs

@Mr. Tegu

Setting up the intersect

58k0.png

Taking aim

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Direct hit! Probably the best hit i've ever had.

scua.png

Persist http://www./download/kfadap2jkrwoazl/persistent(3).sfs

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Based on the results of the battle with probe-teK, daeCorp has developed the Kanaloa-class battlecruiser as a replacement for the failed Polyphemus-class dreadnought.

Dorsal

EiLmBAR.png

Ventral

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Fore

c7cMNM9.png

Aft

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Starboard

51SHOb4.png

Elder god of the black deep...

fYchxhh.png

FqPyUd8.png

Edited by daemonCaptrix
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So who wants to do a large-scale conflict?

Location: Kerbin System (Kerbin, Mun, Minmus)

Maximum Mass: 1100 t

Space Vehicles: 5 @ max 440 t

Atmospheric Vehicles: 5 @ max 440 t

Space-Bases: 1 @ max 200 t

Ground-Bases: 1 @ max 200 t

Special:

-Don't leave Kerbin's SOI except to enter the SOI of Kerbin's moons.

-Vehicles are designated atmospheric or space during setup. Add a prefix to the vehicle's name to indicate designation. "S" for space, "A" for atmospheric.

-Fighter Carriers will count as two vehicles for the purpose of vehicle number limit. (regardless of how many escorts they carry)

-One each of space and atmospheric vehicles may be moved/fired in a turn. This means each player gets two moves/attacks per turn.

-Vehicles may freely ascend to space or descend to atmosphere. They remain designated as they were during setup.

-A space-ship that lands and cannot move to fight is disabled.

-Only one target from each designation (space or atmospheric) may be attacked in one turn. This means two vehicles may gang up on one target.

-Your vehicles may re-arm and re-fuel at your base.

Victory Conditions:

-Your space-base may be located in orbit or on the surface of any body in the Kerbin System besides Kerbin (Mun, Minmus). Your ground base must be on Kerbin. They may be armed, but they must not move on their own or be towed or shoved by a vehicle.

-A base must have one manned capsule. A base is destroyed when its manned capsule is either destroyed or no longer connected to electricity.

-A base may not be attacked until all of that player's vehicles of any one designation (space or atmospheric) are destroyed/disabled.

-If either of your bases is destroyed, you lose.

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Based on the results of the battle with probe-teK, daeCorp has developed the Kanaloa-class battlecruiser as a replacement for the failed Polyphemus-class dreadnought.

FqPyUd8.png

There is nothing wrong with it just needs some adjustment rather than starting from scratch.

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There is nothing wrong with it just needs some adjustment rather than starting from scratch.

Yeah, I mean a perfect example of that is the Drekevak. It's been obsolete twice, and I keep working on it.

Speaking of which, Since I see we are ignoring the "lightest tonnage fires first" rule, Queen decided to show Soda Can how it's done.

She fell apart like... well you know.

rwwDp4D.png

Somehow this armor is still attached... but i'd call this ship dead, as I think there is a new rule against powering ships with missiles (which i'm perfectly okay with now)

GWYdUes.png

Queen got lucky; she still has four emergency engines as well as the big two in the back.

IBsFG27.png

PERSIST

http://www./?bslalhl8dmc3lsy

Spartwo, you're next :D

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Now regarding the lightest tonnage goes first rule lets take the pizza role 2 for a spin.

I decide to seek revenge for the destruction of the soda can.

Setting up the intersect with kiki.

ooje.png

Taking aim.

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FOR THE SODA CAN!

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Zekes if you dont call this a kill then I dont know one is.

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I would have taken a picture of the remaining ship but I couldn't find the core. So heres a picture of my ship.

lam9.png

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@ panfish There is some weird stuff going on in this persist.

One of my fighters is missing (either 3 or 5, you didn't say which one you killed) and one of your ships spontaneously exploded (jb2) when I loaded my remaining ship:

eXMCfos.jpg

I tried reloading the persist but my ship is still missing (sadly jb2 didn't explode this time), if you could let me know which one you killed ill replace the missing one with one with an identical amount of ammo (unless you have an unbroken version of the persist?)

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