zekes Posted November 10, 2013 Share Posted November 10, 2013 panfish, your Jolly Roger isn't so jolly...In a textbook pass Jiji shot one ASM, which tore off the lower plating, and then went in for the kill with two AFMs.PERSISThttp://www./?d44lxvmj74vxdub Link to comment Share on other sites More sharing options...
panfish5 Posted November 10, 2013 Share Posted November 10, 2013 @ panfish There is some weird stuff going on in this persist.One of my fighters is missing (either 3 or 5, you didn't say which one you killed) and one of your ships spontaneously exploded (jb2) when I loaded my remaining ship:I tried reloading the persist but my ship is still missing (sadly jb2 didn't explode this time), if you could let me know which one you killed ill replace the missing one with one with an identical amount of ammo (unless you have an unbroken version of the persist?)I shot down number 4 and i dont have a good persist just replace you lost ship. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 (edited) There is nothing wrong with it just needs some adjustment rather than starting from scratch.It's wrong in all the ways that it was modified from the Nautilus' base hull. Everything I "improved" about it wound up being a problem, so I rebuilt from scratch this time instead of using the Nautilus as a base. Edited November 10, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
zekes Posted November 10, 2013 Share Posted November 10, 2013 It's wrong in all the ways that it was modified from the Nautilus' base hull. Everything I "improved" about it wound up being a problem, so I rebuilt from scratch this time instead of using the Nautilus as a base.yeah using ships as bases are hard. Most of my rebuilds are from scratch, but copying the old ship. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 yeah using ships as bases are hard. Most of my rebuilds are from scratch, but copying the old ship.I think this will be an improvement over the original Nautilus as well, since very few parts clip through each other now. Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 10, 2013 Share Posted November 10, 2013 Ok, I hyperedited a replacement next to the wreck of Hf1 and then used Hf4 (thought you said it was this one you shot) to take out jb2 leaving us with 2 ships left each:File: http://www./view/eejx4m43gmbt64d/persistent(9).sfs Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 lolIt seems no one is interested in my tl;dr challenge. Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 10, 2013 Share Posted November 10, 2013 Well, I don't have any ground or air based designs, I cold join as the spaceforce for a team but i have no interest in developing planet based forces. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 (edited) Well, I don't have any ground or air based designs, I cold join as the spaceforce for a team but i have no interest in developing planet based forces.So when the Orks attack, your colonies will be toast. WAAAGH!Edit:Also I am afraid to face you in space. ._. lol Edited November 10, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
BrightBritches Posted November 10, 2013 Share Posted November 10, 2013 (edited) lolIt seems no one is interested in my tl;dr challenge.Oh why not... I'll take up your challenge, but it'll take me a couple days to raise an airforce (im terrible at building planes), army, put ships into space, and put a base somewhere. Mostly because i'm going to want to do it all without hyperedit so i actually have to drive/fly everything there Edited November 10, 2013 by BrightBritches Link to comment Share on other sites More sharing options...
The Fleet Master Posted November 10, 2013 Share Posted November 10, 2013 Bright Britches since the UKSC is now a Subsidiary you can use all Arcadia Industries aircraft for Personal and Public use, Just give credit Link to comment Share on other sites More sharing options...
BrightBritches Posted November 10, 2013 Share Posted November 10, 2013 So who wants to do a large-scale conflict?Location: Kerbin System (Kerbin, Mun, Minmus)Maximum Mass: 1100 tSpace Vehicles: 5 @ max 440 tAtmospheric Vehicles: 5 @ max 440 tSpace-Bases: 1 @ max 200 tGround-Bases: 1 @ max 200 tand doesnt this add up to more that 1100 tons? Link to comment Share on other sites More sharing options...
BrightBritches Posted November 10, 2013 Share Posted November 10, 2013 Bright Britches since the UKSC is now a Subsidiary you can use all Arcadia Industries aircraft for Personal and Public use, Just give credit Well thanks for that info! lol i'll go take a look at what you guys have and see if theres anything i like Link to comment Share on other sites More sharing options...
The Fleet Master Posted November 10, 2013 Share Posted November 10, 2013 May I Suggest the FB-2 Falcon, It's a very stable and decently fast plane. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 and doesnt this add up to more that 1100 tons?Yes it does. It allows the player to choose where they want to put the extra tonnage. All-together, your forces should be no more than 1100 t.Edit:It's okay to take a couple days first. I expected that few people would already have space, land, air vehicles and military bases. Link to comment Share on other sites More sharing options...
BrightBritches Posted November 10, 2013 Share Posted November 10, 2013 Yes it does. It allows the player to choose where they want to put the extra tonnage. All-together, your forces should be no more than 1100 t.Edit:It's okay to take a couple days first. I expected that few people would already have space, land, air vehicles and military bases.Ohhhhhhh okay i get it now, was just confused i guess.I mean i have some stuff for land and air drafted up, but never really completed designing.Is it okay if i set up first? probably only gonna go a few km from KSC so i'm not driving for hours on end O_oand im assuming we just put our forces around our base or something? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 10, 2013 Share Posted November 10, 2013 (edited) Ohhhhhhh okay i get it now, was just confused i guess.I mean i have some stuff for land and air drafted up, but never really completed designing.Is it okay if i set up first? probably only gonna go a few km from KSC so i'm not driving for hours on end O_oand im assuming we just put our forces around our base or something?I knew I forgot something.-When you set up, place a flag somewhere near a coastline.-Place ships and bases within 50k of the flag.-If, at the beginning of a turn, any vehicle is on the surface of Kerbin outside of 50k from the flag, that vehicle is disabled. Edited November 10, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
Spearka Posted November 10, 2013 Share Posted November 10, 2013 (edited) It was a perfect shot, cant deny that, pretty much the only place you can 1 hit that ship. Fancy a rematch? I've got 3 ships setup at Vall: http://www./?rebey40ndsntvcgIts 680, and 2 370 parters placed a few km apart.Edit: craft file in the post.sorry, but I tried it twice already and the lag is simply too much to actually play on...we could try 2on2 corvette combat though Edited November 10, 2013 by Spearka Link to comment Share on other sites More sharing options...
panfish5 Posted November 11, 2013 Share Posted November 11, 2013 (edited) Alright finally got my turn done.I am pretty sure that I killed that drek because I destroyed the capsule and the original power module and when I inspected the ship the only powered core I could find was from missiles. Edited November 11, 2013 by panfish5 Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 11, 2013 Share Posted November 11, 2013 sorry, but I tried it twice already and the lag is simply too much to actually play on...we could try 2on2 corvette combat though ok, just delete the battleship from that last persist Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted November 11, 2013 Share Posted November 11, 2013 (edited) Forgot to mention my Fighter is complete. It's called the Destructor Mk I, and it fires the Odin's Dart Half-Meter Missile...Carries 7 or 8. I wouldn't piss it off. Edited November 11, 2013 by FallingIntoBlack Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 11, 2013 Share Posted November 11, 2013 Shame about the lag really, I made some improvements to the Dominator and wanted to try it 3v1 again. Link to comment Share on other sites More sharing options...
panfish5 Posted November 11, 2013 Share Posted November 11, 2013 Mr Tegu My anti everything missiles are missing did you shoot them off or did quicksave stuff happen? Can I spawn back new missiles? Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 11, 2013 Share Posted November 11, 2013 You ran out of em, I deliberately targeted the ships that hadn't fired yet, you've shot 3, I destroyed the other 2 when i took out their fighters. Link to comment Share on other sites More sharing options...
panfish5 Posted November 11, 2013 Share Posted November 11, 2013 Oh... well time to pop some engines. Link to comment Share on other sites More sharing options...
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