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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13


Fractal_UK

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Just a question I might have overlooked the answer to, but does the lab module produce science in the background (ie. while it does not have the focus and is not the active vessel) ?

So long as it has enough power, yes.

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Will I get this mod in the stock tech tree if I already started my career a few days ago?

You can, yes, but you will have option to use the KSP Interstellar tree when you install it. You won't lose any of your progress through the stock tree if you do, I've only added nodes to the end.

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It was the largest antimatter tank but as far as I know the issue stems from the electric generator pretty much producing 0 output when you start timewarping up. I suppose this probably occurred already before 0.7 but it wouldn't have been such a huge problem considering you're not really watching for anything at full warp. Now antimatter tank just blow up without a lot of babying and wiggling to get it safe into full timewarp.

I'm pretty sure this is happening because you aren't dissipating enough heat, so it happens like this:

1) WasteHeat bar builds up to 95%

2) Reactor shuts down to prevent overheating

3) Antimatter tank explodes because it has no power

At max time acceleration this all happens so quickly it's very very hard to figure out what's going on but if you add more/upgrade radiators, the problem should go away.

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This was in the atmosphere (ground test) and with two of the largest radial heat radiators with only one lab producing antimatter. I also didn't even see the WasteHeat go up at all (no flicker of WasteHeat suddenly going up when max timewarp is engaged). I'll try again tonight with more radiators.

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In case anyone was interested I made some graphs showing the Antimatter Flux for all KSP's celestial bodies. This should help people find a good place to harvest some Antimatter. Let me know if I got any of the information wrong. Here's the link to the album as there seems to be a problem with the embeding tag: http://imgur.com/a/LXsgT#0

So the best places to get AM are Eve at about 1,000km, and Jool at...900m?

Edited by Tharios
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This was in the atmosphere (ground test) and with two of the largest radial heat radiators with only one lab producing antimatter. I also didn't even see the WasteHeat go up at all (no flicker of WasteHeat suddenly going up when max timewarp is engaged). I'll try again tonight with more radiators.

Were you using the small reactor, also were the radiators upgraded? Either way, the small solid core antimatter reactor is by far the worst culprit for WasteHeat because the temperature of its radiators have to be capped. The reactor core is relatively low temperature and you can't have the radiators reaching close to the same temperature as the reactor or generator power output -> 0.

So...the best place to go hunting for AM is Eve...and to get any from Jool...you have to be less than a km away from its surface?

His graph is using increments of 10,000km for Jool. So, the best altitude ~7-9 million km.

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His graph is using increments of 10,000km for Jool. So, the best altitude ~7-9 million km.

I thought that was the case. Just discovered a glaring problem in the metric system it seems. It goes straight from Kilo to Mega...1,000...to 100,000. It skips an entire place...for apparently no reason. I've ripped google apart looking...and zippo.

What gives? Is this an oversight, is the term for 10,000 somehow unlucky and got skipped like the 13th floor of a building? Was there just not a greek term compatible, and so they just chose not to make one up?

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I thought that was the case. Just discovered a glaring problem in the metric system it seems. It goes straight from Kilo to Mega...1,000...to 100,000. It skips an entire place...for apparently no reason. I've ripped google apart looking...and zippo.

What gives? Is this an oversight, is the term for 10,000 somehow unlucky and got skipped like the 13th floor of a building? Was there just not a greek term compatible, and so they just chose not to make one up?

The game does it right. basically 1 - 999 Kilo 1000 K = 1 Mega and then 1 - 999 Mega then it goes to 1 - 999 Giga

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The game does it right. basically 1 - 999 Kilo 1000 K = 1 Mega and then 1 - 999 Mega then it goes to 1 - 999 Giga

I'm not saying it's "wrong" per se. So, the system goes (0), 10, 100, 1,000...and then just jumps to factors of 100 from then on? That would be great after 100,000, but I think a 10,000 unit would be pretty useful. But hey, what do I know.

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Fractal...I'm thinking it's getting to be time for a FAQ post for the game, with a link to it at the top of the op. Answering the same questions repeatedly has got to be getting to you. Might save you a lot of time and irritation.

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Nonsensical. To warp space to that extent you would need a large amount.

Okay, how about this. Since exotic matter accelerates in the opposite direction that force is being applied, it means the thrust required to accelerate it is identical to that of normal matter, but rather then because of its inertia, but because of its inverse acceleration.

There, see, that was easy.

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Fractal, how about increasing the grip (or whatever you are calling it) that hold radiators in ships. Say like one billion times? Or i'll do it myself, but where? You must having been fun doing them configs, technically, 3 out of 4 radiators drops off when the physics system initializes it self, assuming it doesn't do it while still loading the craft in 'play-mode' (Thanks Squad...). 3-4 reverts usually ends to proper state...if i'm lucky, which is not often.

Thankfully for you, there's hyperedit...

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Okay, how about this. Since exotic matter accelerates in the opposite direction that force is being applied, it means the thrust required to accelerate it is identical to that of normal matter, but rather then because of its inertia, but because of its inverse acceleration.

There, see, that was easy.

I went into a really long spiel about how you're technically correct as far as we know. And then I put forth my own conjecture as to what's really going on. But it was long...and off-topic, so I didn't. Off to the General Discussion I go...(sigh).

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So the best places to get AM are Eve at about 1,000km, and Jool at...900m?

Yup, The best places to pickup Collect Antimatter are Jool, then Eve, Tylo and then Moho. I made a helpful chart!

XJiLf6F.png

Sorry about the x-axis on the charts, the program I used likes to use scientific notation for large numbers. Jool is best around 8-10 million meters (8-10 thousand km) and Eve is 900,000-1,100,000 meters.

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It seems like this is incompatible with the Near future propulsion pack. I can't even load KSP with both installed, but I can with either one... Hopefully there's a fix soon!
I just tried the updated B9 and this mod together and I get weird Icon issues and the game crashes.. Not sure if it is B9 or Interstellar, you might want to check it out.

Do you have a lot of mods installed? You're probably hitting the ~3.5GB RAM limit that KSP experiences as a 32 bit application. You could try deleting parts that you don't really use and see if that improves things.

Ummm, it says the thermal turbo jet can switch to internal fuel, what fuel type is it talking about?

Its upgraded to hybrid but I cant get any of them to work.

Just click toggle propellant on the thermal turbojet. The thermal turbojet, of course, needs a reactor directly attached to it in order to function.

Fractal, how about increasing the grip (or whatever you are calling it) that hold radiators in ships. Say like one billion times? Or i'll do it myself, but where? You must having been fun doing them configs, technically, 3 out of 4 radiators drops off when the physics system initializes it self, assuming it doesn't do it while still loading the craft in 'play-mode' (Thanks Squad...). 3-4 reverts usually ends to proper state...if i'm lucky, which is not often.

Thankfully for you, there's hyperedit...

Which size? I increased the attachment strength of the biggest radiators with better results, at least for me, but the medium and smaller sizes could perhaps be changed. Editing attachment strengths is more of an art than a science in KSP, simply increasing the number often seems to make things worse.

Edited by Fractal_UK
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I thought that was the case. Just discovered a glaring problem in the metric system it seems. It goes straight from Kilo to Mega...1,000...to 100,000. It skips an entire place...for apparently no reason. I've ripped google apart looking...and zippo.

What gives? Is this an oversight, is the term for 10,000 somehow unlucky and got skipped like the 13th floor of a building? Was there just not a greek term compatible, and so they just chose not to make one up?

The x-axis for all the charts is in km, however for jool because we're looking at millions of meters, thousands of kilometers the chart jumps to scientific notation. I'll rerun the chart and see if I can fix it.

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The x-axis for all the charts is in km, however for jool because we're looking at millions of meters, thousands of kilometers the chart jumps to scientific notation. I'll rerun the chart and see if I can fix it.

No worries...it just caught me unprepared. All good now. For the moment I'm just obsessing over how there's no 10,000 unit notation in the metric system, apparently. lol

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