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Odd player quirk: Measuring fuel in "cans"


zxczxczbfg

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I was on a forum binge and started noticing that 2.5m rocket sections tend to have their total fuel measured in "cans" rather than whatever unit the game itself uses: The X200-16 is the can, the X200-8 is the half-can, the Jumbo is the tetracan, etc. This is pretty logical in terms of ease-of-communication: when you say you've got 2880 liquid fuel and 3520 oxidizer on your current stage, people have to go look up the values, but if you just tell them you've got two double cans, they always know how that your stock Kerbal X has just spent all of its asparagus-stage boosters. I'd like to know: what are your opinions on this notational convention?

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Both valid points. However, the rocket I use the most (a modified version of the aforementioned Kerbal X) has a 2.5m central stack, so I mostly use the Rockomax-brand fuel tanks for measurement. Occasionally I use the Oscar B for very small measurements, or the Poodle engine for trying to explain Delta-V to my little sister (I sometimes end up measuring things in Tetrapoodles).

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I use the X200-32 as the standard because it's the one I use most often.

My system, too, if I'm counting tanks. That said, the x32 has 3200 units of fuel (which I often and incorrectly like to call Liters), the t-800 has 800 units, and pretty much every 2.5m and 1.25m tank is named for its capacity. So I also often use the capacity (useful for space tankers especially). For example, my Tanker 672 carries 67200 units of fuel (or 21 of the x32 tanks).

And with literally dozens of design iterations, I managed to put those 21 full tanks (plus few RCS tanks, NRVs and a few other bits) into orbit in a single launch...

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I've been known to think of it in terms of the FL-400 (there didn't used to be a -200, let alone the brand new -100), or the X200-16, or the X200-32 (the -16 also didn't used to exist, let alone the -8... which holds the exact same amount of fuel as the FL-T800, btw).

And there's actually a very good reason to use fewer larger tanks rather than a bunch of smaller ones, other than partcount and wobbling: the game models the weight of a part more or less as if it were spread evenly throughout the part. This includes fuel weight, even as it's decreasing. If you use two FL-T400s, it'll drain the top one first, shifting the center of mass of that part of the stack downwards. If you use a single FL-T800, the center of mass stays in the center of the tank. You'll still get CoM shifting relative to the rest of your rocket, of course, but locally it's much improved. On smaller rockets in particular it'd have more of an effect (the Kerbal-X could probably benefit from this if it had a -64 and a -32 instead of three -32s.)

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Orange tanks - there's no way to misunderstand it and it gives you a good sense of scale.

My most used lifter, 5+5 orange tanks in pancake staging would with 'cans' be 20+20, and 7+7 would be 28+28. You'd have to start doing the math in your head rather than just thinking 'one orange tank with four around it'. The larger you go the more tedious it would get. I suspect that most people think in ways of orange tanks anyway, trying to get the idea of 128 cans across would just result in people trying to figure out how many orange tanks that's equal to.

If you're doing medium rockets then FL-T800, and tiny ones then oscar-b (and toroidal).

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