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[1.1]Hullcam VDS - mod adopted by linuxgamer


Albert VDS

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with the lettering i'd suggest yellow font with a black outline (or black shadow diagonally offset to one side) for best clarity.

Well traditional black and white would probably be more "realistic" But who know maybe Albert will make it customizable :)

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That's how it looks in real life. Note that the reticle is not transparent but the letters are. Even more: seems like the image is half-darkened and the letters are added on top of it so they are always readable.

atv-5-docking@2x.jpg

Edited by Ser
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That does look nice, but I have no idea what halve of those readings are. :o

And the text might be too big for KSP compared to the rest of the GUI.

Managed to clean up the code a bit and fix some bugs today, cycling through the camera's work now as intended.

+ and - cycle back and forth and jump back to the main camera when needed.

Also a new camera filter, which is planned to be used for an "Out of electricity" screen.

screenshot19_zpsffminygp.png

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It took sometime to get audio recording to work on linux(thanks gtx hdmi audio =X).

So here's a video which shows how the camera filters in motion:

Wow. Reckon you could add some kind of "resolution" toggle - so that text scaling was customizable? I'd love to have it fill the screen in 1980's pixelated glory. Perhaps even link it to tech tree progression, so unlocking advanced electrics (for example) improves your resolution (maybe across all cameras?). I love immersive mods like this, and mastering a docking with an old shoddy camera first would be so rewarding :)

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New update: version 0.50

- Added a modified version of bernierm's MovieTime.

- Added docking camera, filters and target readouts to all docking ports.

- Added new camera: "Kazzelblad 500". This camera uses a black and white filter.

- Added new camera: "NightVisionCam". This camera uses a night vision filter.

- Added black and white filter to "Basic Hull Camera Deluxe".

- Added grainy color TV filter to "BoosterCam".

- Rearranged of every camera in the tech tree. It starts of with black and white and better camera's can be unlocked later on.

- Fixed camera from starting in max zoom. Camera's now start at minimum zoom.

- Fixed cycle buttons "-" and "+", cycling to the main camera works now as intended.

- Fixed bug where the main camera would get stuck if a non-current vessel camera it got passed 2.5km. Camera will now exit to the main camera if before it's 2.5km away.

- Fixed a loading bug which would break cycling to a camera.

- Other small fixes.

Note: The camera filters don't work with Raster Prop Monitor (yet), this is because RPM only uses the parts and not the plugin.

TCA(Time till closest approach) isn't on the docking cam readout in this version, still need to figure that out.

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Camera will now exit to the main camera if before it's 2.5km away

Could this be further enhanced to take advantage of the larger physics bubble in atmosphere? Actually I'm not entirely sure if it's only atmosphere dependent, I just remember v1.0 coming with a much larger physics bubble (can't recall the new size)

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so i was using the docking camera and docked, but then i couldnt get out of the camera unless i went back to space center.

edit: oh sorry im dumb i didnt use the backspace button

Edited by Doughy
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You zipped up a bunch of spurious files (Thumbs.db and Thumbs.db:encryptable) - that last one specifically can cause some problems /w NTFS.

If you're curious, I've got a PR in with CKAN to update the spec file for the new ModuleManager dependency, and a filter for those files, to stop it crashing users when they update :)

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