Themorris Posted August 21, 2013 Share Posted August 21, 2013 (edited) ICBM Launch SiloThis little mod adds a ICBM Silo a few kilometers away from the KSC. You can choose between the launchpad and the silo in the VABYour rocket has to have a maximum height of 17 meters and a maximum diameter of 2,5 meter, but I have also planned to add an bigger launch silo, maybe also a dock/harbor for spawning ships.You can also enter the silo with your kerbals through the stairs, there is an control room with a window to the start tube and a balcony on which you can go around the rocket.You can open the silocover by clicking it.It is closed before every new launch.I have to thank Ranzcheck for his amazing Kerbtown Tools and the good documentation. Without him this wouldn't be possible.http://forum.kerbalspaceprogram.com/showthread.php/40374-WIP-KerbTown-v0-12-3-Beta-Place-static-buildings-cities-launch-sites-more!I always wanted to create a historical ICBM and MRBM pack, but I didn't even start to model the parts, because I thought it would be pretty boring to launch them from the launchpad.IMPORTANTThere is one known Bug:Sometimes the launch stabilizers aren't deleted and the next rocket you try to launch crashes the whole game, so make sure through the tracking station, that you have all debris removed from the silo.Happy Launching!Changes:21.08.2013 - v0.1: first release22.08.2013 - v0.1.1: fixed a bug which caused the "select launchpad" button to disappear (thanks to raz)22.08.2013 - v0.1.2: added new texturesCheersThemorrisDOWNLOAD:https://dl.dropboxusercontent.com/u/74618963/ICBM%20Silo%20v0.1.2.rarKerbTown Tool:http://forum.kerbalspaceprogram.com/showthread.php/40374-WIP-KerbTown-v0-12-3-Beta-Place-static-buildings-cities-launch-sites-more!LICENSE: http://creativecommons.org/licenses/by-nd/3.0/(I don't have a Spaceport account yet, but I think I will create one next week) Edited September 1, 2013 by Themorris Link to comment Share on other sites More sharing options...
duncan1297 Posted August 21, 2013 Share Posted August 21, 2013 The pictures dont work. It sounds like a cool mod though. Link to comment Share on other sites More sharing options...
EnterElysium Posted August 21, 2013 Share Posted August 21, 2013 Ditto the above. Link to comment Share on other sites More sharing options...
sirkut Posted August 21, 2013 Share Posted August 21, 2013 I was able to look at the photos by quoting the post and then pasting the link in a new tab. Link to comment Share on other sites More sharing options...
The Destroyer Posted August 21, 2013 Share Posted August 21, 2013 (edited) I was able to look at the photos by quoting the post and then pasting the link in a new tab.Same.Also, this sounds like a really good idea, good job!Because I'm nice, I've made an Imgur album of the pictures for you.Javascript is disabled. View full album Edited August 21, 2013 by The Destroyer Link to comment Share on other sites More sharing options...
TheCanadianVendingMachine Posted August 21, 2013 Share Posted August 21, 2013 I took the time to get the images, then import them into Imgur. OP, feel free to copy and paste the links. Here are the photos:And where's the source code? Link to comment Share on other sites More sharing options...
The Destroyer Posted August 21, 2013 Share Posted August 21, 2013 @TCVM, you ninja, lol. Also, he dosen't need source code because it's part of the kerbtown mod. Link to comment Share on other sites More sharing options...
TheCanadianVendingMachine Posted August 21, 2013 Share Posted August 21, 2013 Ah, well then. I thought you would still need it but never the less, I like this mod Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 21, 2013 Share Posted August 21, 2013 Looks cool, will you eventually make some ICBM'S to go along with? Link to comment Share on other sites More sharing options...
sirkut Posted August 21, 2013 Share Posted August 21, 2013 Do you need help with textures? Link to comment Share on other sites More sharing options...
CERVERUS Posted August 21, 2013 Share Posted August 21, 2013 I don't know,but i don't find any selection inside the VAB...i copy the "Themorris" file and i paste it inside "GameData" file,i don't understand why don't work to me! Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2013 Share Posted August 21, 2013 Click just to the right of a flag selector, you should find the launch site selector. It doesn't show up for some reason. Anyway, it's a nice silo, but could you make it deeper? Try using a FASA Titan II as a gauge, it's a good ICBM to start with. Link to comment Share on other sites More sharing options...
CERVERUS Posted August 21, 2013 Share Posted August 21, 2013 Click just to the right of a flag selector, you should find the launch site selector. It doesn't show up for some reason. Anyway, it's a nice silo, but could you make it deeper? Try using a FASA Titan II as a gauge, it's a good ICBM to start with.Yes works!!!Thank you about your respond! Link to comment Share on other sites More sharing options...
rasheed Posted August 21, 2013 Share Posted August 21, 2013 And i thought i wasnt the only one making custom launch sites. Link to comment Share on other sites More sharing options...
Razchek Posted August 22, 2013 Share Posted August 22, 2013 Click just to the right of a flag selector, you should find the launch site selector. It doesn't show up for some reason. Anyway, it's a nice silo, but could you make it deeper? Try using a FASA Titan II as a gauge, it's a good ICBM to start with.@Themorris; Nice work, looks promising! You so spelled my name wrong, just write "Raz" if it's easier lol. I've also linked to this page from the KT development thread.You do need to keep the Hubs Directory structure along side your mod otherwise you will get some minor issues (like the launch button texture disappearing).GameData\Themorris\YourContentGameData\Hubs\Plugins\KerbTown.dllGameData\Hubs\Plugins\LICENSE.txtGameData\Hubs\Assets\KerbTown\ktbActive.pngGameData\Hubs\Assets\KerbTown\ktbDisabled.pngGameData\Hubs\Assets\KerbTown\ktbNormal.pngGameData\Hubs\Assets\KerbTown\ktbOver.png Link to comment Share on other sites More sharing options...
Themorris Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) First of all, thank you for your responds.@raz The first time I tried to do it like you write it in the documentation, but then the animation stopped working. Please don't mid me if I changed the "select launchpad" button. It's now the launch button with another color. But I don't even know how thankful I am for the tools you made. I waited like a year for that:).@sirkutIf you could help me with the texturing in blender, that would be great. I did texture some models before, but the UV unwrapping is still very hard to do.@DarthVaderYes, I planned to do so. Earlier I didn't have the motivation to do so, because I wasen't able to launch them from a silo:wink:.But another problem that I have is, that I am not able to create particle systems with the part tools. If anyone knows, how to archive that, it would be great if you tell me how.greetingsThemorrisPS: Thanks to The Destroyer for uploading the images to imgur. I think I will have to create an account there. So now I know: Dropbox photos do not work... Edited August 22, 2013 by Themorris type error Link to comment Share on other sites More sharing options...
ThatNoob Posted August 22, 2013 Share Posted August 22, 2013 And i thought i wasnt the only one making custom launch sites.-Snip-Neat.You can probably even make a building thats.....Bigger than that on in the background. Link to comment Share on other sites More sharing options...
CaptRobau Posted August 22, 2013 Share Posted August 22, 2013 How do I open the silo door? Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted August 22, 2013 Share Posted August 22, 2013 Looks pretty cool. Should be good when finished!By the way though, if there isn't a download link of any kind this isn't really a thread for add-on release showcase, its for add-on development section.EDIT : Has something weird happened in this thread and the OP been removed or something? Link to comment Share on other sites More sharing options...
Themorris Posted August 22, 2013 Author Share Posted August 22, 2013 How do I open the silo door?This should be possible by clicking on the silo-coverI think I will also add doors between launchtube and corridor and on the entrance. Link to comment Share on other sites More sharing options...
CaptRobau Posted August 22, 2013 Share Posted August 22, 2013 Yeah, the OP is gone. Very weird. Link to comment Share on other sites More sharing options...
Themorris Posted August 22, 2013 Author Share Posted August 22, 2013 I don't know if it is normal, that every single post of me has to be unlocked by a mod, but yeah, I edited the OP so it has the imgur pictures from The Destroyer, and it got locked again and a mod has to take a look on it to unlock it again.I hope that I can post without this restriction in the near future. Link to comment Share on other sites More sharing options...
FEichinger Posted August 22, 2013 Share Posted August 22, 2013 Hello there Yes, it is normal that new users' posts need to be approved. This is a rather effective way to reduce spam and pre-screen messages that may be inappropriate. It does, however, cause some funny issues when the OP of a thread is edited. I have approved the posts now, and everything should be back to normal.FEichinger Link to comment Share on other sites More sharing options...
Themorris Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) Hello thereYes, it is normal that new users' posts need to be approved. This is a rather effective way to reduce spam and pre-screen messages that may be inappropriate. It does, however, cause some funny issues when the OP of a thread is edited. I have approved the posts now, and everything should be back to normal.FEichingerHello,thank you for the quick reaction. Is it anyhow possible to restore the OP? It is still missing.EDIT:Sorry for the missing Linkhttps://dl.dropboxusercontent.com/u/74618963/ICBM%20Silo.rargreetings Themorris Edited August 22, 2013 by Themorris forgot the download link Link to comment Share on other sites More sharing options...
Razchek Posted August 22, 2013 Share Posted August 22, 2013 @raz The first time I tried to do it like you write it in the documentation, but then the animation stopped working. Please don't mid me if I changed the "select launchpad" button. It's now the launch button with another color. But I don't even know how thankful I am for the tools you made. I waited like a year for that:).You are allowed to modify the button texture for now. -As long as the KerbTown.dll file remains unmodified. I have sent you a modified archive via PM - you should really keep it this way, otherwise there will be issues with other installations. I tested the animation on the Silo as well, to make sure it still works. Also, keep up the good work!! Link to comment Share on other sites More sharing options...
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