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Welp, I play this game too much.


Rage097

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I started up a fresh KSP save not even an hour ago and began work on a satilite. Within 13 minutes I had designed, launched and circularized its orbit at 130km all in one go. I think I may have played this too much if I can do that so relaxingly. I wasn't even thinking I just did it.

Anyone else have something like this? When you have done something so many times it just become automatic and robotically efficient?

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Once I figured out docking, it is natural. Last night, I sent up a hub to 200,000M, docked a previously launched ship, and started my new science station. Now I await 0.22 for the science to commence...

Unless it breaks saves once more.

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For me the art of docking I have found comes a lot in ship balance and where you place the thrusters so it translates without turning and stuff like that.

I've pulled my hair out a few times trying to dock unbalanced ships.

But yeah, knocking out a pretty complex ship in 10 mins or so is pretty satisfying.

I remember struggling to make orbit, having to constantly adjust things.. Now orbit is easy and I'm striving for more.

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I've recently begun to simply enjoy docking, instead of treating it like something monstrous. Even when docking large, weirdly-shaped crafts together it is entertaining to see them come closer, to rotate it so it aligns itself almost perfectly(though there seems to be a level of precision I cannot overcome, about +/- 5*) and come closer, to finally join. The rendezvous, on the other hand... That still annoys me a bit, but is manageable.

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I know the feeling. When I decided to finally put down the debug tools, and stop running on infinite resources, I began workign with Kethane at first. Built a sat that was actually about 5-7 meters wide, and around 10-12 meters long, a bit bulky, fitted it with two modified ghost engines, and then looked at it in success.

Built a simple 3 stage asparagus rocket. Bottom up, it was Mainsail, 2.5m fuel drum, skipper, 2.5m drum, poodle, 2.5m drum, and by the time it was in a decent enough orbit, I detached the poodle stage with nearly a full fuel drum. I thought it was a bit too easy.

Though, because of that, I know spend my time making exotic ships with powerful engines, and have trouble jsut getting them into orbit because they may not be aerodynamic, or something breaks on launch, or I forget a few parts. No worries about fuel, decent thrust, or even electric charge.

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At the period where lauching satellites became automatic, and i learned how to launch something without losing contact, i went for the next step:

Instead of the boring process of launching satellites one par one, i decided to launch them by group of 2 or 4, despite totally opposed final orbits. (with all the fun that RT bring).

Later the challenge was to establish a satellite network around minmus and the moon.

Now i'm waiting for 0.22 and RT2 to send interplanetary probes.

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