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[WIP] Titan - Transport & Utility Vehicle v0.1 (Image Heavy)


VlamBallas

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space-guy_zps3b7a9dc7.jpg

So this is what I have been keeping myself busy with the last few months, The "Bullfrog" has since been abandoned, due to a massive loss of data..

But this is better!

I have been building "UFO-Shaped" vehicles for the better half of my Space Program, this was built mainly for personal use.

Since there are not many such vehicles around, lemme put it out there:

*Note: Titan is very much still a work in progress!

The TITAN!

Interplanetary Transport and Utility Vehicle:cool:

TitanTop_zps83980252.jpg

TitanBottom_zps88275eee.jpg

TitanFront_zps3aecf69b.jpg

TitanBack_zps382ab955.jpg

screenshot12_zpsa7a27548.png

screenshot16_zps205db617.png

Planned Features:

*VTOL Engines

*Primary Rear Engines

*Front Mounted Braking Engines

*Animated Landing Gear

*Large Animated Cargo Bay/s

*Landing / Flood Lights

*EVA Capability (Command Pods with crew capacity & EVA Hatches

*Crew Loading Ramp

*Integrated RCS

*Smaller Companion ships & Integrated Hanger on Titan

*Some other Stuff that I forgot about...

STAY TUNED!

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Me likey!

I'd be happy to volunteer my services as a play tester. :D

No, seriously. For what it's worth, I helped Lack, of LLL - LackLuster Labs - with his recent parts expansion. Me and several others, not trying to bogart anything. :)

Anyway, glad to see someone working on sci-fi oriented stuff, it looks like Devo of Wayland Corp. is calling it quits, at least temporarily.

This looks like a great design, and if you can incorporate all the features listed above, with animations and everything, well that would just be awesome. :D

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Me likey!

I'd be happy to volunteer my services as a play tester. :D

No, seriously. For what it's worth, I helped Lack, of LLL - LackLuster Labs - with his recent parts expansion. Me and several others, not trying to bogart anything. :)

Anyway, glad to see someone working on sci-fi oriented stuff, it looks like Devo of Wayland Corp. is calling it quits, at least temporarily.

This looks like a great design, and if you can incorporate all the features listed above, with animations and everything, well that would just be awesome. :D

At the moment I have it in-game and working,

Test flight to Pol:

screenshot14_zpsf1940b49.png

screenshot0_zpsea5e2907.png

VTOL, Rear and braking engines all putting out thrust and FX,

Still undecided about engine sounds and fx.. but thats minor..

Engines are toggled with the action groups..

All command is unmanned, with the main body as upward-orientated VTOL command, and the 'Bridge' (Where the windows are) being the forward-orientated flight command pod.

Oh and its QUITE BIG, measuring 30.34m in diameter, so still have to adjust the mass of the ship accordingly..

Titan should be capable of carrying a massive amount of cargo, being liquid fuels or bases or whatever. Will cross that bridge later..

@Neutrinovore - Lemme make a few more adjustments to the weight and thrust factors, and I might post you a Test Flight link?

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... Can I playtest this? Please?

I playtest for LLL, if that helps.

(Also, I run an AAR right now, so I can show this off)

I guess there be space for another Playtester! As with Neutrinovore, adjusting a few minor things, then ill send it your way...

PS: Whats an AAR?:confused:

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At the moment I have it in-game and working,

Test flight to Pol:

screenshot14_zpsf1940b49.png

screenshot0_zpsea5e2907.png

VTOL, Rear and braking engines all putting out thrust and FX,

Still undecided about engine sounds and fx.. but thats minor..

Engines are toggled with the action groups..

All command is unmanned, with the main body as upward-orientated VTOL command, and the 'Bridge' (Where the windows are) being the forward-orientated flight command pod.

Oh and its QUITE BIG, measuring 30.34m in diameter, so still have to adjust the mass of the ship accordingly..

Titan should be capable of carrying a massive amount of cargo, being liquid fuels or bases or whatever. Will cross that bridge later..

@Neutrinovore - Lemme make a few more adjustments to the weight and thrust factors, and I might post you a Test Flight link?

That'd be awesome, thank you! FYI, I play what I call 'sci-fi' style, which is to say I use the infinite fuel cheat, and I also usually edit the configs of the engines to greatly increase the thrust. But before I do that on the Titan (cool name, btw) I'll definitely use it 'as is' and give you my opinion. :)

It'll be nice to not have to add a docking port or probe part to the top of the ship to have proper VTOL control, I like the way you think! And it's cool that it's big, I've been struggling to create a ship big enough to carry a decently sized rover internally without using so many parts that my frame rate can be measured with a sundial. My 'puter isn't really a high-end gaming rig, so it really starts to chug when I try to fly anything with much more than 100 parts or so...

Anyway, Vlam (or would you prefer 'Mr. Ballas? ;) ), looking forward to giving this a try.

... Just had a thought: Have you made any accommodation for docking? From the pics you've posted, I don't see any ready-made surfaces for attaching a docking port. A suggestion would be a panel or section of the hull that opens to reveal an extending docking port such as the one in the LLL pack, or the B9 unit, but extending farther, obviously. This would preserve the outward appearance and still give clearance for approaching a crowded space station docking port. :) Just an idea, worth what you paid for it.

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"...I've been struggling to create a ship big enough to carry a decently sized rover internally without using so many parts that my frame rate can be measured with a sundial. My 'puter isn't really a high-end gaming rig, so it really starts to chug when I try to fly anything with much more than 100 parts or so..."

"... Just had a thought: Have you made any accommodation for docking? From the pics you've posted, I don't see any ready-made surfaces for attaching a docking port. A suggestion would be a panel or section of the hull that opens to reveal an extending docking port such as the one in the LLL pack, or the B9 unit, but extending farther, obviously. This would preserve the outward appearance and still give clearance for approaching a crowded space station docking port..."

*Nearly fell off my chair laughing!:D Well Said! @ "...that my frame rate can be measured with a sundial."

Not a fan of a high part count myself, Nothing to do with my Compomper, Just believe simpler is better. Was playing on a puny little laptop before, and minimalistic craft designs sorta became my thing.. Accordingly, Titan is currently sitting at a TOTAL 5 parts. I do not intend to increase this except for where is ABSOLUTELY necessary. (Like the engines and additional command pod.)

As for docking arrangements, I forgot to mention that.

A large docking port fits on the top or bottom of the craft, Probably top, (Going for Massive doors on the bottom for now)

Adding an animation to reveal then extend the port is a Brilliant Idea! Just so happens there is more than enough space in the top ring for some doors.

Animations however are still a bit in the future. Still need to learn how to animate,..

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All this time I've been wanting a saucer to play with in KSP and now that I finally learn to make my own objects somebody is finally going to release one. Lol.

A couple of points to consider:

Are you going to do your own landing gear? If not, there's a couple in other mod packs that might work well for it if you made some slight tweaks to your model.

If you had a flat circle 3.75m in diameter you could attach the landing gear from the HOME pack.

It may be a bit too small a footprint for such a large model though.

The bottom mount landing gear from the B9 pack would probably look good as well, but you'd need to add some blocks to the bottom of your hill to mount them on. Perhaps a separate object that can be surface attached.

Obviously you can't distribute somebody else's parts, but there's nothing to stop you from mentioning in your readme that a particular part works well and even giving them the spaceport link for the mod pack so your users can easily get the other mod pack.

The other thing is, I wonder if a standard rocket effect would be the best choice. The ship is a big departure from standard kerbal engineering practices so would they still use liquid fueled engines?

What about something a bit more like a souped up ion engine? A bit of glow and some sound effect, but without the big flame and smoke column.

Anyways, cool ship so far. I can't wait to try it out when it's done.

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*Nearly fell off my chair laughing!:D Well Said! @ "...that my frame rate can be measured with a sundial."

Not a fan of a high part count myself, Nothing to do with my Compomper, Just believe simpler is better. Was playing on a puny little laptop before, and minimalistic craft designs sorta became my thing.. Accordingly, Titan is currently sitting at a TOTAL 5 parts. I do not intend to increase this except for where is ABSOLUTELY necessary. (Like the engines and additional command pod.)

As for docking arrangements, I forgot to mention that.

A large docking port fits on the top or bottom of the craft, Probably top, (Going for Massive doors on the bottom for now)

Adding an animation to reveal then extend the port is a Brilliant Idea! Just so happens there is more than enough space in the top ring for some doors.

Animations however are still a bit in the future. Still need to learn how to animate,..

Lol, thank you, thank you, I'll be here all week. No applause, just throw money. ;P

Cool, glad to hear about the docking port thing. I do still think that the top docking port should be hidden when not in use, if at all possible. Perhaps a neat iris animation, then having a clampotron sr. rise up to about 2 meters above the hull... easy for me to say, I know, I'm just brainstorming. :) I had also envisioned some standard size ports extending from the rim at the 3 and 9 o'clock positions, somewhat like the Millennium Falcon's airlocks. Except faired-in and covered when not extended as I said before. :)

Finally, I agree with Kerba Fett that perhaps a more 'sci-fi-ish' engine glow and sound fx combo would fit this ship better. The new RLA linear aerospike engine has a nice blue emissive glow. And the hybrid ion engine mod has some nice engine effects too. I also agree, if you go this route, that a lack of smoke trail would be appropriate, however I like cool flame effects, so I think you should keep those. :)

Ttyl, Neutrinovore out.

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So after staring at my model for a while, I have decided to go more in the Sci-Fi-ey direction with Titan, Although it will be capable of SST-Eeloo and a return with landing back at the KSP, I dont plan on having it run on INFINITE fuel. As it is, it should be able to perform such a flight maby once/twice before requiring a massive refuel operation. That way it isn't so much of a "cheat" mod.

There are still a lot of tweaks to be done to the engines, depending on the total weight it will eventually be able of carrying.

(Weight vs Thrust output being calculated according to Eve's gravitational pull, thus ensuring Titan is capable of anything.)

Small Update:

Have been busy trying to allocate space inside the main body for the cargo bay, Not going to post any pics of the ship with the recent modifications yet:sticktongue:..

But heres a cutout of the size the Cargo bay has reached for now:

Blocky Kerman standing on top:

CargoKerbal_zpsc9442b34.jpg

Approximately 1 735 931.36 Liter or 458 585 US gal of Packing space

CargoKerbalFull_zps24b228d0.jpg

Test version should be ready soon-ish

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So after staring at my model for a while, I have decided to go more in the Sci-Fi-ey direction with Titan, Although it will be capable of SST-Eeloo and a return with landing back at the KSP, I dont plan on having it run on INFINITE fuel. As it is, it should be able to perform such a flight maby once/twice before requiring a massive refuel operation. That way it isn't so much of a "cheat" mod.

There are still a lot of tweaks to be done to the engines, depending on the total weight it will eventually be able of carrying.

(Weight vs Thrust output being calculated according to Eve's gravitational pull, thus ensuring Titan is capable of anything.)

Small Update:

Have been busy trying to allocate space inside the main body for the cargo bay, Not going to post any pics of the ship with the recent modifications yet:sticktongue:..

But heres a cutout of the size the Cargo bay has reached for now:

Blocky Kerman standing on top:

CargoKerbal_zpsc9442b34.jpg

Approximately 1 735 931.36 Liter or 458 585 US gal of Packing space

CargoKerbalFull_zps24b228d0.jpg

Test version should be ready soon-ish

Lol, 'Blocky Kerman'... :D

Wow. I mean, wow. HUGE cargo bay! Nice! One should be able to fit an entire planetary exploration base in there, no problem. :) However, I hope that this won't affect the exterior shape too much as you seem to imply, there are plenty of flying boxes out there already. :)

Just a reminder, be sure that all interior cargo surfaces are able to accept surface attachments, this way we can place docking ports or decouplers or whatever in there to secure cargo.

Keep up the great work, looking forward to the Titan even more now! :D

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Lol, 'Blocky Kerman'... :D

Wow. I mean, wow. HUGE cargo bay! Nice! One should be able to fit an entire planetary exploration base in there, no problem. :) However, I hope that this won't affect the exterior shape too much as you seem to imply, there are plenty of flying boxes out there already. :)

Just a reminder, be sure that all interior cargo surfaces are able to accept surface attachments, this way we can place docking ports or decouplers or whatever in there to secure cargo.

Keep up the great work, looking forward to the Titan even more now! :D

That cargo space was taken purely from the existing interior! No flying box here.... The exterior has only minor changes to the trim on the lower half.

And yes indeed, I have the cargo bay interior set up so that every single inch of it should allow a surface attach. (Hopefully...)

In other news: It was late, n I was watching drunk people fall over on Youtube... When I discovered an incredible 3ds Max animation tutorial, Easy Peasy! ... Thusly, will start on the cargo bay door animation tomorrow.:D

Lastly, Ive now only noticed the Requirement for a License in the forum rules.. Uhm... Could somebody be kind enough to shed some light on the what what n how?

This thread has left me naught but Confused http://forum.kerbalspaceprogram.com/threads/44738

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I rather do like this design.... Why not just have it as a dedicated hole in the vehicle? With a slot for a large docking port? That way you could insert large cargos or place a jettison able cargo bay, whichever.

No! With respect, I disagree, Mekan1k. I was hoping for doors at the sides of the bay that drop down to become ramps, so that one could drive on and off with a rover or mobile base. It looks like that would be possible on 2 sides, at least. This way you'll either have to have landing gear that are tall enough to clear your cargo, or they'll have to be extendable somehow. Either way, everything will have to be attached to the roof or walls of the bay, and that doesn't really work for me, I've been trying that with no satisfaction for the last month! :(

I'd just like to drive up a nice wide ramp through a big wide door.

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Hmm are you planning to just have cargo sit in the area with no support? That could get messy. :)

I'm assuming (I haven't made a mod so I could be wrong) that anything you put in the cargo hold would have to be offset by something else or placed on the COM to keep the ship balanced. Right?

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