p1t1o Posted October 1, 2013 Share Posted October 1, 2013 Can anyone report that the redux textures are combatting the crashes? Link to comment Share on other sites More sharing options...
PolecatEZ Posted October 1, 2013 Share Posted October 1, 2013 I haven't hit a weird crash yet since installing. My only issue now since installing the latest version with all the fixings is that I can't make heads or tails out of the nose cone fairing system. Procedural fairings makes them a moot point, but I would still like the look. Maybe a deal can be cut for including them in KW style. Link to comment Share on other sites More sharing options...
B787_300 Posted October 1, 2013 Share Posted October 1, 2013 hey polecat, you have to do the fairing base, then the fairing TOP and then the walls... there is a video on the OP Link to comment Share on other sites More sharing options...
dlrk Posted October 1, 2013 Share Posted October 1, 2013 Can anyone report that the redux textures are combatting the crashes?Anecdotally, yes. Link to comment Share on other sites More sharing options...
Starwaster Posted October 1, 2013 Share Posted October 1, 2013 any chance of a version that displays mission flag? (i.e. FlagDecal module support) Link to comment Share on other sites More sharing options...
1of6Billion Posted October 1, 2013 Share Posted October 1, 2013 My favorite parts pack since 0.18! Great to see an update! Hurray! Link to comment Share on other sites More sharing options...
Umlüx Posted October 1, 2013 Share Posted October 1, 2013 gonna try the redux version tonight. cant live without KWR! Link to comment Share on other sites More sharing options...
M.Wolfy Posted October 1, 2013 Share Posted October 1, 2013 If someone doesn't mind me asking, what is the difference between the normal and the redux version? Link to comment Share on other sites More sharing options...
Starwaster Posted October 1, 2013 Share Posted October 1, 2013 If someone doesn't mind me asking, what is the difference between the normal and the redux version?redux is lower res textures Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 1, 2013 Share Posted October 1, 2013 Smaller textures. Link to comment Share on other sites More sharing options...
M.Wolfy Posted October 1, 2013 Share Posted October 1, 2013 Ah, thanks Link to comment Share on other sites More sharing options...
missileman Posted October 1, 2013 Share Posted October 1, 2013 (edited) An update...My Crash to Desktop issues are now totally resolved after installing the Redux version.Just flew several small and one large mission with no issues at all.Awesome!Thanks. Edited October 1, 2013 by missileman Link to comment Share on other sites More sharing options...
Ledenko Posted October 1, 2013 Share Posted October 1, 2013 Awesome to see KW Rocketry again, thanks Kyle and Winston, you're the best! Link to comment Share on other sites More sharing options...
Spann3r Posted October 1, 2013 Share Posted October 1, 2013 This is defiantly one of the best part packs available for KSP and I am glad to see you guys back. Also I have found a mistake on one of the parts that prevents it from showing. The SRB Nose Cone MODEL is pointing to the wrong directoryMODEL{model = KWRocketry/Parts/Solids/150mSRBTop/KW_150mSRBTop}should be MODEL{model = KWRocketry/Parts/Aero/150mSRBTop/KW_150mSRBTop}Also I changedtitle = 2.5m Nose Conetotitle = 2.5m Nose SRB Cone Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 1, 2013 Author Share Posted October 1, 2013 This is defiantly one of the best part packs available for KSP and I am glad to see you guys back. Also I have found a mistake on one of the parts that prevents it from showing. The SRB Nose Cone MODEL is pointing to the wrong directoryMODEL{model = KWRocketry/Parts/Solids/150mSRBTop/KW_150mSRBTop}should be MODEL{model = KWRocketry/Parts/Aero/150mSRBTop/KW_150mSRBTop}Also I changedtitle = 2.5m Nose Conetotitle = 2.5m Nose SRB ConeFair shout.You know your stuff so I'd assume you know this already but:(As far as I know...) The only thing you can really do to get a smaller memory footprint is to reduce the number/size of textures, either through reducing the resolution or sharing assets among multiple parts. Every texture is converted to DDS during the initial loading I think that most of the size increase comes from (basically) the doubling of the number of textures due to the added normalmaps.______________ Aside from that, loads of appreciation for the work that's gone into the pack; it looks great and I especially love those new Soyuz styled tanks.Yeah, I'm working on some lil bits that should reduce things down.Didn't know about the .DDS though, I wonder why they won't let us export and store models in dds in the first place? it'd definitely simplify things.and Thanks. Link to comment Share on other sites More sharing options...
Umlüx Posted October 1, 2013 Share Posted October 1, 2013 yay! my heavily modded KSP is playable with the redux version now! the memory footprint has shrunk from 2,3gb+ to something over 1,9gb.thanks again! KRW is one of my most important mods Link to comment Share on other sites More sharing options...
Caelib Posted October 1, 2013 Share Posted October 1, 2013 Thank you so much for this update! This is hands-down my favorite mod (and pretty much the only one I used regularly)! Link to comment Share on other sites More sharing options...
p1t1o Posted October 1, 2013 Share Posted October 1, 2013 Just a thought:Was just having a spring clean of the old gamedata - removed the "SomnambulicAerospace" folder that came with the KWrocketry"plus" pack (a third-party pack that reduced the footprint of the previous KW version).All it had in it was a bunch of references to the fairings and baseplates.I won't have time to check out if removing it fixes anything until later tonight, but Im guessing more than a couple of folks will have forgotten about that folder, and I know that I had at least one problem with the fairings/baseplates on initial install of this new version so thought it might be a cause.At any rate, with the new pack you dont need the SomnambulicAerospace folder anyway. Link to comment Share on other sites More sharing options...
wasmic Posted October 1, 2013 Share Posted October 1, 2013 Alright, I've just noticed that there is one, and only one, important engine role that KW doesn't cover. Nuclear engines. Are there any plans in that area? A nuclear engine would be awesome.By the way, what was that Ceres pod that I heard about? Is it an abandoned project? Link to comment Share on other sites More sharing options...
dizzysaurus Posted October 1, 2013 Share Posted October 1, 2013 Alright, I've just noticed that there is one, and only one, important engine role that KW doesn't cover. Nuclear engines. Are there any plans in that area? A nuclear engine would be awesome.By the way, what was that Ceres pod that I heard about? Is it an abandoned project?May I recommend the ftmn engines from http://forum.kerbalspaceprogram.com/threads/26286-Nucleonics-Ltd-Rocketry-Division Link to comment Share on other sites More sharing options...
LameLefty Posted October 1, 2013 Share Posted October 1, 2013 Alright, I've just noticed that there is one, and only one, important engine role that KW doesn't cover. Nuclear engines. Are there any plans in that area? A nuclear engine would be awesome.May I recommend the ftmn engines from http://forum.kerbalspaceprogram.com/threads/26286-Nucleonics-Ltd-Rocketry-DivisionLet me second that recommendation. Those nukes are AWESOME. Link to comment Share on other sites More sharing options...
zYnthethicz Posted October 1, 2013 Share Posted October 1, 2013 A little request,is it possible to add a decoupler function the side mounted fuel tanks, the ST-25 and the ST-37?Because right now it looks a bit odd when you have a decoupler on them, they stick out a bit. Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 1, 2013 Author Share Posted October 1, 2013 A little request,is it possible to add a decoupler function the side mounted fuel tanks, the ST-25 and the ST-37?Because right now it looks a bit odd when you have a decoupler on them, they stick out a bit.I always use the flat decouplers so I don't really see where you're coming from. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted October 2, 2013 Share Posted October 2, 2013 (edited) Well until Kommitz decides to create a 3.75m engine, which I've inquired about btw, there will be a gap that could be filled...And while the fatman's are indeed awesome, I wonder what a KW Rocketry Nuclear engine would look like......Edit: Fourth Recommendation for the Fatman pack Edited October 2, 2013 by Railgunner2160 Link to comment Share on other sites More sharing options...
Synthesis Posted October 2, 2013 Share Posted October 2, 2013 Let me second that recommendation. Those nukes are AWESOME.A third recommendation. These are great little (and big) engines, even if they are a bit unrealistic in design. Link to comment Share on other sites More sharing options...
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