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Not very good at KSP!


Nuka

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Hi, i'm Nuka, and i'm just wondering, i'm becoming really bored of KSP - But this is mainly because i'm so terrible at it. I struggle to get anything into Kerbin's orbit, let alone start building an epic base on the Mun!

Is there a skill to Kerbal Space Program, or do i just have to master it?

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I suggest the first thing you do is watch

. Scott Manley provides a very useful tutorial in it on construction, piloting, and getting to orbit. As the old saying goes, once you're in orbit, you're halfway to anywhere. Meaning the faster you can master the art of efficient ascent and circularization, the faster you can start doing more interesting things in space.
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I was the same Nuka, for ages I really struggled. I stuck at it, watched a load of youtube vids and suddenly it all clicked. Within a week I have been getting stock kerbal landings on Minmus and the Mun with ease.

For a basic launch just stick an engine on a big hunk of fuel, a decoupler and a satellite. Does not have to look good, just get it up to orbit and learn.

At 20k km tilt 20-30* to the east (90*) and burn till you get an orbit, tilting a little more later on. Circularise it later (in other words get an orbit before making it nice).

The more fuel the better (with lots of solid boosters) as you are not going for efficiency, just getting up there to learn.

Last thing is learn asparagus staging and built out not up if you can (even if you dont use asparagus), while keeping things balanced.

Stick at it, it took me 120 hours, very slow learner but I spent a lot of time making space stations around Kerbin (about 60 hours worth at least). That taught me a lot about docking. I also put satellites around Minmus and the Mun but never landed anything until last weekend!

Never give up, the rewards are sooooo worth it!

I did this for the first time just minutes ago:

DoDvK9u.png

A landing on Minmus with plenty of fuel to return (in the command module in orbit).

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Like what was suggested, Watch Scotts vids on KSP. They can help you out a lot.

Going to orbit requires 4,800 m/s of Delta-V (how much I can change my velocity). Delta-V is all about how heavy the rocket is and how much fuel you have. Thrust power means squat.

This 5 part probe can make a 120km X 120km orbit, it is in fact what you call a Single Stage To Orbit (SSTO) but its payload is low. If you can make orbit with this thing, you can make orbit with pretty much anything. Just keep playing with it until you get it. Do note, you WILL need to throttle down as you burn fuel, try to maintain 1.5-2g's as you pass 30,000m.

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Nobody is very good at KSP. Some just have more practice at being bad at it :D

I remember being at the stage you're in. The key is, practice. Build a simple rocket along the lines of what was posted on the last page, and fly it. A lot.

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Like what was suggested, Watch Scotts vids on KSP. They can help you out a lot.

Going to orbit requires 4,800 m/s of Delta-V (how much I can change my velocity). Delta-V is all about how heavy the rocket is and how much fuel you have. Thrust power means squat.

This 5 part probe can make a 120km X 120km orbit, it is in fact what you call a Single Stage To Orbit (SSTO) but its payload is low. If you can make orbit with this thing, you can make orbit with pretty much anything. Just keep playing with it until you get it. Do note, you WILL need to throttle down as you burn fuel, try to maintain 1.5-2g's as you pass 30,000m.

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One thing you are wrong about: Thrust does matter. Especially Thrust -to - Weight ratio of the rocket starting from KSC. If it's <1 you will not get off the ground, no matter how awesome your ship is. If it is too high, you will hit terminal velocity very fast, and waste a lot of fuel fighting against the atmospheric drag. And this is where MechJeb and Engineer Redux are lifesavers. Both provide you with TWR data in the VAB - so you know off the bat what to expect.

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Let's lock him in a box and make him watch Scott Manley videos for a week.

For science.

That is EXACTLY how I got good at KSP. Well, minus the box part. Unless you consider my computer room a box.

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One thing you are wrong about: Thrust does matter. Especially Thrust -to - Weight ratio of the rocket starting from KSC. If it's <1 you will not get off the ground, no matter how awesome your ship is. If it is too high, you will hit terminal velocity very fast, and waste a lot of fuel fighting against the atmospheric drag. And this is where MechJeb and Engineer Redux are lifesavers. Both provide you with TWR data in the VAB - so you know off the bat what to expect.

I meant Thrust does not enter in to the ÃŽâ€V Calculations. Thrust:Weight is important, but only if you are landing or taking off.

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