dRuPpI Posted March 27, 2014 Share Posted March 27, 2014 this thing is big enough? http://i.imgur.com/kLnRiTA.pngHow about 8 Kerbals?from witch mod is this thing? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 27, 2014 Share Posted March 27, 2014 If you mean the monitors, RPM already adds them to the rest of the stock pods. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 27, 2014 Share Posted March 27, 2014 Thats the habitat Alexustas designed and I am patiently waiting for it to come out but he said he wasnt going to release it for a while it would be a great companion for the alcor lander Quote Link to comment Share on other sites More sharing options...
dRuPpI Posted March 27, 2014 Share Posted March 27, 2014 If you mean the monitors, RPM already adds them to the rest of the stock pods.Yeah but there are only monitors no keys and swiches to push and not all the staus displays and glowing lights Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted March 27, 2014 Share Posted March 27, 2014 Yeah but there are only monitors no keys and swiches to push and not all the staus displays and glowing lights yeah but RPM makes such switches possible and actually there a revised status displays... Mihara mainly makes the plugin so the stock capsules aren't changed in a scope as ALCOR for example Quote Link to comment Share on other sites More sharing options...
Deedo Posted March 28, 2014 Share Posted March 28, 2014 (edited) May sounds silly and/or already answered : why the ButtonBlockers on MJ right buttons ? Will they be removed on the next release ? Edited March 28, 2014 by Deedo Quote Link to comment Share on other sites More sharing options...
grtwatkins Posted March 29, 2014 Share Posted March 29, 2014 May sounds silly and/or already answered : why the ButtonBlockers on MJ right buttons ? Will they be removed on the next release ?I actually asked this awhile back. It's because it's not fully implemented yet, not sure when that will be though. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted March 30, 2014 Share Posted March 30, 2014 (edited) Love this pod... and the while idea of the dynamic cockpit in general.I am looking to get my entire game interface IVA. to this end I need a few mods to be supported. I am happy to work on the support process myself if possible. as long as it is just .cfg editing etc. and not .dll creation I can do a lot of the work.looking for support for: Infernal robotics, alternate resource panel, kerbal alarm clock, KOS, Mechjeb "edit ascent path", TAC life support, TAC fuel balancer, TAC self Destruct, TAC Atomic clock (mostly redundant already), Final Frontier, KSP Engineer Redux, Ship Manifest, remote tech, shielded clamp-o-tron. and probably many more...some of them can be done with the action groups. and the buttons assigned to them already so that will be easy...And on the topic of the custom buttons for AG1 to AG0. Is it possible to get the label text to automatically center justify either by default, or with some ctrl code we type in the vehicle description box along with the label text for the button e.g. (AG1= &c SOME TEXT)? And is it possible to change the button types from the current "latch on" to a "momentary on"? Such that the light around the button will light as I push it, then go out after I let go rather than latching in the "on" state. Again by using a ctrl code on the text line e.g. (AG1= &C SOME TEXT &T) will center justify the text and latch it on as a toggle, while (AG1= &R SOME TEXT &M) will right justify the text and make the button a momentary contact switch. And as a further bonus maybe change the text field based on the state of a button e.g. (AG1= &C SOME TEXT &/ &L SOME OTHER TEXT &T) will center justify the text in the default state then after you toggle it the label would change to a left justified alternate text label. and as a multi state button you could possibly set the label to rotate through a list and have the light color cycle through several colors to follow the state. e.g. (AG1= &c TEXT1 &/ &c TEXT2 &/ &c TEXT3 &/ &c TEXT4 &/ &c TEXT5) would cycle the text labels each time I push the button from text 1 to text 5 and then wrap back to text 1. and each of these states may have a configurable colo for the light to go with it.I guess these questions may not be for the ALCOR pod forum but maybe for the raster prop forum instead.any help or tutorials that will get me started in making cockpit internals for a pod like this would be appreciated. Edited March 31, 2014 by Bit Fiddler Quote Link to comment Share on other sites More sharing options...
alexustas Posted April 1, 2014 Author Share Posted April 1, 2014 Internal HatchFire ExtinguisherHandrailsCircuit BreakersJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 1, 2014 Share Posted April 1, 2014 Working in 0.23.5 (well, the one that I have anyway) Quote Link to comment Share on other sites More sharing options...
Helix935 Posted April 2, 2014 Share Posted April 2, 2014 Internal HatchFire ExtinguisherHandrailsCircuit Breakershttp://imgur.com/a/d9jZEoh god that's awesome...i wonder what this will lead to when props like these are used for future IVAs Quote Link to comment Share on other sites More sharing options...
OrbitalDebris Posted April 2, 2014 Share Posted April 2, 2014 Internal HatchFire ExtinguisherHandrailsCircuit Breakershttp://imgur.com/a/d9jZEWow. Can't wait until the next release Quote Link to comment Share on other sites More sharing options...
MonkeyLunch Posted April 2, 2014 Share Posted April 2, 2014 Oh man, I don't know how I missed this mod. Downloading Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted April 2, 2014 Share Posted April 2, 2014 This IVA should be the developmental standard for squad and other modders. Quote Link to comment Share on other sites More sharing options...
OldMold Posted April 2, 2014 Share Posted April 2, 2014 Coming along great! Only question, with so much awesomeness packed into that IVA, how much of a memory footprint does it have? Quote Link to comment Share on other sites More sharing options...
kivech Posted April 3, 2014 Share Posted April 3, 2014 I love this IVA!I have an interesting challenge though. Somehow MechJeb and ScanSat refuse to work.I have installed them as you normally would, but it seems to me that some steps should be followed still, to get them operational on the module. Can anyone help me out so that I know what to put exactly where? Are there any config files that need to be edited to make them work?Thanks for any help in advance. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted April 3, 2014 Share Posted April 3, 2014 worked out of the box for me in .23, haven't tried in .23.5 but I imagine because it relies on a lot of mods it might not work right until they've all been updated to .23.5 Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 3, 2014 Share Posted April 3, 2014 Do you have MechJebRPM and SCANsatRPM installed as well? Quote Link to comment Share on other sites More sharing options...
mdapol Posted April 3, 2014 Share Posted April 3, 2014 Did you update MechJeb? 0.23.5 needs a MechJeb recompile. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 3, 2014 Share Posted April 3, 2014 If you use one of the dev builds from the OP of the Mechjeb thread, there's no issues. The ALCOR pod continues to work normally. Quote Link to comment Share on other sites More sharing options...
Scoundrel Posted April 4, 2014 Share Posted April 4, 2014 Sorry for the big picture, but I couldn't find another way to show you... you spelled STRENGTH wrong, on the far bottom right. Thought you'd want to know...Also, could we please get a brake button or lever? I use the ALCOR also as a rover cockpit, because, well, it's the best capsule period, and I notice that it's the one thing that's missing in IVA.Thanks for making this and sharing it, btw. Quote Link to comment Share on other sites More sharing options...
WhatsThisButtonDo Posted April 4, 2014 Share Posted April 4, 2014 (edited) ...I use the ALCOR also as a rover cockpit, because, well, it's the best capsule period, and I notice that it's the one thing that's missing in IVA.Thanks for making this and sharing it, btw. Agree, this is the best. I wish there was a capsule like the Mk1-2 as good as the ALCOR. After trying every command pod I could find over the last week, I'm just going to use this one for everything, even for re-entry. Will have to figure out how to use an ejectable over-sized heat shield for the ALCOR with DeadlyReentry.Oh well, I might as well ask. Alexustas, do you have any interest in making a Mk1-2 sized command pod in the style of your ALCOR and with its electronics?edit: Reading back through the thread I found that Horus had a similar idea with a different solution at post #720: Yes, ALCOR's own landing trunk with heatshield (similar to HOME one) would be really nice. Edited April 4, 2014 by WhatsThisButtonDo Quote Link to comment Share on other sites More sharing options...
alexustas Posted April 4, 2014 Author Share Posted April 4, 2014 Sorry for the big picture, but I couldn't find another way to show you... you spelled STRENGTH wrong, on the far bottom right. Thought you'd want to know...Thanks, I’ll fix it.Also, could we please get a brake button or lever? I use the ALCOR also as a rover cockpit, because, well, it's the best capsule period, and I notice that it's the one thing that's missing in IVA.Hmmm… An interesting coincidence, just yesterday I made a quick ALCOR-based rover, and then recorded and uploaded a video. Quote Link to comment Share on other sites More sharing options...
alexustas Posted April 4, 2014 Author Share Posted April 4, 2014 Oh well, I might as well ask. Alexustas, do you have any interest in making a Mk1-2 sized command pod in the style of your ALCOR and with its electronics?Yes, a 2.5m capsule is in the plans. I don’t expect this to take as long as ALCOR, though, because over 90% of all the time spent on ALCOR was spent on making props. By now, I have modeled, textured, animated and configured something like 313 different props of about 60 different types, not counting testing and unpublished props. As RPM plugin gets developed, I plan to add more handy instruments. I expect this kit will suffice for a lot of different projects. Quote Link to comment Share on other sites More sharing options...
alexustas Posted April 4, 2014 Author Share Posted April 4, 2014 Love this pod... and the while idea of the dynamic cockpit in general.I am looking to get my entire game interface IVA. to this end I need a few mods to be supported. I am happy to work on the support process myself if possible. as long as it is just .cfg editing etc. and not .dll creation I can do a lot of the work.looking for support for: Infernal robotics, alternate resource panel, kerbal alarm clock, KOS, Mechjeb "edit ascent path", TAC life support, TAC fuel balancer, TAC self Destruct, TAC Atomic clock (mostly redundant already), Final Frontier, KSP Engineer Redux, Ship Manifest, remote tech, shielded clamp-o-tron. and probably many more...some of them can be done with the action groups. and the buttons assigned to them already so that will be easy...And on the topic of the custom buttons for AG1 to AG0. Is it possible to get .....You should address this to Mihara in his RPM thread. Quote Link to comment Share on other sites More sharing options...
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