rbray89 Posted May 9, 2014 Author Share Posted May 9, 2014 Got my custom city day and night textures done. Need to tweak the scaling though.However, the PQS terrain with city lights is quite different than when lacking city lights; for example, the runway turned out to be undergound when I moved KSC to a city lights area (not seen in these shots). Do you change the levels of the PQS at all?Day:http://i.imgur.com/jn8iqLil.jpgNight:http://i.imgur.com/I77PiLgl.jpgHmmm... that is odd. I don't modify the PQS structure at all. The only thing I swap out is the shader.EDIT: Looks AWESOME BTW. Link to comment Share on other sites More sharing options...
vanlock Posted May 9, 2014 Share Posted May 9, 2014 Hah, cool NathanKell. Recently Mu said they are working on new shaders, maybe rbay will get the next job offer. Talk about a whole new world!Rbray being paid by Squad for his prodigious progress would be a fantastic news imho Link to comment Share on other sites More sharing options...
Mipe Posted May 9, 2014 Share Posted May 9, 2014 How about...... wait for it... waiiiit...... volumetric cities? :shifty eyes: Link to comment Share on other sites More sharing options...
colmo Posted May 9, 2014 Share Posted May 9, 2014 (edited) There were at least two procedural cities in development a few months back.http://forum.kerbalspaceprogram.com/threads/50473-PLUGIN-0-21-x-ALPHA-Kerbopolis-Procedurally-Generated-CitiesAh, this one is rbray'shttp://forum.kerbalspaceprogram.com/threads/49982-Kerbin-Real-Estate-Procedural-Cities Edited May 9, 2014 by colmo Link to comment Share on other sites More sharing options...
Boamere Posted May 9, 2014 Share Posted May 9, 2014 There were at least two procedural cities in development a few months back.He means volumetric, which hurts my mind thinking about it ... Link to comment Share on other sites More sharing options...
Mipe Posted May 9, 2014 Share Posted May 9, 2014 Flat cities aren't exactly exhillarating to fly about, you know. "That's your flat, Jeb? I had no idea it looked THIS flat..." Link to comment Share on other sites More sharing options...
colmo Posted May 9, 2014 Share Posted May 9, 2014 Created, on the fly, every time, as opposed to generated from a seed (and so the same every time)? Yup, barking.Volumetric forest, rivers, lakes, though.... Link to comment Share on other sites More sharing options...
vanlock Posted May 9, 2014 Share Posted May 9, 2014 Well it's not a God Game where you craft full eco-systems Link to comment Share on other sites More sharing options...
Mipe Posted May 9, 2014 Share Posted May 9, 2014 Give it enough time. Link to comment Share on other sites More sharing options...
Astronomer Posted May 9, 2014 Share Posted May 9, 2014 Speaking of time... Link to comment Share on other sites More sharing options...
Astronomer Posted May 9, 2014 Share Posted May 9, 2014 (edited) Astronomer's Visual Pack V3 is finally out!Javascript is disabled. View full albumTest it out yourself now:Curse: http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-betaSpacePort: http://kerbalspaceprogram.com/hdcloudtextures/ Edited May 9, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Starstrider42 Posted May 9, 2014 Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!http://imgur.com/a/g67JhSo does this mean all planets with atmosphere have auroras? I guess there's no consensus on which planets do or don't have a magnetic field... Link to comment Share on other sites More sharing options...
Astronomer Posted May 9, 2014 Share Posted May 9, 2014 So does this mean all planets with atmosphere have auroras? I guess there's no consensus on which planets do or don't have a magnetic field...Indeed, I had mostly gameplay in mind. What I can do is change the auroras to be more dependent on each planet's atmosphere/gravity and provide that as an optional config. Link to comment Share on other sites More sharing options...
Starstrider42 Posted May 9, 2014 Share Posted May 9, 2014 No need, I was just asking out of curiosity. Link to comment Share on other sites More sharing options...
kiwiak Posted May 9, 2014 Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!http://imgur.com/a/g67JhTest it out yourself now:http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-beta - "being" approved.http://kerbalspaceprogram.com/hdcloudtextures/mother of goddat night side laythedat evedat duna stormsMUST INSTALL NOW Link to comment Share on other sites More sharing options...
Superfluous J Posted May 9, 2014 Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!First: MOTHER OF GOD that's pretty.Second: In the "Install E.V.E. Mod" text file you list the url of this thread as httpforum.kerbalspaceprogram.comthreads55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21 and it needs to be http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21You can also shorten it to http://forum.kerbalspaceprogram.com/threads/55905 which looks better in a text file. Link to comment Share on other sites More sharing options...
vanlock Posted May 9, 2014 Share Posted May 9, 2014 Astronomer it's a shame I can't give you any more reputation ! This... This Looks AMAZING ! The only shame is that I'm going to have to choose between your work and SonicGalaxy's Yet it's great that we have many choices in terms of customisation, thanks to all of you guys and girls that are actively contributing to the beautifulness of KSP Many thanks ! Link to comment Share on other sites More sharing options...
rbray89 Posted May 9, 2014 Author Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!http://imgur.com/a/g67JhTest it out yourself now:Curse: http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-betaSpacePort: http://kerbalspaceprogram.com/hdcloudtextures/That is quite fetching! Very well done! Link to comment Share on other sites More sharing options...
TMS Posted May 9, 2014 Share Posted May 9, 2014 I managed to play with the test version of Astronomer's pack for a few hours of the last week. Even in that very short time I had, I have to say it was apparent that there's a really light touch throughout. Really nicely done. Nothing looks too oversaturated or busy. Link to comment Share on other sites More sharing options...
LameLefty Posted May 9, 2014 Share Posted May 9, 2014 I managed to play with the test version of Astronomer's pack for a few hours of the last week. Even in that very short time I had, I have to say it was apparent that there's a really light touch throughout. Really nicely done. Nothing looks too oversaturated or busy.Ditto. Astronomer allowed several of us to play with a preliminary version for a few days. Amazing level of care and detail went into these settings and textures. Just beautiful work all around. I wish I could give him more rep. Link to comment Share on other sites More sharing options...
Castun Posted May 9, 2014 Share Posted May 9, 2014 Speaking of time...It's time? Link to comment Share on other sites More sharing options...
smunisto Posted May 9, 2014 Share Posted May 9, 2014 Astronomer, amazing!!!This is for the stable version, not the overhaul, right? Link to comment Share on other sites More sharing options...
NathanKell Posted May 9, 2014 Share Posted May 9, 2014 Hmmm... that is odd. I don't modify the PQS structure at all. The only thing I swap out is the shader.EDIT: Looks AWESOME BTW.Here they are. (note it's smaller so you can see the black; larger versions have alpha in the blending)Still not quite happy with the street lights on the citylights version; also could use the "pools of light" from the original texture, maybe.(Make sure you view the actual image and verify you're getting the png. If that fails I'll upload to dropbox.)That *is* odd, yeah. Shouldn't be doing anything then.Also, I take it the alignment of the city lights main texture changed? Is it now aligned to the planet's mapping? Link to comment Share on other sites More sharing options...
rbray89 Posted May 9, 2014 Author Share Posted May 9, 2014 (edited) Here they are.http://i.imgur.com/k8V6C54l.pnghttp://i.imgur.com/XAWOMFms.png (note it's smaller so you can see the black; larger versions have alpha in the blending)Still not quite happy with the street lights on the citylights version; also could use the "pools of light" from the original texture, maybe.(Make sure you view the actual image and verify you're getting the png. If that fails I'll upload to dropbox.)That *is* odd, yeah. Shouldn't be doing anything then.Also, I take it the alignment of the city lights main texture changed? Is it now aligned to the planet's mapping?Exactly. I figured it would be easier to make texture maps using those. I'm also planning on using alpha for cities, and R,G&B for the other texture mappings (grass, sand, snow).EDIT:Another thing I was considering was to use Alpha in the city texture for use with lights instead of a dedicated texture. The issue there would be less color variation. Thoughts? Edited May 9, 2014 by rbray89 Link to comment Share on other sites More sharing options...
Yargnit Posted May 9, 2014 Share Posted May 9, 2014 Astronomer's Visual Pack V3 is finally out!That looks amazing! Same thing I ask for all the cloud packs, any chance for altitude values to match the various RSS configs? (10x & 6.4x atm) It sucks having to choose between having a big planet or a pretty one. Link to comment Share on other sites More sharing options...
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