Mihara Posted January 11, 2014 Author Share Posted January 11, 2014 I've just reinstalled Firespitter and it did not solve the problem.Anything else outdated? Pre-2.1.1 MechJeb, old KAS, old Exsurgent Engineering, old Procedural Fairings, anything? Something causes an error that shuts down modules execution before RPM ever gets to draw on the screen, the log does not say exactly what. Link to comment Share on other sites More sharing options...
MK3424 Posted January 11, 2014 Share Posted January 11, 2014 I don't quite get what you mean by 'default buttons' in this sentence.I meant the added clickable coloured buttons to activate lights, brakes, gear, SAS, RCS,... Link to comment Share on other sites More sharing options...
Mihara Posted January 11, 2014 Author Share Posted January 11, 2014 I meant the added clickable coloured buttons to activate lights, brakes, gear, SAS, RCS,...That isn't what you normally call "default".Regardless, I will make labels for them, eventually, but it turned out to be too impractical without introducing more new props. Link to comment Share on other sites More sharing options...
Korn Sarum Posted January 11, 2014 Share Posted January 11, 2014 Whenever I try to run this mod, my game stops loading at Squad/spaces/GenericSpace1/internal/GenericSpace1. It loads if I delete the file, but then the interfce starts to display incorrectly. Is there any way to fix this? Link to comment Share on other sites More sharing options...
PyjackMeat Posted January 11, 2014 Share Posted January 11, 2014 Okay, the cupola is pretty much broken, the screens and everything else won't show up. Link to comment Share on other sites More sharing options...
Mihara Posted January 11, 2014 Author Share Posted January 11, 2014 Whenever I try to run this mod, my game stops loading at Squad/spaces/GenericSpace1/internal/GenericSpace1. It loads if I delete the file, but then the interfce starts to display incorrectly. Is there any way to fix this?There probably is if you show me your KSP_Data/output_log.txt when it is not deleted.Okay, the cupola is pretty much broken, the screens and everything else won't show up.Okay. "pretty much broken" is not a description of symptoms. "everything else" is not a description of what you expect to see that you are not seeing.--- Something loose in cockpit.--- Something tightened in cockpit.Jeez. Ask good questions and I shall answer every one. Ask bad questions and I'll practice sarcasm on you, I'm sorely tempted. Link to comment Share on other sites More sharing options...
Garek Posted January 11, 2014 Share Posted January 11, 2014 --- Something loose in cockpit.--- Something tightened in cockpit.Also:--- Aircraft Rocket handles funny.--- Aircraft Rocket warned to straighten up, fly right, and be serious.Sorry for Off-Topic, but I couldn't resist. Link to comment Share on other sites More sharing options...
Mihara Posted January 11, 2014 Author Share Posted January 11, 2014 Sorry for Off-Topic, but I couldn't resist.It's ok, "Cannot reproduce the problem on the ground" sounds completely natural around here anyway. Link to comment Share on other sites More sharing options...
hett Posted January 11, 2014 Share Posted January 11, 2014 Anything else outdated? Pre-2.1.1 MechJeb, old KAS, old Exsurgent Engineering, old Procedural Fairings, anything? Something causes an error that shuts down modules execution before RPM ever gets to draw on the screen, the log does not say exactly what.I updated a few mods and it works now. Thanks for your help. Link to comment Share on other sites More sharing options...
RoboRay Posted January 11, 2014 Share Posted January 11, 2014 If you do decide to make a replacement IVA for the Mk1-2 pod, I'd be thrilled if the seats were raised to the point where the pilots can actually see straight forward out the front windows. See FASA Gemini for a great example of how good the visibility through tiny windows can be. Link to comment Share on other sites More sharing options...
Cabaen Posted January 11, 2014 Share Posted January 11, 2014 I'm having trouble using the TMA-1 orbital orb with the rpm's, when I put it on the launchpad there are no crew portraits and I can't use both spacecraft and IVA Link to comment Share on other sites More sharing options...
Termaul Posted January 11, 2014 Share Posted January 11, 2014 I'm having trouble using the TMA-1 orbital orb with the rpm's, when I put it on the launchpad there are no crew portraits and I can't use both spacecraft and IVAI have also ran into this problem then , KSP shortly crashed after that. Link to comment Share on other sites More sharing options...
ironman658lm Posted January 12, 2014 Share Posted January 12, 2014 I love this mod!one thing though, and I'm not sure if this was already adressed, but here we go.The AoA ladder in the "Aviation" Attitide indicator, (the thing that looks like the HUD from military aircraft/the G1000 flight avionics system) is upside down. As in the ladder should go the other way in the vertical orientation. The roll is correct, but the pitch is inverted for some reason... the only other mod I'm using is the Kerbal Beautification Project (you know, the one that gives you clouds and cities) but I can't see how that would interefere.Just bringing that to your attention.Great mod! Maaaaaybe sound effects? like the T-CAS system? or *****in' betty? just a thought. Link to comment Share on other sites More sharing options...
Mihara Posted January 12, 2014 Author Share Posted January 12, 2014 I'm having trouble using the TMA-1 orbital orb with the rpm's, when I put it on the launchpad there are no crew portraits and I can't use both spacecraft and IVAI have also ran into this problem then , KSP shortly crashed after that.Oops. Fixed. Please re-download. The AoA ladder in the "Aviation" Attitide indicator, (the thing that looks like the HUD from military aircraft/the G1000 flight avionics system) is upside down.Yes, I noticed that one too late. Fixed in the dev version. Great mod! Maaaaaybe sound effects? like the T-CAS system? or *****in' betty? just a thought.ALCOR has them already. I simply don't have the time to make use of every single feature I have coded, there's just too many. Link to comment Share on other sites More sharing options...
siwdys Posted January 12, 2014 Share Posted January 12, 2014 I found this a few days ago and it's now my all time favorite KSP mod. The documentation is also awesome.I have a request for variables, if it's possible. The protractor variables only work for celestial bodies, but Kerbal Engineer will do them for vessels as well. It's the only thing that keeps me from doing pure IVA launch/orbit/rendezvous missions, because I have to turn on Kerbal Engineer for a minute to get the phase angle right. I was able to get a new screen added and started adding in those variables, but then I realized they were only for celestial bodies. Or maybe I missed something?Just a suggestion, if it's not too difficult. I am still having a blast with this excellent mod. Thanks! Link to comment Share on other sites More sharing options...
Hyomoto Posted January 12, 2014 Share Posted January 12, 2014 (edited) *grumble grumble* Ignore this post! Edited January 12, 2014 by Hyomoto YouTube ate my video. Link to comment Share on other sites More sharing options...
Termaul Posted January 12, 2014 Share Posted January 12, 2014 (edited) Thx about to grab that download . Also im getting a bug randomly when Im using the MFD's while IVA when switching out of iva and back the screens I were not using start to wig out and change displays all on there own then when i switch between IVA's they grey out black out and or change and stop working. I cant seem to figure it out i have re-installed checked updates on mods made sure it was all there and even reverted back from using the squad texture reduction but no good still.http://imgur.com/xFhaozJ Edited January 12, 2014 by Termaul Link to comment Share on other sites More sharing options...
Mihara Posted January 12, 2014 Author Share Posted January 12, 2014 Alright, I said I'd do it and it's FINALLY done. Here it is, "Kerpollo", starring RasterPropMonitor:...looks like the entire video is damaged though. Link to comment Share on other sites More sharing options...
Mihara Posted January 12, 2014 Author Share Posted January 12, 2014 Thx about to grab that download . Also im getting a bug randomly when Im using the MFD's while IVA when switching out of iva and back the screens I were not using start to wig out and change displays all on there own then when i switch between IVA's they grey out black out and or change and stop working. I cant seem to figure it out i have re-installed checked updates on mods made sure it was all there and even reverted back from using the squad texture reduction but no good still.Change displays to what exactly? Looks like this calls for the debug log. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 12, 2014 Share Posted January 12, 2014 ...looks like the entire video is damaged though.Thats just what I was going to say. Link to comment Share on other sites More sharing options...
Termaul Posted January 12, 2014 Share Posted January 12, 2014 (edited) Change displays to what exactly? Looks like this calls for the debug log.At first the screens change to what is displayed on the screens im currently looking at then when I switch IVA's to a another kerbal the screens flip again to grey then black then random. Where about can I get the debug log and I shall post it. thx Edited January 12, 2014 by Termaul Link to comment Share on other sites More sharing options...
Mihara Posted January 12, 2014 Author Share Posted January 12, 2014 At first the screens change to what is displayed on the screens im currently looking at then when I switch IVA's to a another kerbal the screens flip again to grey then black then random. Where about can I get the debug log and I shall post it. thxOpen the debug menu, select the GameDatabase tab, and locate the pod config for the pod you're flying. Doublecheck that it contains 'MODULE{name=RasterPropMonitorComputer' rather than 'MODULE{name=JSIInternalPersistence'. If it does not, you have an installation problem.If it does, I want to see your KSP_Data/output_log.txt Link to comment Share on other sites More sharing options...
Termaul Posted January 12, 2014 Share Posted January 12, 2014 Open the debug menu, select the GameDatabase tab, and locate the pod config for the pod you're flying. Doublecheck that it contains 'MODULE{name=RasterPropMonitorComputer' rather than 'MODULE{name=JSIInternalPersistence'. If it does not, you have an installation problem.If it does, I want to see your KSP_Data/output_log.txtOk went to Debug and checked to make sure it had the right line in there and it did . So i think its good install. Here is a copy of my output_log. Thanks for all the help . https://www.dropbox.com/s/kv6g6dhdfndtzog/output_log.txt Link to comment Share on other sites More sharing options...
Mihara Posted January 12, 2014 Author Share Posted January 12, 2014 Ok went to Debug and checked to make sure it had the right line in there and it did . So i think its good install. Here is a copy of my output_log. Thanks for all the help . https://www.dropbox.com/s/kv6g6dhdfndtzog/output_log.txtGetting an error 500 on that one for some reason, though. Link to comment Share on other sites More sharing options...
Hyomoto Posted January 12, 2014 Share Posted January 12, 2014 (edited) Wow, so this has been quite the ordeal. The video should be fine now, I've watched it beginning to end. Enjoy! Edited January 12, 2014 by Hyomoto Link to comment Share on other sites More sharing options...
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