TavishThomas Posted October 12, 2014 Share Posted October 12, 2014 perhaps you can optimize some of the 4 way lights by placing the emitters the middle of the structure and removing the light covers to make an illusion of 4 separate light sources? Link to comment Share on other sites More sharing options...
bitbucket Posted October 17, 2014 Share Posted October 17, 2014 Yep, still good to go in 0.25; parts that don't depend on plugins are tough to break. I still use parts from some old 0.17-era part packs that still hold their own, though I've had to tweak the configs a bit over time. Link to comment Share on other sites More sharing options...
leops1984 Posted December 17, 2014 Share Posted December 17, 2014 What's the word on 0.90 compatibility? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 17, 2014 Share Posted December 17, 2014 Going to echo the post above yours - parts that don't depend on plugins are pretty resilient. I can't confirm it, but I'd be surprised if they didn't work as they use the same code as the stock lights. Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 17, 2014 Share Posted December 17, 2014 What's the word on 0.90 compatibility?In 0.90, it's like this. NOTE: The very minor issues noted below might have been pre-existing---I never bothered to test them before.The lights load in the game with no problemThe lights turn on and off with the light button stock action group no problemTheir colors can be adjusted no problemFor the directional spotlight, the rotation keys Q & E rotate the light as the A & D keys do on all other parts, and vice versa. IOW, you stick the light on the side of a rocket and it's pointing down. You want it to point right. With any other part (say a Sepratron), you'd hit D for this. But with this light, you need to hit E.The 4-way light has separate right-click buttons and action group actions to turn each separate light on and off individually. However, the first 3 of these buttons/actions don't work, and the 4th turns all 4 lights on and off together, so this light is really all or nothing, just like any other light. However, you can still change the colors for each light separately.So, for the most part, this mod works just fine in 0.90. The spotlight rotation isn't really an issue---you can still rotate it any which way, you just use different keys than with other parts to do the same thing. The only really broken thing is the lack of individual switches for the 4-way light. Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 17, 2014 Share Posted December 17, 2014 Waves hands mysteriously..."Abra-ka-Sarbian!"Hehehe, I'm going to start using that phrase. Have a cookie Link to comment Share on other sites More sharing options...
Sewer Urchin Posted December 17, 2014 Share Posted December 17, 2014 The 4-way light has separate right-click buttons and action group actions to turn each separate light on and off individually. However, the first 3 of these buttons/actions don't work, and the 4th turns all 4 lights on and off together, so this light is really all or nothing, just like any other light. However, you can still change the colors for each light separately.Mine has always been this way, not sure about the rotation though. Link to comment Share on other sites More sharing options...
SmashBrown Posted January 10, 2015 Share Posted January 10, 2015 .90 compatible yet? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 10, 2015 Share Posted January 10, 2015 As ever, part mods that don't require plugins are extremely resilient to KSP version changes (don't quote me on this, but I'd surprised if an update broke them from now until final release). The last KSP version to break parts was, I think, 0.15. Unless Squad change the way parts are made and loaded etc, any part mod is likely to never need an update.TL;DR - green light on 0.90. Link to comment Share on other sites More sharing options...
SmashBrown Posted February 7, 2015 Share Posted February 7, 2015 If the creator of this mod is still around, thanks for the greebles!!! Link to comment Share on other sites More sharing options...
ZobrAA Posted April 28, 2015 Share Posted April 28, 2015 We need this in 1.0! Link to comment Share on other sites More sharing options...
Jansn Posted April 28, 2015 Share Posted April 28, 2015 Yes, we do! Link to comment Share on other sites More sharing options...
SmashBrown Posted April 28, 2015 Share Posted April 28, 2015 Anyone had issues with these in 1.0? They still appear in the tech tree? Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted April 28, 2015 Share Posted April 28, 2015 These work fine with 1.0. Was one of the first mods I reinstalled yesterday Link to comment Share on other sites More sharing options...
Why485 Posted April 28, 2015 Author Share Posted April 28, 2015 Now that 1.0 is out, I'm actually curious to revisit this and see if there's anything worth changing to make it work better in a 1.0 environment. Link to comment Share on other sites More sharing options...
Threadsinger Posted April 28, 2015 Share Posted April 28, 2015 Now that 1.0 is out, I'm actually curious to revisit this and see if there's anything worth changing to make it work better in a 1.0 environment.Awesome. I forgot about this mod, going to subscribe to thread and add to download list. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 28, 2015 Share Posted April 28, 2015 Now that 1.0 is out, I'm actually curious to revisit this and see if there's anything worth changing to make it work better in a 1.0 environment.This may still be a thing:anyone using these in 0.23.5 know why they seem to produce a variable EC usage rate? With them activated my usage amount stutters back and forth a bit. Nothing major, but if there's a simple fix I'd still like to know about itAlso the ability to change the light colors outside of the VAB would be nice Link to comment Share on other sites More sharing options...
jofwu Posted April 30, 2015 Share Posted April 30, 2015 How well are these balanced as far as tech/price go? Link to comment Share on other sites More sharing options...
Temeter Posted April 30, 2015 Share Posted April 30, 2015 Nice little things! Do they survive reentry on a spaceplane? That's an issue i've had with b9's lights. Link to comment Share on other sites More sharing options...
Rehty77 Posted May 23, 2015 Share Posted May 23, 2015 "When you think your perfectly functional rocket looks ugly, all you need to do is add... MOAR LIGHTS!" -Bob Fitch Link to comment Share on other sites More sharing options...
Wintersdark Posted May 23, 2015 Share Posted May 23, 2015 "When you think your perfectly functional rocket looks ugly, all you need to do is add... MOAR LIGHTS!" -Bob FitchThis is true. Just like making awesome home electronics stuff; more LED's make it cooler.See: Gaming PC's. They're ridiculous, but awesome!(says the guy with a featureless, flat black box PC) But seriously, I use this mod specifically to make my s**t look awesome. And it works. Link to comment Share on other sites More sharing options...
peteletroll Posted July 6, 2015 Share Posted July 6, 2015 I installed this beautiful mod, and I updated it a little: I converted the textures to dds, and I made the parts physicsless, like the stock lights. It works smoothly on my 1.0.4 install. I'd love to merge this changes with the upstream distribution: the physics update is especially important on large ships (less lag). What's the right way to do it? Link to comment Share on other sites More sharing options...
Wintersdark Posted July 6, 2015 Share Posted July 6, 2015 I installed this beautiful mod, and I updated it a little: I converted the textures to dds, and I made the parts physicsless, like the stock lights. It works smoothly on my 1.0.4 install. I'd love to merge this changes with the upstream distribution: the physics update is especially important on large ships (less lag). What's the right way to do it?While waiting to figure that out, can you share your updated version? Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted July 6, 2015 Share Posted July 6, 2015 Glad to see this back, and third on the physics/dds update. Any other reasons it wouldn't be compatible with 1.0.4? Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 6, 2015 Share Posted July 6, 2015 Fourth here! Link to comment Share on other sites More sharing options...
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