dbmorpher Posted May 6, 2015 Share Posted May 6, 2015 Could you update the version number on KerbalStuff? Right now it still reads as if it's for 1.0 when the forum post says it's 1.0.2 compatible. Quote Link to comment Share on other sites More sharing options...
ManuxKerb Posted May 6, 2015 Share Posted May 6, 2015 Hijust a suggestion, could/would you set the default predeployment alt. from 30km = Burnd up chutes to 10 km = not burnt up chutes by default ?Thanks Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted May 7, 2015 Share Posted May 7, 2015 Quick question: When I select the triple chute model on a part, do all 3 canopies count individually so that I have to input 3 in the 'number of parachutes used'-field? Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 7, 2015 Share Posted May 7, 2015 (edited) I guys, i'm have a question, where i can see how much drag can give me each chute? becuase i found formula, how to count it, but can it be add in chute info?P.S. Is this formula correct?http://www.aeroconsystems.com/chutes/drag_calculator.htm Edited May 7, 2015 by Argonicus Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 (edited) Could you update the version number on KerbalStuff? Right now it still reads as if it's for 1.0 when the forum post says it's 1.0.2 compatible.I can't, the function is bugged.EDIT: And it's been fixed, it should now appear correctly.Hijust a suggestion, could/would you set the default predeployment alt. from 30km = Burnd up chutes to 10 km = not burnt up chutes by default ?ThanksSolution: don't deploy 30km up.Quick question: When I select the triple chute model on a part, do all 3 canopies count individually so that I have to input 3 in the 'number of parachutes used'-field?It counts as one.I guys, i'm have a question, where i can see how much drag can give me each chute? becuase i found formula, how to count it, but can it be add in chute info?P.S. Is this formula correct?http://www.aeroconsystems.com/chutes/drag_calculator.htmParachutes use the standrard quadratic drag formula, so yes, that's the right one. Though that will give you the force in Newtons and that means nothing on it's own. Edited May 8, 2015 by stupid_chris Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 8, 2015 Share Posted May 8, 2015 Solution: don't deploy 30km up.Not always an option if it's a discarded stage you want to recover with StageRecovery. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 Not always an option if it's a discarded stage you want to recover with StageRecovery.Second solution: create your own preset.I'm saying this because by the look of things, there won't be any RealChute update for a while as 2.0 is in the works and it's a very large update. So you guys will have to d your own solutions. Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 8, 2015 Share Posted May 8, 2015 Fair enough. I'll put up with quite a lot when I hear "very large update" ;']Serious question though: Will this very large update include bacon? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 Fair enough. I'll put up with quite a lot when I hear "very large update" ;']Serious question though: Will this very large update include bacon?The large update *is* bacon Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 8, 2015 Share Posted May 8, 2015 The large update *is* baconWe are all bacon. Amen. Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 8, 2015 Share Posted May 8, 2015 Can be drag calculation add in in game chute info? or i need to make my own software to calculate it? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 Can be drag calculation add in in game chute info? or i need to make my own software to calculate it?... They are? Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 8, 2015 Share Posted May 8, 2015 I mean when i look chute info i got only square after full deploy, not how much drag it will be for, for get final speed of craft Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 I mean when i look chute info i got only square after full deploy, not how much drag it will be for, for get final speed of craft That's because you're asking for something I can't give you. The drag caused by a parachute will depend on the speed the vessel it is going at, and I can't know how fast you will be going. The touchdown speed of your craft will depend on it's mass and which planet you are on. I can't just give you those numbers because I simply do not know them. As I told you, the drag formula will only give you a force in Newtons, and that means nothing to you. And then again, for this formula to work, I need to know how fast you are going.However, there is a diameter solver included in the mod in the game. If you go to the action groups window and click on a parachute, a window will pop up and let you select your landing speed, target body, etc. If you press "Apply" at the bottom afterwards, it will take in all the parameters and scale the parachute accordingly so that your craft will land at the speed you want on the body you want for the vessel you currently have. Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 8, 2015 Share Posted May 8, 2015 (edited) Can something like this integrated in ksp?http://ksp.freeiz.com/Most of info already must me select in chute editor Edited May 8, 2015 by Argonicus Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 I don't think you understand how RealChute works. Quote Link to comment Share on other sites More sharing options...
JedTech Posted May 8, 2015 Share Posted May 8, 2015 I've been trying my hardest to live without RealChutes in an effort to play a "stock" game. But I really miss being able to customize my landing speed. Stock chutes require manual trial and error to get your landing speed just right. I think I'm going to give in and pretend that Realchutes are stock. Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 8, 2015 Share Posted May 8, 2015 If i understand correct, when i'm editing chute, i'm edit square of open chute, that change drug and change final speed. Can't open game for now, but as i remember it's ask me about mass of ship, planet, number of chutes and final speed that i want to get, it's correct? Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted May 8, 2015 Share Posted May 8, 2015 If i understand correct, when i'm editing chute, i'm edit square of open chute, that change drug and change final speed. Can't open game for now, but as i remember it's ask me about mass of ship, planet, number of chutes and final speed that i want to get, it's correct?Play with it. It's pretty self explanatory. Just in case though; if you want to play with area/drag/etc you can, but it can be as simple as specifying the planet and the touchdown speed and you are done. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 I've been trying my hardest to live without RealChutes in an effort to play a "stock" game. But I really miss being able to customize my landing speed. Stock chutes require manual trial and error to get your landing speed just right. I think I'm going to give in and pretend that Realchutes are stock.Good. Come to the dark side.If i understand correct, when i'm editing chute, i'm edit square of open chute, that change drug and change final speed. Can't open game for now, but as i remember it's ask me about mass of ship, planet, number of chutes and final speed that i want to get, it's correct?Again, I don't think you understand how RealChute works, and I don't think you understand that everything you could possibly need is already in the game. RealChute already goes the extra mile on nearly everything. You're obstinately asking for pointless information that I can't provide you and that won't make sense anyway. Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted May 8, 2015 Share Posted May 8, 2015 Good. Come to the dark side.Lol, quite the contrary if you ask me. He's coming from the dark side for he wants to see the light. Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 8, 2015 Share Posted May 8, 2015 Ok, can you say me how real chutes works? Because as i see from editor it uses similar formula that i linked + something extra, is it right?P.S. How i can make two modes work together? Realchute and stage recovery? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 8, 2015 Author Share Posted May 8, 2015 Ok, can you say me how real chutes works? Because as i see from editor it uses similar formula that i linked + something extra, is it right?P.S. How i can make two modes work together? Realchute and stage recovery?Up until now, you've only been asked for things that are already included in RealChute, or things that I can't give you because it's simply impossible. Either you clearly define what you want and why, either you do with what is in the game. Quote Link to comment Share on other sites More sharing options...
ClLaw Posted May 8, 2015 Share Posted May 8, 2015 P.S. How i can make two modes work together? Realchute and stage recovery?All the chutes that are on discarded stages will need to be in a stage that doesn't get activated, ie. boosters separate on the second staging sequence, say S9, then place your chutes in a later stage, say S8-1. Stage Recovery counts the fact that there are actually chutes attached to your discarded stage not how the chutes are set up to deploy. So long as you have enough chutes to stop your discarded stages from hitting the ground too fast then SR will recovery them. Quote Link to comment Share on other sites More sharing options...
Argonicus Posted May 9, 2015 Share Posted May 9, 2015 Thx CILaw, will try tomorrow Quote Link to comment Share on other sites More sharing options...
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