rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 The new version is still giving me the normal map bug with the shading issue. I tried both the basic and aggresive and still there. With what mods are you having trouble with?EDIT: NINJA'd Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 It shouldn't be, but the images speak for themselves. The path is Steam/KSP/GameData/BoulderCo/textureCompressorConfigs. Most of the FASA stuff is fine, but the newest parts like the BigG, redone Gemini Pod, and the Agena have this persistent issue. Can you use the overrides folder setting to skip compressing the entire mod?Sorry, juggling people... Can you post your log please? Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 I don't have FASA. The screenshot is just of the textureCompressorConfigs folder. The ones I added are PorkWorks, Radish, RLA, SCANsat, SDHI, and NearFuture. The SDHI is working, only the orbital orb in Porkworks is not working, RLA is just the linear aerospike and its still not working, the radish pod is not working, SCANsat is not working, and almost everything in NearFuture is not working.hmm... can you post the PorkWorks config?The textures look like they are being set properly. I'll have to download it to test it out. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 7, 2014 Share Posted January 7, 2014 hmm... can you post the PorkWorks config?The textures look like they are being set properly. I'll have to download it to test it out.HereNORMAL_LIST{ texture = PorkWorks/Parts/orbitalorb/model001_NRM texture = PorkWorks/Parts/orbitalorb/model002 texture = PorkWorks/Parts/inflato1/model001 texture = PorkWorks/Parts/cetrifuge1/model001 texture = PorkWorks/Parts/cetrifuge1/model002}OVERRIDES_FOLDERS{} Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 (edited) More fun: So using override folder didn't help, and using normal_list didn't help. This is an amazingly persistent problem.. Edited January 7, 2014 by Bloodbunny Link to comment Share on other sites More sharing options...
raidernick Posted January 7, 2014 Share Posted January 7, 2014 (edited) After updating to 2.8 aggressive from 2.7 aggressive all the cockpit internals are incredibly blurry, especially the navball and altimeter. I can barely see the lines on it. I have no texture reduction packs and this happens both on stock squad internals as well as modded ones. Edited January 7, 2014 by raidernick Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 Sorry, juggling people... Can you post your log please?https://www.dropbox.com/s/qnj7hfmq6dow7bz/output_log.txt Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 More fun: http://s6.postimg.org/lg06pwl81/wtf2.jpghttp://s6.postimg.org/skhzyxshd/wtf3.jpgSo using override folder didn't help, and using normal_list didn't help. This is an amazingly persistent problem..hmm... I'm having a hard time with this one. Still working on it though. I Thought I got all The FASA parts though? Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 hmm... I'm having a hard time with this one. Still working on it though. I Thought I got all The FASA parts though?Not sure, but this is a tough bugger to crack.. thinking that it may be an oddball mod conflict, I completely reinstalled .23 from scratch and only installed 3 mods - This one, Clouds and City Lights, and FASA... the problem remains Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 I think i've got it. I'll know in a moment or two, then upload if all is good. Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 I hope so, I'm out of ideas, and this mod is pretty much THE answer to the memory question if this can be squashed Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 I hope so, I'm out of ideas, and this mod is pretty much THE answer to the memory question if this can be squashedhaha... I really do wish KSP had this functionality built in. I hate working behind a black box too. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Fixed and released. Turns out the textures I thought I was reading was just garbage... PorkPack also added to defaults. Link to comment Share on other sites More sharing options...
Sethnizzle Posted January 7, 2014 Share Posted January 7, 2014 This is a fantastic project. Every day it seems I get a little more upset that Squad hasn't made creating a 64 bit version their #1 priority. I am at the point of cherry picking my most used parts from these packs and dumping the rest. I just installed this mod and it freed up 1192MB. However it caused the KAS winches and 6S Compartment Tubes not to load. Link to comment Share on other sites More sharing options...
ModZero Posted January 7, 2014 Share Posted January 7, 2014 As is repeated ad nauseam, it’s a Unity limitation. Get upset with Unity instead, or send fifty million dollars in gold bullion to Squad so that they can hire enough people to implement their own engine. Maybe we’d get n-body physics and not-tree-based vehicles while at that. Maybe even ponies. And coffee machines. Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 Fixed and released. Turns out the textures I thought I was reading was just garbage... PorkPack also added to defaults.Brilliant! Goodbye reduction packs and part culling, even Scott Manley bows to you Link to comment Share on other sites More sharing options...
draeath Posted January 7, 2014 Share Posted January 7, 2014 This is a fantastic project. Every day it seems I get a little more upset that Squad hasn't made creating a 64 bit version their #1 priority. I am at the point of cherry picking my most used parts from these packs and dumping the rest. I just installed this mod and it freed up 1192MB. However it caused the KAS winches and 6S Compartment Tubes not to load.Not having that problem, both the KAS winches and 6S compartments are visible and usable, for me.EDIT: I've got 2.8 not 2.9, which did you grab? Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Not having that problem, both the KAS winches and 6S compartments are visible and usable, for me.EDIT: I've got 2.8 not 2.9, which did you grab?Hmmm... I'll have to try KAS and 6S. I don't believe there is anything in there that would cause them to not load through. Link to comment Share on other sites More sharing options...
lincourtl Posted January 7, 2014 Share Posted January 7, 2014 Fixed and released. Turns out the textures I thought I was reading was just garbage... PorkPack also added to defaults.The PorkWorks config is intended to be empty like this?NORMAL_LIST{}OVERRIDES{} Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 The PorkWorks config is intended to be empty like this?NORMAL_LIST{}OVERRIDES{}Yup, all the normal maps in that pack are properly named, so we don't need any overrides. Link to comment Share on other sites More sharing options...
lincourtl Posted January 7, 2014 Share Posted January 7, 2014 Also, I just tried out 2-9 Aggressive, and now I'm being told the ships I've built with the PorkWorks parts are locked and can't be loaded. I'm also seeing parts not being loaded now -- parts which were working fine before, like KSPX and HullCamVDS. Full log's here, but here's an excerpt:[LOG 11:41:15.032] Load(Model): HullCameraVDS/Parts/Telescope/telescope[ERR 11:41:15.382] Unsupported texture format - needs to be ARGB32, RGBA32, RGB24 or Alpha8[ERR 11:41:15.395] Unsupported texture format - needs to be ARGB32, RGBA32, RGB24 or Alpha8[LOG 11:41:15.401] Load(Model): HullCameraVDS/Parts/TelescopeLarge/model[ERR 11:41:15.460] File error:Texture 'HullCameraVDS/Parts/TelescopeLarge/model001' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int) at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 11:41:15.469] Model load error in 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\HullCameraVDS\Parts\TelescopeLarge\model.mu'[LOG 11:41:15.473] Load(Model): KSPX/Parts/Control/large_sasModule/model[ERR 11:41:15.516] File error:Texture 'KSPX/Parts/Control/large_sasModule/model001' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int) at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 11:41:15.525] Model load error in 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\KSPX\Parts\Control\large_sasModule\model.mu' Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Also, I just tried out 2-9 Aggressive, and now I'm being told the ships I've built with the PorkWorks parts are locked and can't be loaded. I'm also seeing parts not being loaded now -- parts which were working fine before, like KSPX and HullCamVDS. Full log's here, but here's an excerpt:[LOG 11:41:15.032] Load(Model): HullCameraVDS/Parts/Telescope/telescope[ERR 11:41:15.382] Unsupported texture format - needs to be ARGB32, RGBA32, RGB24 or Alpha8[ERR 11:41:15.395] Unsupported texture format - needs to be ARGB32, RGBA32, RGB24 or Alpha8[LOG 11:41:15.401] Load(Model): HullCameraVDS/Parts/TelescopeLarge/model[ERR 11:41:15.460] File error:Texture 'HullCameraVDS/Parts/TelescopeLarge/model001' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int) at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 11:41:15.469] Model load error in 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\HullCameraVDS\Parts\TelescopeLarge\model.mu'[LOG 11:41:15.473] Load(Model): KSPX/Parts/Control/large_sasModule/model[ERR 11:41:15.516] File error:Texture 'KSPX/Parts/Control/large_sasModule/model001' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int) at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 11:41:15.525] Model load error in 'C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\KSPX\Parts\Control\large_sasModule\model.mu'Do you have those hullCamera parts in your configs? I'd be rather perplexed if you didn't. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Do you have those hullCamera parts in your configs? I'd be rather perplexed if you didn't.Hmmmm... Looks like there *MAY* be one root cause of this. Try adding a blank KSPX.cfg and HullCameraVDS.cfg into the config folder. I think I see where the issue is resulting from. Link to comment Share on other sites More sharing options...
lincourtl Posted January 7, 2014 Share Posted January 7, 2014 Hmmmm... Looks like there *MAY* be one root cause of this. Try adding a blank KSPX.cfg and HullCameraVDS.cfg into the config folder. I think I see where the issue is resulting from.Thanks. I didn't because I didn't need it for either of them with 2-8. I'll try that later on though. Empty config files are a little counterintuitive, but no big deal. Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 (edited) Hmmmm... Looks like there *MAY* be one root cause of this. Try adding a blank KSPX.cfg and HullCameraVDS.cfg into the config folder. I think I see where the issue is resulting from.I tried adding a blank HullCameraVDS.cfg and it made the game completely. refuse. to. load.That said, the HullCamera parts load fine for me.. but no KAS winches, and no 6C Edited January 7, 2014 by Bloodbunny Link to comment Share on other sites More sharing options...
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