Kaa253 Posted July 18, 2014 Share Posted July 18, 2014 This currently works (in .24) for everything other than custom kerbal faces and suits from what I can tell. At the very least, skybox and EVA visor reflection work.I have the same on Linux64. It is spamming about "type CrewRoster" in the log a lot. Link to comment Share on other sites More sharing options...
shaw Posted July 18, 2014 Author Share Posted July 18, 2014 v1.6.1 released.Looks like it only had to be recompiled for 0.24. I hope it works fine, I'm really busy IRL now and I haven't been able to test everything. Link to comment Share on other sites More sharing options...
RyanRising Posted July 18, 2014 Share Posted July 18, 2014 I downloaded this pack, same as I have before, yet when I open it, kerbalHead_m42 (Stubble Beard) has mysteriously gone missing. Have you removed it? Link to comment Share on other sites More sharing options...
shaw Posted July 18, 2014 Author Share Posted July 18, 2014 Yes, I removed that face in the latest version. I added those stubbles in the first version and I didn't really like how it looked. Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 (edited) v1.6.1 released.Looks like it only had to be recompiled for 0.24. I hope it works fine, I'm really busy IRL now and I haven't been able to test everything.It works fine, but it is no longer compatible with EVE. The old .23.5 version of EVE works fine with .24, but the .24 recompile of TextureReplacer broke compatibility with it. I have been playing in the Windows 64-bit version by the way. Edited July 18, 2014 by mike9606 Link to comment Share on other sites More sharing options...
LORDPrometheus Posted July 18, 2014 Share Posted July 18, 2014 It works fine, but it is no longer compatible with EVE. The old .23.5 version of EVE works fine with .24, but the .24 recompile of TextureReplacer broke compatibility with it. I have been playing in the Windows 64-bit version by the way.Have you notice a marked improvement with the 64bit version in terms of performance. And do you suspect I'd be able to use HD packs and extra planets and lots of part mods simultaneously with it?At summer camp so can't play for two moreweeks Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 Have you notice a marked improvement with the 64bit version in terms of performance. And do you suspect I'd be able to use HD packs and extra planets and lots of part mods simultaneously with it?At summer camp so can't play for two moreweeksWell I was able to use B9 Aerospace and EVE+Astonomers Visual pack V3 together at maximum graphics setting, so if you have more than 4gb of ram it will help (I have 8gb of RAM). But if you have 4gb or less of RAM 64-bit won't help. Link to comment Share on other sites More sharing options...
Castun Posted July 20, 2014 Share Posted July 20, 2014 It works fine, but it is no longer compatible with EVE. Hmm, well if that's the case I may just live without the unique Kerbal faces for now then. I'm still using Astronomer's pack and love my clouds, dammit! Link to comment Share on other sites More sharing options...
Dortmunder Posted July 20, 2014 Share Posted July 20, 2014 I can't seem to get this mod to work for me at all Can someone post their config file for me so I can see what I'm doing wrong? Link to comment Share on other sites More sharing options...
tygoo7 Posted July 20, 2014 Share Posted July 20, 2014 I can't seem to get this mod to work for me at all Can someone post their config file for me so I can see what I'm doing wrong?What part of it isn't working? Link to comment Share on other sites More sharing options...
Dortmunder Posted July 20, 2014 Share Posted July 20, 2014 What part of it isn't working?Nothing. I'm obviously doing something wrong.I have all the textures I want for planets/moons in the Default folder, and have them named properly in the config file, even the skybox. But once I load the game everything is the default still. When loading the game I see it taking a while to load all the new textures. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 20, 2014 Share Posted July 20, 2014 Nothing. I'm obviously doing something wrong.I have all the textures I want for planets/moons in the Default folder, and have them named properly in the config file, even the skybox. But once I load the game everything is the default still. When loading the game I see it taking a while to load all the new textures.Is the plugin in the plugins folder? Link to comment Share on other sites More sharing options...
Dortmunder Posted July 20, 2014 Share Posted July 20, 2014 (edited) Is the plugin in the plugins folder?Yep. I've probably got the config file wrong. I tried it both with and without the file extensions, same thing. You use the @Default file as the config file, correct? I don't have to create a new file or anything.If someone who has planet textures working with this mod could PM me the contents of their config file, I can probably figure out what's wrong. Thanks Edited July 20, 2014 by Dortmunder Link to comment Share on other sites More sharing options...
RyanRising Posted July 20, 2014 Share Posted July 20, 2014 But can I at least have them? Link to comment Share on other sites More sharing options...
Dortmunder Posted July 20, 2014 Share Posted July 20, 2014 Anyone? Please PM me the contents of a config file with working planet textures, I can't get this to work Link to comment Share on other sites More sharing options...
Darkstar616 Posted July 20, 2014 Share Posted July 20, 2014 So are there any new head texture packs? Cus a new version of this seems almost redundant without updates from the latter Link to comment Share on other sites More sharing options...
shaw Posted July 21, 2014 Author Share Posted July 21, 2014 Anyone? Please PM me the contents of a config file with working planet textures, I can't get this to work You don't to change any settings for planet textures. Look at texture packs in OP on how to organise files. Link to comment Share on other sites More sharing options...
Dortmunder Posted July 21, 2014 Share Posted July 21, 2014 You don't to change any settings for planet textures. Look at texture packs in OP on how to organise files.Ah, thanks. I thought I had to have that code from the first post in the config file for planet textures. I downloaded some 8k ones from the Universe Replacer thread and was trying to use them named as they were. Removing the code and renaming the files to the same as one of the texture packs from here worked. Thanks! Link to comment Share on other sites More sharing options...
Kunschner Posted July 21, 2014 Share Posted July 21, 2014 I reuploaded Rareden's Skybox, it's in 8k and I made it drag and drop compatible with texture replacer. I had a hard time finding it which is why I uploaded it.http://goo.gl/41EtjH Link to comment Share on other sites More sharing options...
rynak Posted July 21, 2014 Share Posted July 21, 2014 Got two simple questions:1. Does TextureReplacer replace textures (old ones removed from RAM), or reassign textures (old and new are in RAM, but only new one is used)? And is it the same for those in gamedata as well as ksp_data?2. The docs say only to use square textures. Does it actually mean square only, or does it mean powers of two? Some of the squad textures aren't squares. Link to comment Share on other sites More sharing options...
shaw Posted July 21, 2014 Author Share Posted July 21, 2014 1. Textures from `Default/` are replaced (hopefully unloaded after replacement) while Kerbal textures from `Heads/` and `Suits/` are only reassigned.2. Where does it say that? Only environment maps must be squares. Link to comment Share on other sites More sharing options...
Darkstar616 Posted July 21, 2014 Share Posted July 21, 2014 1. Textures from `Default/` are replaced (hopefully unloaded after replacement) while Kerbal textures from `Heads/` and `Suits/` are only reassigned.2. Where does it say that? Only environment maps must be squares.So when are you gonna make the head textures compatible? Link to comment Share on other sites More sharing options...
rynak Posted July 21, 2014 Share Posted July 21, 2014 Thanks for the quick info shaw About squares.... i checked the readme again - the statement is under the visor section. Sorry, i didn't figure out that it only applies to those. Link to comment Share on other sites More sharing options...
shaw Posted July 21, 2014 Author Share Posted July 21, 2014 So when are you gonna make the head textures compatible?What do you mean by compatible? Which heads pack is not compatible? Pimp My Kerbals is updated inside KSPRC while other packs should work just fine. Link to comment Share on other sites More sharing options...
Darkstar616 Posted July 22, 2014 Share Posted July 22, 2014 What do you mean by compatible? Which heads pack is not compatible? Pimp My Kerbals is updated inside KSPRC while other packs should work just fine.Compatible with Astronomer's Visual Pack :/Guessing never? Link to comment Share on other sites More sharing options...
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