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When is it OK to use Hyperedit?


NASAFanboy

Do you ever use Hyperedit?  

1 member has voted

  1. 1. Do you ever use Hyperedit?

    • Yes, but only for bugs and glitches
    • Hyperedit? Always.
    • I made Duna orbit Kerbin to make space travel easier


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I've only used it in sandbox mode and I occasionally use it for one of these 'typical' scenarios:

- I've launched a couple of identical satellites using a reliable launcher, and wish to launch more. I could spend 20-30 minutes deploying each subsequent satellite into a slightly different inclination but I don't have the time to do it

- I've got kinda 90% of the way to success and discovered a very small but mission breaking flaw in my design or calculations resulting in imminent failure of the mission - I could either start all over (or spend hours devising a rescue mission - yes sometimes I do this!), or refuel and continue, acknowledging my failings but still enjoying some success

- To simulate and test a design in orbit or specific scenario, before embarking upon a long and complex mission (this is the most common use for me)

- Just for fun, to quickly try a new design or mod

I don't use it all that often but I think it's a very useful mod to have at the ready :)

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  • 2 weeks later...

I just can't see how you could call anything "cheating" in a single player sandbox game. The closest you could come is using hyperedit to make it look like you are a better pilot than Scott Manley then bragging to your friends about it, but that would be silly. Everyone know you can't beat The Manley :P

In all seriousness, I love hyperedit because I have a pretty unstable machine, and sometimes things just sorta freak out on me. Once, I had a carrer game going really well, and I woke up the next morning to find not just the save file corrupted, but the entire KSP directory. 10 minutes with hyper edit and I was back in business! Also, like Zatie12 said, if I get super close to a success but come just a little short on fuel or something similar, I am totally content to use hyperedit to get the rest of the way and admit my flaws :P

TlDr: You can do what you want as long as your honest about it. As for me, Data recovery :P

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Like a few people have already stated, I don't really agree when people scoff others for the way they use it, or any other mod for that matter. People should be free to play their game in whichever manner they enjoy most, as long as they don't lie about what they use.

That being said, I mainly use it to test out new mods, or to run tests on complicated/time consuming projects before properly committing to them. Checking for bugs is in no way cheating IMO, and using it to test out designs makes up for the lack of any testing facility. In the real world no one is going to launch anything before running simulations and tests beforehand.

On one occassion, a HUGE Munar colony that I build the "fair and square" way over many many hours inexplicably glitched out upon loading, imploding in a way I never thought possible. I used hyperedit to rebuild it in a fraction of the time it would have taken to re-fly every module in manually from takeoff to landing. I saw no reason to waste a tonne of time on a project I already accomplished and lost for no reason.

I'd like to here what others think about the above case, if only satisfy my curiously :)

Edited by kyle5432
Compulsive reformatting
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I have not used it yet, but I propably would to recover from a game glitch or for testing runs (don't acquire science, don't count towards ribbons, revert afterwards, etc.) once it get's more complicated to get hardware into place than a simple launch to the Mun.

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I've actually gone into the persistence save and changed the orbital parameters of my craft manually. You know 'cause I'm BAUS!

On a serious note, while I don't really use it often, I find it great for testing purposes. In fact, I wish SQUAD would add a hypereditesque functionality to the debug menu because it would make bug testing loads easier.

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Actually the poll seems to be missing a number of options, and really it only has 2 options: I use it rarely and only for glitches, and I use it instead of launching.

How about "no"? How about "For testing purposes only"? How about "I play with it for fun but not in every save"?

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  • 2 weeks later...

I just discovered HyperEdit, and I think it is a great tool. Real space programs don't have one guy running everything, plus the people in the program actually get paid for it. I only get to play every now and then when I have some spare time, so I'd rather do whatever in-game activities are more fun, exciting and challenging. Which does not include repetitive tasks or non-challenging "dumb" activities.

For me, getting a number of satellites into such perfect orbit that they won't drift, and keep checking on and repositioning those satellites - beyond getting them reasonably close to a good orbit - is not fun - it is work which nobody pays me for. So I just learned to use HyperEdit to manipulate orbits so I can tweak things a bit after I feel I did enough work to be challenging yet not boring.

Simulation. Real space programs would simulate their missions before they actually go there. They don't build an untested lander, put it on a rocket, go to Duna, and just see what happens. With HyperEdit you can simulate a landing by magically placing the lander in orbit there, and try it out. Then afterwards, you can go and do the real mission.

I would argue that never using HyperEdit is less realistic than simulating a space program without it. Real space programs are not one man shows. If you want to just magically place a satellite somewhere that you know how it would get delivered there and feel competent you would have been able to do it if you had the time, it just means that "some other guy did it instead". Because you were too busy mining kethane, building a space station, going on a manned mission to Eve, or something else fun.

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#snip#

Simulation. Real space programs would simulate their missions before they actually go there. They don't build an untested lander, put it on a rocket, go to Duna, and just see what happens. With HyperEdit you can simulate a landing by magically placing the lander in orbit there, and try it out. Then afterwards, you can go and do the real mission.

#snip#

This. Just built a new Eve 4 Kerbal lander last night. And while KER gave me my dV, no way was I going to launch multiple missions to Eve to work the kinks out. Fine-tuned my parachutes to get maximum deceleration without excessive descent time, set up my staging sequence and throttle setting to maximize my ascent dV and practiced my flying skills for the real mission. Now I'm ready to put a Kerbal on Eve (again) with high confidence (better than 50-50) the mission will be achieved. Thanks HyperEdit! :cool:

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