Cepheus Posted February 22, 2012 Share Posted February 22, 2012 Thanks, Drak. Let\'s get this thread back on course.Aye. I\'d like to take this time to apologize for my actions, and I shall remove the offending posts.I also suggest that all involved parties remove their posts as well. Link to comment Share on other sites More sharing options...
Leicontis Posted February 22, 2012 Share Posted February 22, 2012 Is that a 1m fairing I see? Want.Once 0.14 and this mod pack are out, Probodyne and I are going to have so much fun it\'ll probably be illegal in some states 8) Link to comment Share on other sites More sharing options...
GoDamitt Posted February 22, 2012 Share Posted February 22, 2012 Wow, didn\'t this off topic get outta control.Edit: I wonder if it\'s possible to fix the seams on the fairings:I have the same problem with the Kerpollo fairings, and I\'ve noticed many other fairing panels have the same problem.In order to get rid of a visible seam across two objects that should fit smoothly, you need the vertex normals to 'think' that the other part is there even when it\'s not. I accomplished this in my Wings3D .msh plugin by allowing the user to designate geometry that wouldn\'t be exported--it would still affect the normals of the geometry that does get exported, but doesn\'t actually show up in the exported model. I have no idea how the KSP model format works, or what program you\'re using for modelling, but the basic idea would be that in your modelling program you model the full thing (not just the half), but then you only export the half without actually cutting the model.You probably only need one extra row of polygons, not the full other half, but it\'s probably easier to just have both halves. I explained the way to do it in Wings3D for my .msh exporter in my video (in the spoiler below--I couldn\'t figure out how to suppress the automatic youtube embedding) --that might help explain it.Does that make sense?Thanks for the input Hielor, and yes it makes sense to me. As soon as I figure out how to manipulate vertex normals I will try this on my fairing panels.i will stop but some people are asses like Cepheus. i try my hardest too fit in. i am not 20 i am 16 years oldNo offence but you\'re acting like a 10 year old. Link to comment Share on other sites More sharing options...
RayneCloud Posted February 22, 2012 Share Posted February 22, 2012 [gmod]As a note I fully support Drak's actions in this thread and have been watching it very closely. I want to take the time out to let Nova know I'm sorry this has happened in his thread, but the Moderation team supports him and is watching for further instigation and issues. I'm happy to see those that have apologized, removed offending posts and that a majority of you have moved forward. So let's all say thanks to nova for his work, which is good stuff by the way Nova, , and move forward having a good discussion and a good time. -DR[/gmod] Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 22, 2012 Author Share Posted February 22, 2012 As a note I fully support Drak\'s actions in this thread and have been watching it very closely. I want to take the time out to let Nova know I\'m sorry this has happened in his thread, but the Moderation team supports him and is watching for further instigation and issues. I\'m happy to see those that have apologized, removed offending posts and that a majority of you have moved forward. So let\'s all say thanks to nova for his work, which is good stuff by the way Nova, , and move forward having a good discussion and a good time. -DRYeah, let\'s let the issue be done.Took a short break after the marathon of work earlier today. Played some skyrim, and made this: Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted February 22, 2012 Share Posted February 22, 2012 So that\'s how the kerbals build their city overground...EDIT: This deserves a separate 'buildings' parts pack Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted February 22, 2012 Share Posted February 22, 2012 So that\'s how the kerbals build their city overground...EDIT: This deserves a separate 'buildings' parts pack Later on perhaps? Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted February 22, 2012 Share Posted February 22, 2012 Later on perhaps?I know, some time soon. Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted February 22, 2012 Share Posted February 22, 2012 I know, some time soon. I hope sometime soon as well. ;D Link to comment Share on other sites More sharing options...
Panichio Posted February 22, 2012 Share Posted February 22, 2012 ME WANT Link to comment Share on other sites More sharing options...
icefire Posted February 22, 2012 Share Posted February 22, 2012 \'we didn\'t like our landscapers, so we moved to an environment that had no landscape.\' Link to comment Share on other sites More sharing options...
Katalliaan Posted February 22, 2012 Share Posted February 22, 2012 Nice building! Looks like it\'d be hard to set down without building the rocket around it, though. Link to comment Share on other sites More sharing options...
MC3craze Posted February 22, 2012 Share Posted February 22, 2012 I think you could launch and land it with that one guy\'s Skybax shuttle thing. Link to comment Share on other sites More sharing options...
Leicontis Posted February 22, 2012 Share Posted February 22, 2012 Am I the only one thinking about a whole bunch of 'building' parts, all carefully dropped onto some flat stretch of ground once 0.14 allows us to build our own little faux towns out of them? Link to comment Share on other sites More sharing options...
MC3craze Posted February 22, 2012 Share Posted February 22, 2012 Am I the only one thinking about a whole bunch of 'building' parts, all carefully dropped onto some flat stretch of ground once 0.14 allows us to build our own little faux towns out of them?Nope, I was going to build a launch complex with a bunch of parts. Link to comment Share on other sites More sharing options...
comradephil Posted February 22, 2012 Share Posted February 22, 2012 So that\'s what Frogstar B fighters look like. Link to comment Share on other sites More sharing options...
Joshua21B Posted February 22, 2012 Share Posted February 22, 2012 And now we will be able build a vacation resort on the moon. Link to comment Share on other sites More sharing options...
Gojira Posted February 22, 2012 Share Posted February 22, 2012 Let\'s see what you can do with this when it comes out! Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 22, 2012 Author Share Posted February 22, 2012 Let\'s see what you can do with this when it comes out!Functional Probodobodyne sensors. Link to comment Share on other sites More sharing options...
Gojira Posted February 22, 2012 Share Posted February 22, 2012 Functional Probodobodyne sensors.Part module: SensorMy god yesgoes under command and controlwaitmaybe even true autopilot for your shuttle Link to comment Share on other sites More sharing options...
foamyesque Posted February 22, 2012 Share Posted February 22, 2012 Nova, I was wondering: What about a decoupler shroud that is actually two decouplers: a ring and a base plate/short ring? That way we could get interstages that eject separately from the stage underneath. Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 22, 2012 Author Share Posted February 22, 2012 Nova, I was wondering: What about a decoupler shroud that is actually two decouplers: a ring and a base plate/short ring? That way we could get interstages that eject separately from the stage underneath.You can\'t have a concave collision mesh, so you couldn\'t decouple it from the top down...I\'ll keep thinking about a way to manage it, though. There must be a way. Link to comment Share on other sites More sharing options...
Cepheus Posted February 22, 2012 Share Posted February 22, 2012 Think of it as a smaller decoupler inside of a larger decoupler. It could even be a barely - visible node. Link to comment Share on other sites More sharing options...
Tiberion Posted February 23, 2012 Share Posted February 23, 2012 You can already simulate it using a normal shroud decoupler and one of the pancake decouplers from SIDR/NP; making it smaller and visually unified shouldn\'t be too hard. Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 23, 2012 Author Share Posted February 23, 2012 I forgot to mention, I got the physicsless (and therefore flight-unaffecting) heat shield to function perfectly. Link to comment Share on other sites More sharing options...
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