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Work-in-Progress [WIP] Design Thread


GusTurbo

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3 hours ago, pTrevTrevs said:

Wait, a dogfight between a Corsair and a Fokker triplane? Where can I see this?

Its your old triplane, not much of a fight though, the fokker should have done a lot better the AI was not working right.

Remmeber to subscribe to my channel!

Edited by selfish_meme
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Just now, selfish_meme said:

 

Remmeber to subscribe to my channel!

Already am! And there is a pic of you! HI!

Just now, Rune said:

Rune. 1.05 is going to end up being the "update all the things" version for me.

What was broken in the BIAB?

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11 minutes ago, Majorjim said:

What was broken in the BIAB?

Nothing at all! But as always, I have found out I can do it better. :)

The new base should come in two C.R.A.D.L.E. packs instead of three, have just as many modules, and be a mere 75 parts once deployed (!), with a new smaller science-less rover (let's face it, to build the thing you needed the science tree maxed out anyway) that brings it to an even 100 parts (!!). It will also have lighter C.R.A.D.L.E.s, and a shrouded option where the whole thing fits in a single launch in a basic configuration (so I can call it Base-In-A-Box, legit), and another slightly different file so you can do expansion launches that will actually work, from the point of view of modules/corridors, without you having to actually think about it or duplicating redundant modules (labs and assembly rovers, basically, you don't need more than one of those per base). All in all, a major revision of all deployment modes and modules, a long time in the making, smoother and easier to use, without loosing any functionality and expanding on the options. Oh, and I'm also whipping up something special for the launcher... Maybe it will be the one that makes you try it out? ;)

 

Rune. Basically, I started working on it when I released the old one. :P

Edited by Rune
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Just now, Rune said:

 Maybe it will be the one that makes you try it? ;)

Yeah I just saw it was some new modules on your main thread. I am, at present not building for infrastructure. I think it will limit my KSP creativity and time. The reason I build one unrelated thing after one unrelated thing is it allows me the most creative freedom.

 I am however thinking about some infrastructure ideas that may or may not see the light of day. I like to try new things and ideas. It stirs the creative juices like nothing else.

 

Just now, Rune said:

Rune. Basically, I started working on it when I released the old one. :P

You work slowly man! Is that due to the career thing?

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47 minutes ago, Majorjim said:

You work slowly man! Is that due to the career thing?

Well, that, and I work on everything at once. I test, let the thing sit for a while, come up with new ideas, get thrown on a tangent with another completely different build... only when a design is pretty much frozen and has actually launched a few times without changes do I release it. And the BIAB is, by far, the most complicated build I have done, the first version of it having been built in pre-porkjet days (I don't even remember which version). In a way, the Orca itself is part of the upgrade, since I have to test everything to go with it, for example. Remember the old Eagle? And yeah, then there is the career thing, which basically means I will only test it in Kerbin, Mun, and Minmus, and that will have to serve for analogues to everywhere else*.

*Everywhere else but Tylo, the Sun and Jool, of course, and with the usual transport fees applicable. xD

 

Rune. This is my magnum opus, and as such it'll never be really, really done.

Edited by Rune
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Well crap. I swear to Kod I only hit send once, then reread and started editing. The forum software promptly proceeded to double post for me, and double post on the double post, even.

 

Rune. The new forum software hates crappy connections.

Edited by Rune
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2 hours ago, selfish_meme said:

 

Remmeber to subscribe to my channel!

Yeah, I'll make sure to do that, first I think I may want to make another YouTube channel for use with this forum account, I mighy as well since I may be making my own videos sometime in the future and I would rather not distribute my personal email address to people I've never met in person.

Edited by pTrevTrevs
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qDHKLe8.jpg

Sea trials of USS Gato. It looks like it sits about right in the water, and makes 15 m/s (maybe more) at full speed, but right now I think all those wings are making its buoyancy too high to allow diving. The periscopes retract and there are seats for three lookouts in the conning tower, as well as two more seats on the deck gun. 

I know of a trick to make ballast tanks where you put an ore tank in a cargo bay and open and close the bay in the water to change buoyancy, does anyone know if this works with service bays as well? Mk 2 cargo bays are a little too big to fit on the sub, and Mk 3 cargo bays are... well, also too big...

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3 minutes ago, selfish_meme said:

I wonder if this will cause anyone to scratch their heads, it's stock besides paint and decals and textures

Lxkveuo.png

Hmm.. I know that the cockpit is a MK1 with a tail connector on the back, offset and rotated, but I can't figure out how you got that weird nosecone!

EDIT: Fairings are always the answer

Edited by Heckspress
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Just now, Heckspress said:

Hmm.. I know that the cockpit is a MK1 with a tail connector on the back, offset and rotated, but I can't figure out how you got that weird nosecone!

EDIT: Fairings are always the answer

Yeah the nose cone looks like two fairings, one painted?

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1 hour ago, Majorjim said:

Yeah the nose cone looks like two fairings, one painted?

both textured with different colors, mainly used them to get the different cone shapes of the cockpit to merge together, it actually looks better without color this time.

Edited by selfish_meme
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The deck and first floor of my Prinz Eugen Heavy Cruiser replica are finished! My next job is to build the next few floors. The ship is now at 492 parts, which makes my question if even KSP 1.1 will be able to handle Bismarck and Prinz Eugen, since I only expect the part count to increase massively from now on too!

Edited by SaturnianBlue
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Hum. Who knew that the easiest way of making a SSTO recoverable was just bolting some wings to it? Anyhow, once I saw that was totally a thing, I went about making the rocket, you know, cool-looking:

92APziv.png

5sv9a1H.png

40mT to orbit, >50 if you slap some kickbacks to it for the full 1.5 staging experience. Which ends up being about 525√/kg, 740√/kg with the kickbacks, if you nail the runway recovery and I did my math right. It's not what the Claymore does (187.5√/kg, I checked for reference), but hey, it's nothing to be sneered at, and it's a fast ride to orbit. Landing it, though, takes skill. Wing loading is ridiculous!

 

Rune. Coming soon™, as part of other things, 'cause it's my new standard launcher.

Edited by Rune
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10 hours ago, SaturnianBlue said:

The deck and first floor of my Prinz Eugen Heavy Cruiser replica are finished! My next job is to build the next few floors. The ship is now at 492 parts, which makes my question if even KSP 1.1 will be able to handle Bismarck and Prinz Eugen, since I only expect the part count to increase massively from now on too!

I'm guessing it's hard to line the plates up to be seamless?

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Just now, selfish_meme said:

I'm guessing it's hard to line the plates up to be seamless?

Yeah, while fixing the deck can't be too hard, the hull is really complex, especially on these big ships. I'll probably try and clean the seams a bit, but I doubt they can be totally cleaned up.

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