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Mods and memory.


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OK, I've installed a few more mods than I have been using for a while. I think it's a pretty basic set, I see that many other mods require allot of the ones I've installed and sometimes more, so it shouldn't be more than KSP can handle. My game keeps crashing. I can't run the game for more than 5 min. I have allot more memory than KSP can use (16 Gb) as it's only running in 32 bit mode it can only access 2Gb. If I have problems than theoretically anyone who runs this many mods would not be able to play. Considering there are other mods that require this many or more, it leads me to believe that people can run this many without major problems. Crashing every time within 5 min, would not give anyone a chance to test their own mod.

Here are the mods I've installed:

MechJeb 2.1.1.01

ISA Mapsat 4r2

B9 R4-0

NovaPunch 2.03a

KAS 0.4.5

BioMass

ThrottleControlledAvionics

I had MechJeb and BioMass running fine. Is there something I'm missing? Are others running a similar amount of mods without crashing? Do I have incompatible mods in my list? Any help would be appreciated.

Thank you in advance (I am always amazed at how quickly people respond on these forums)

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Start with what you know is stable and add mods one at a time. Check how much memory KSP is using as well, it will crash if you exceed roughly 3.5 gigabytes (you'll suffer some drastic performance decreases as you approach that cap too).

If memory usage is the problem, try using this texture compressor. You trade a little bit of graphical quality for vastly more efficient memory usage. I'm able to run B9, Lack Luster Labs, KSP Interstellar, KW Rocketry, KAS, and Kethane all at once.

You could also just set your textures to half resolution in your options menu, you get a similar effect but with less gains.

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