liquidhype Posted December 26, 2014 Share Posted December 26, 2014 Thank you Kartoffelkuchen! But you´re right, it doesn´t work completly accurate with the 0.90 So you can´t open the door of the payload bay and the landing gear isn´t working as wellI hope somebody can fix that.Download the updated firespitter.dll and try again Link to comment Share on other sites More sharing options...
KartoffelKopf Posted December 26, 2014 Share Posted December 26, 2014 (edited) OK Thx liquidhype Edited December 26, 2014 by KartoffelKopf Link to comment Share on other sites More sharing options...
KartoffelKopf Posted December 26, 2014 Share Posted December 26, 2014 Download the updated firespitter.dll and try againDoesn´t work neither. Just like the parts from Firespitter Link to comment Share on other sites More sharing options...
KartoffelKopf Posted December 26, 2014 Share Posted December 26, 2014 Download the updated firespitter.dll and try againIs there a version of firespitter.dll for 0.90 already? I´ve only found downloads for a version for ksp 0.25can you give me a link? Link to comment Share on other sites More sharing options...
Mecripp Posted December 26, 2014 Share Posted December 26, 2014 (edited) Is there a version of firespitter.dll for 0.90 already? I´ve only found downloads for a version for ksp 0.25can you give me a link?Did you get this one it's the one Snjo posted in his forums https://github.com/snjo/Firespitter/blob/master/For%20release/Firespitter/Plugins/Firespitter.dll?raw=true Edited December 26, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
liquidhype Posted December 26, 2014 Share Posted December 26, 2014 Did you get this one https://github.com/snjo/Firespitter/blob/master/For%20release/Firespitter/Plugins/Firespitter.dll?raw=trueI am not entirely sure where I found the updated firespitter.dll, can't remember really. I'm guessing it was eithere here, the B9 page or on the firespitter page. Took me a while to find it. As for the .dll itself and the CSS mod, it works perfectly fine. The landing gear opens and closes, the cargobay opens and closes. I have no problems running CSS in .90 Link to comment Share on other sites More sharing options...
cashaber Posted December 26, 2014 Share Posted December 26, 2014 does this or is it planned to work with KSP .9 or better? Link to comment Share on other sites More sharing options...
liquidhype Posted December 26, 2014 Share Posted December 26, 2014 (edited) does this or is it planned to work with KSP .9 or better?If you have the updated firespitter.dll it works with 0.90. You'll need a fix for the CSS if you wish to use it with FAR. As for the new version of the shuttle, there has not been very much news as of late. Dragon01 should be working on the new one, and we will know more soon enough. Edited December 28, 2014 by liquidhype Link to comment Share on other sites More sharing options...
jerem6029 Posted December 28, 2014 Share Posted December 28, 2014 Great mod! Thanks ^^I'm french so sorry for my english... Just a problem with the mod... The CSS parts are only in the sandbox, not in the career. That's normal? Thank you for your answer Link to comment Share on other sites More sharing options...
kaue4arp10 Posted December 28, 2014 Share Posted December 28, 2014 Hello, is there an deadly reentry config for this? Link to comment Share on other sites More sharing options...
liquidhype Posted December 28, 2014 Share Posted December 28, 2014 The CSS parts are only in the sandbox, not in the career. That's normal? It depends, have you unlocked everything in career mode? By that I mean have you unlocked every tech node in the R&D center? If you install a parts mod after unlocking tech nodes, you'll have to go back in to R&D and manually unlock the new parts in the tech tree. Link to comment Share on other sites More sharing options...
jerem6029 Posted December 28, 2014 Share Posted December 28, 2014 Yes I do. And there is only the main angine wich is unlock when the entire tech tree is unlock... :/ Link to comment Share on other sites More sharing options...
liquidhype Posted December 28, 2014 Share Posted December 28, 2014 Yes I do. And there is only the main angine wich is unlock when the entire tech tree is unlock... :/If you are using the mod in .90 I would guess that it is not properly integrated with this version of the game. CSS v.6.0.3 is getting a bit out of date now, so if you wish to use this mod with .90 I would suggest you play in sandbox. However, there are ways to configure the mod to be properly unlockable in career mode. That being said, it does require some knowledge in how to edit config files. Link to comment Share on other sites More sharing options...
jerem6029 Posted December 28, 2014 Share Posted December 28, 2014 Hum ok... Thanks for your answer! I will play in sand box so. And I'll be waiting for a new update of CSS. Maybe ^^Thanks! Link to comment Share on other sites More sharing options...
jeppeth Posted December 30, 2014 Share Posted December 30, 2014 When flying in the atmosphere it will flip around and point retrograde and if i try to flip it back again it will just begin to spin out of control. Link to comment Share on other sites More sharing options...
liquidhype Posted December 30, 2014 Share Posted December 30, 2014 When flying in the atmosphere it will flip around and point retrograde and if i try to flip it back again it will just begin to spin out of control.That is because the CSS is not compatible with FAR or NEAR yet. I have not tested the shuttle in stock atmosphere (I can't stand stock atmo). I did make a fix for myself which makes the shuttle fly perfectly fine in both FAR and NEAR in stock size, 6.4x RSS and regular RSS. Link to comment Share on other sites More sharing options...
Ford6 Posted December 31, 2014 Share Posted December 31, 2014 That is because the CSS is not compatible with FAR or NEAR yet. I have not tested the shuttle in stock atmosphere (I can't stand stock atmo). I did make a fix for myself which makes the shuttle fly perfectly fine in both FAR and NEAR in stock size, 6.4x RSS and regular RSS.Would you mind sharing? I've been tweaking files for a month now with no luck. . . other then keeping the stuff in the cargo bay from burning. Link to comment Share on other sites More sharing options...
montyben101 Posted January 1, 2015 Share Posted January 1, 2015 Any news on dragons new website? Link to comment Share on other sites More sharing options...
BobCat Posted January 1, 2015 Share Posted January 1, 2015 Dragon news "Sorry for the delay, but I came down with a fever, so the whole deal with the website is delayed (just about a week, I hope). I still need to test the mods to be released on 0.90, and for that, I need to feel better. That said, once that happens, the 0.90 releases hopefully won't be far behind." Link to comment Share on other sites More sharing options...
liquidhype Posted January 2, 2015 Share Posted January 2, 2015 Dragon news "Sorry for the delay, but I came down with a fever, so the whole deal with the website is delayed (just about a week, I hope). I still need to test the mods to be released on 0.90, and for that, I need to feel better. That said, once that happens, the 0.90 releases hopefully won't be far behind."That is fantastic news! Thanks for keeping us updated BobCat! Link to comment Share on other sites More sharing options...
Deltac Posted January 2, 2015 Share Posted January 2, 2015 That is fantastic news!He got sick and has to delay everything, and that's fantastic news? O_o Link to comment Share on other sites More sharing options...
Miguel_overlord Posted January 2, 2015 Share Posted January 2, 2015 Um, guys did anyone notice that dragon has exactly 3,"666" posts? Link to comment Share on other sites More sharing options...
liquidhype Posted January 2, 2015 Share Posted January 2, 2015 He got sick and has to delay everything, and that's fantastic news? O_oOf course not!It is fantastic news that Dragon01 is still doing his thing with the mod, alot of people have been worried due to the fact that we haven't been updated much recently. So it is nice to hear that things are still in progress. Link to comment Share on other sites More sharing options...
Sampa Posted January 6, 2015 Share Posted January 6, 2015 I agree with liquidhype. Please allow us to have updates on the progress as soon as capable! We all eagerly await the future. On a side note, I sent raidernick a pm requesting that he at least consider working on some shuttle payloads so that Dragon01 can focus on the issues with the Orbiter itself. I will post the answer as soon as I get it. Link to comment Share on other sites More sharing options...
j-tk Posted January 6, 2015 Share Posted January 6, 2015 Meh, so he's the antichrist, as long as the mod's keep coming as the world ends, ain't got no problem here Um, guys did anyone notice that dragon has exactly 3,"666" posts? Link to comment Share on other sites More sharing options...
Recommended Posts