Lego8_bit Posted March 4, 2014 Share Posted March 4, 2014 (edited) hello people my name is Lego8_bit and I challenge you to go to the north pole by car or boat now here are some rules to go by:NEW RULE** You must build One Car and ONE boat.Car rules.1. must have wheels (obviously)2a. UPDATE* You are permitted to use a jet engine EXEPT it must be Vertical as a smoke stack and you can use, or you can use the jet engine or thrusters but they must be up to 30 thrust.2b. UPDATE* Cars or boats cannot fly However if a car crashes you may use a ejectable jet glider to goto where you crashed. and ill allow one Change to your veicile like with power regen or storage etc.... also if you use an ejecable glider you must use low alt jets and intakes and you must use parachutes for your veicle to land. (the eject-able glider can bypass RULE: 2a Thrust only) 3. must drive though day or night 4. Must post what your vehicle is what its stats are and then post a picture of it on where it is located on the planet.5. Must leave the runway backwards 6. Stock parts only.7. Post how long it took and how many attempts were made.8. Cars CANNOT go into or though bodies of water on land.9a. cars are allowed to jump but If I see people or even hear people abuse this I will forbid jumping.9b. Cars must post if they do jump off there altitude from the point from where they jumped to where they landed I will allow up to 25 feet Max for a jump.10. CANNOT USE ctrl alt f12 or aka CHEATS FOR INFINITE FUEL AND INFINITE RCS as I saw in a video and in the comments thanks for pointing that out. BOAT RULES:(BOATS can bypass rule 5 and 2a but they must stay in the water AT ALL TIMES!) Until you reach the pole. then and only then the boat can come out of the water but otherwise NO EXCEPTIONS.1a. Must use the Grey air intake for your boat to float or the small metal plates1b. You must use The new MK2 parts for Fuel (the mk1 fuel tank Must be for supplementing the main tank and Has to be ditched off the main boat once it runs out)(LIMIT UP TO 2 MK1 Fuel Tanks!!)2. On building a Boat you MUST Remove the oxidizer form the LFO mk2 parts if using it3. If you wish to use other cockpits than the Mk2 you may as long as its the old (Stock) Plane cockpits only.4. Post the name of your boat What Route you took and how long it took. :cool:5. Also If a Boat falls apart or blows up and falls apart they are able to use a Ditch-able glider watch the vid below for an example to where they crashed and HAS TO EJECT once it reaches its last Crash point.6. Boats cannot use infinite fuel of anykind Oh and here is an example of what an eject-able glider should eject properly (results may very with your craft) I hope this update helps ya I want to see some crazy boats and moar cars and lots of pics and (videos if possible)Have funLego8_bit/Legofreak88884444Also checkout my Fast jet challenge :http://forum.kerbalspaceprogram.com/threads/95562-fastest-jet-in-ksp-%2AUPDATED%2A-10-23-2014 Edited November 27, 2015 by Lego8_bit Link to comment Share on other sites More sharing options...
Pds314 Posted March 4, 2014 Share Posted March 4, 2014 Hmm... May I point out that, currently, cars are completely allowed to go through water.Also, can a car leave the ground in a jump and can it glide (but not actually fly).Hmm.. I'm also liking this 30 thrust thing. I don't think you quite realize what kind of insane things that does to a 3-tonne car. That is fully 1 G of acceleration. Your top speed could get pretty high if you managed to avoid damaging the wheels.Oh. Are mods allowed? If so, then which ones?And finally, under ideal circumstances, I would just like to point out something about this challenge: By car, it takes a long time.The pole is roughly 1000 km away from KSC. If you could maintain 25 m/s on average and go perfectly straight north the entire time (both impossible) a car would take 40 seconds per kilometer, which means 40,000 seconds to get to the pole. The best time a car could get is something about 11 hours, 6 minutes and 40 seconds. Realistically, you'd be lucky to average 20 m/s and the distance to the pole in the route one has to take is more like 1100 km. This means it would realistically take more like 55,000 seconds, or 15 hours, 16 minutes and 40 seconds.This isn't a hard challenge, but even on timewarp, it would be very time-consuming, I give a minimum of 3 hours on timewarp, 12 hours without if people don't use any rocket thrust. Link to comment Share on other sites More sharing options...
OTehNoes Posted March 4, 2014 Share Posted March 4, 2014 I have made a start at this in my own time, and the car I used would be eligible, but this glitch will be a considerable issue for anybody trying: Link to comment Share on other sites More sharing options...
JtPB Posted March 4, 2014 Share Posted March 4, 2014 may thrusters with alternator be in the vehicle just for power generating function? when you driving at night & you dont have solar resource.. well ok theres the radioisotope generator but nevertheless... Link to comment Share on other sites More sharing options...
Lego8_bit Posted March 4, 2014 Author Share Posted March 4, 2014 I will update the rules a bit but I will allow a car to jump but if I see people abusing it I will put a rule against it. Link to comment Share on other sites More sharing options...
Lego8_bit Posted March 4, 2014 Author Share Posted March 4, 2014 ok I have seen some small parts with an alternator you those but do not use jet engines Link to comment Share on other sites More sharing options...
Lego8_bit Posted March 4, 2014 Author Share Posted March 4, 2014 oh wow that glitch I've seen that happen to my vehicles so guys if your doing the car leg of the polar challenge DO NOT climb up steep grades of hills wicth will mess you up Link to comment Share on other sites More sharing options...
OTehNoes Posted March 4, 2014 Share Posted March 4, 2014 It doesn't even have to be on particularly steep hills, it can happen anywhere, the terrain is really buggy with wheels... Link to comment Share on other sites More sharing options...
Lego8_bit Posted March 4, 2014 Author Share Posted March 4, 2014 good to know be carful Link to comment Share on other sites More sharing options...
Mareczex333 Posted March 8, 2014 Share Posted March 8, 2014 I'll try to get to north pole I designed special car for it:Javascript is disabled. View full albumI saw OTehNoes's problem. My wheels bugs too (visual) but it don't slow car Link to comment Share on other sites More sharing options...
OTehNoes Posted March 8, 2014 Share Posted March 8, 2014 The bug is more noticeable when going up hills, as it cuts your traction entirely, and slows you down. It can also be dangerous if it comes on whilst you're going at speed as it can cause a sudden flip. Link to comment Share on other sites More sharing options...
Heagar Posted March 11, 2014 Share Posted March 11, 2014 I have made a start at this in my own time, and the car I used would be eligible, but this glitch will be a considerable issue for anybody trying:There are a few simple reasons for that behavior:1. The suspension modeled in KSP is a bit weard. Every time you drive on an new polygon (or triangle) in the landscape it alters its state (obvisioly ther are only two) from low to high or reverse. At the high state the traction is nearly gone and steering a hard task.2. These weels are intended for heavy loads (i build a tanker to refuel my spaceplanes). A light car as my buggy have the described problems. You can change it by adding weight to it. After several iterations this car works finally.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
OTehNoes Posted March 11, 2014 Share Posted March 11, 2014 There are a few simple reasons for that behavior:1. The suspension modeled in KSP is a bit weard. Every time you drive on an new polygon (or triangle) in the landscape it alters its state (obvisioly ther are only two) from low to high or reverse. At the high state the traction is nearly gone and steering a hard task.2. These weels are intended for heavy loads (i build a tanker to refuel my spaceplanes). A light car as my buggy have the described problems. You can change it by adding weight to it. After several iterations this car works finally.http://imgur.com/a/Sy25cActually its a terrain based bug that has been around for a while, nothing to do with the vehicle. Link to comment Share on other sites More sharing options...
Heagar Posted March 11, 2014 Share Posted March 11, 2014 (edited) Actually its a terrain based bug that has been around for a while, nothing to do with the vehicle.That this is a matter for all in the time beeing is correct. But that adding weight dosen't change anything, is wrong.If you like, download following crafts:http://www.filedropper.com/roverfuniiia1d1http://www.filedropper.com/mb-tankerWith the buggy, even with Kerbals on board (the seat is a pod, but the Kerbals are in the EVA-state and therefore have weight) you have to avoid velocitys over 30 m/s downhill, because it becomes uncontrolable then. In the flat the topspeed is 22 m/s when the suspension is in the low state, down to 17 m/s in the high state.Annotation: This buggy was build when HOC-gaming made his charity-run for the north pole and i tried to be there before he arrives. But the original buggy had it difficultys in the steering even in the flat when exceeding 20 m/s. It didn't worked out.The refueler on the other hand has an top speed of over 23 /ms in the low state and mostly 22 m/s in the high state. And he is controllable up to 50 m/s downhill. You only have to avoid jumps, because the tires will give up because of the weight of the craft --> and then you have a crash. BTW: The refueler was an study only when these weels where released.Let's say we both take part in this challenge with our cars and see, who is the first (MET-time ) at the north pole?I will use the mod "persistent trails" to mark my route. Edited March 11, 2014 by Heagar Link to comment Share on other sites More sharing options...
Spartwo Posted March 12, 2014 Share Posted March 12, 2014 (edited) I have made a start at this in my own time, and the car I used would be eligible, but this glitch will be a considerable issue for anybody trying: Ol' wobbly wheels.I'll advise anyone else who is doing this challenge to keep your wheelbase wide or have some torque on board as at high speeds the effects become amplified to the point of tipping over due to bouncing from side to side. It's always been around though.I'm only 113km out so I might start again with the requirements. Edited March 12, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Hodo Posted March 12, 2014 Share Posted March 12, 2014 If I weren't running the Earth sized Kerbin RSS mod, I would so do this.. but it takes an hour at mach 6 to get there, I can't imagine how long it will take by car. Link to comment Share on other sites More sharing options...
Spartwo Posted March 12, 2014 Share Posted March 12, 2014 (edited) Good thing I decided to start again.EDIT:And the final version is off.The trailer/rover sits at 48/69 parts and a mass of 6.2/4.6.It has a top speed of 19/23m/s and can hold 6/1 crew member. Edited March 13, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Comwarrior Posted March 13, 2014 Share Posted March 13, 2014 This is how you resolve the traction problem... Link to comment Share on other sites More sharing options...
Spartwo Posted March 13, 2014 Share Posted March 13, 2014 This is how you resolve the traction problem...How do you plan to reach the pole on so little fuel? Link to comment Share on other sites More sharing options...
Koolkei Posted March 14, 2014 Share Posted March 14, 2014 Hmm... May I point out that, currently, cars are completely allowed to go through water.Also, can a car leave the ground in a jump and can it glide (but not actually fly).Hmm.. I'm also liking this 30 thrust thing. I don't think you quite realize what kind of insane things that does to a 3-tonne car. That is fully 1 G of acceleration. Your top speed could get pretty high if you managed to avoid damaging the wheels.Oh. Are mods allowed? If so, then which ones?And finally, under ideal circumstances, I would just like to point out something about this challenge: By car, it takes a long time.The pole is roughly 1000 km away from KSC. If you could maintain 25 m/s on average and go perfectly straight north the entire time (both impossible) a car would take 40 seconds per kilometer, which means 40,000 seconds to get to the pole. The best time a car could get is something about 11 hours, 6 minutes and 40 seconds. Realistically, you'd be lucky to average 20 m/s and the distance to the pole in the route one has to take is more like 1100 km. This means it would realistically take more like 55,000 seconds, or 15 hours, 16 minutes and 40 seconds.This isn't a hard challenge, but even on timewarp, it would be very time-consuming, I give a minimum of 3 hours on timewarp, 12 hours without if people don't use any rocket thrust.umm a guy on this challenge http://forum.kerbalspaceprogram.com/threads/70603-as-far-as-you-can-drive-oxygen-breathing-car*also made by jtPB drove his rover for 18 hours, and got halfway round kerbin.......also i did a craft on that challange and is still available for use right now.... but it is now about 60km off from KSC. below is the post i mademy question is.... would you give it a green light for me to continue, instead of starting over???here's my tryJavascript is disabled. View full albuma bit extra explanation1. there was some weird physics going on when i was going uphill, because the engine is tilted slightly to the back, it pushed my rover FORWARD, instead of creating a Downforce. i tried shutting 3 of 4 engine off but let the last one run on full throttle, i was enough power to push my rover to 15m/s uphill without any power from my rover wheel. I DID NOT DO THIS ON PURPOSE, heck i didnt even knew that was happening when i weirdly enough going 30m/s+ UPHILL2. like i typed up there, some places have uneven surfaces, looks smooth, it doesnt appear much until you pay close attention to the wheel, or go over it when you're on at least 2x warp speed. so when i go over it, i cant do anything because 90% of my movement is out of momentum. the tires barely have any grips, so i doesn't decelerate as fast as usual, but i also can't accelerate, pushing the brakes also barely have any effect. on flat surfaces it's fine, but on the hill down slope that thing is some scary ****.also i was pushing my brakes when i was going downhill when i was going over 'that' terrain, suddenly it ends, i got back to the normal surfaces and my front rover tires suddenly got 100% grip back and whoosh, my rover is 75 degrees to the air( somehow accidentally i made my rover very, VERY stable,and very VERY hard to roll) but somehow survived without a scratch literally, not 1 of my tires is broken3. i set the rover like a real life FR car, the front 3 wheels, i disabled the motor, they just function as steering because front and back steering is unstable at higher speed.and the 3 back wheel i locked the steering. just these 2 small stuff really increased my rover's stability by a sky. of course i bind 2 action group button to toggle them in case i need it. but so far i haven't need used it. what happened on note no. 1, i tried to power it purely by wheels, only the 3 back wheels, and it still goes upto 20m/s on a 30 degrees uphill slope, thats like only 70% of the power available to be used. i got the feeling even a 45 degrees uphill slope wouldn't be a problem 4. for everyone else trying this after me, putting the wheels support beam/cube on an angle like i did, it cushions some uneven ground impact to the wheels and your rover structure itself, making it more stable, AND gives you higher ground clearance for tackling difficult surfaces*how do i properly add spoiler again?? Link to comment Share on other sites More sharing options...
Comwarrior Posted March 14, 2014 Share Posted March 14, 2014 How do you plan to reach the pole on so little fuel?You skipped through my video didn't you... and you didn't pay attention to the bits you actually watched... Your quick to ridicule and in doing so you've asked a very stupid question.If you wish to know how stupid... watch my video again from start to finish paying full attention.[Note to mod: sorry but I'm being as polite as i can here] Link to comment Share on other sites More sharing options...
Spartwo Posted March 14, 2014 Share Posted March 14, 2014 (edited) Sorry for not watching an hour long video(In which the only useful part is the last few minutes an the parts where you exploit loopholes) throughout:/you could have replied with 'I plan to abuse every loophole and grammar mistake to my advantage,such as the lack of a rule disallowing infinite resources' Instead of being a **** about it.Anyway it doesn't even solve the traction problem,run into a rough patch and you'll be hopping from wheel to wheel.Anyhoo.I'm cruising along at a comfortable 23m/s average,currently 60km out after 45 minutes of driving(take away ~10 for starting ceramony)EDIT:A total of 105km out so far.Pics from the second leg. Edited March 15, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Claw Posted March 14, 2014 Share Posted March 14, 2014 You skipped through my video didn't you... and you didn't pay attention to the bits you actually watched... Your quick to ridicule and in doing so you've asked a very stupid question.If you wish to know how stupid... watch my video again from start to finish paying full attention.[Note to mod: sorry but I'm being as polite as i can here]That's pretty harsh. If you feel the need to pre-apologize to a mod, then perhaps you shouldn't post that. Link to comment Share on other sites More sharing options...
Spartwo Posted March 15, 2014 Share Posted March 15, 2014 ONWARDS...after I send a waypoint VTOL. Link to comment Share on other sites More sharing options...
Claw Posted March 15, 2014 Share Posted March 15, 2014 Ack. I want to do this challenge but I'm not creative enough to make a rover that's nice looking AND rugged enough to not explode (especially under warp). I love Mareczex333's design.Spartwo, are you physics warping while you drive? Link to comment Share on other sites More sharing options...
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