astroadrian99 Posted April 2, 2014 Share Posted April 2, 2014 does the Kerbcam work? Link to comment Share on other sites More sharing options...
Taki117 Posted April 2, 2014 Share Posted April 2, 2014 B9 seems to work, make sure you update Firespitter. Link to comment Share on other sites More sharing options...
universe1 Posted April 3, 2014 Share Posted April 3, 2014 hyperedit does not work and currently have the latest version Link to comment Share on other sites More sharing options...
Mach_XXII Posted April 3, 2014 Share Posted April 3, 2014 hyperedit does not work and currently have the latest versionI use hyperedit it works fine Link to comment Share on other sites More sharing options...
Taki117 Posted April 3, 2014 Share Posted April 3, 2014 Tweakable everything and tweakable wheels both work nicely. Link to comment Share on other sites More sharing options...
Cakeofruit Posted April 3, 2014 Share Posted April 3, 2014 goodspeed pump has been update editor extention too Link to comment Share on other sites More sharing options...
Guest Posted April 3, 2014 Share Posted April 3, 2014 after ARM update, i'm having EVA'ing on runway/launch pad (or anywhere else) causes instant "bail out" death. I have switched to TAC until update schedule for ECLSS is back on track. I will write a TAC based set of cfg/s to get stff like FASA and Soviet pack converted to TAC for anyone interested. Seeing that TAC now tracks resources of all craft and is more often updated i suggest we all switch over to in untill we can welcome ASMI back to the community after his personal/family issues are happily sorted out. Best of lucjk ASMI i hope that everything works out for the best and wish you the best of luck. (personally i love ECLSS more than TAC, so dont think this is ECLSS hating)Edit: I can confirm that my KSP email list friends all have ECLSS related errors, its 100% not ARM friendly Link to comment Share on other sites More sharing options...
erkha343 Posted April 3, 2014 Share Posted April 3, 2014 I've reinstalled all my mods and everything works as it should. But my parts are really wobbly. I don't know if it's because of the new update or if it's a bug.My large KW rockets wobble like wet noodles during launch when they where rock solid before. I think it's because of the things Kerbal Joint Reinforcement changed.I'm going to try and tweak some thing and see if they become sturdier. I'll report back with results. Link to comment Share on other sites More sharing options...
Taki117 Posted April 3, 2014 Share Posted April 3, 2014 I've reinstalled all my mods and everything works as it should. But my parts are really wobbly. I don't know if it's because of the new update or if it's a bug.My large KW rockets wobble like wet noodles during launch when they where rock solid before. I think it's because of the things Kerbal Joint Reinforcement changed.I'm going to try and tweak some thing and see if they become sturdier. I'll report back with results.This is due to the node size change that squad implemented, check the first post for a link to ferram's post explaining it. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 3, 2014 Share Posted April 3, 2014 Vanguard Technologies EVA Parachutes is working fine for me (latest release version).If you experience problems with parachutes not showing up, make sure you installed the latest version of the plugin and the parachute mod and that you did so correctly (make sure GameData\VNG\parachute\model.mu exists!). Link to comment Share on other sites More sharing options...
Taki117 Posted April 3, 2014 Share Posted April 3, 2014 Has it been updated recently? (I probably missed an update if it has) Link to comment Share on other sites More sharing options...
Mitchz95 Posted April 3, 2014 Share Posted April 3, 2014 Universe Replacer seems okay so far. Link to comment Share on other sites More sharing options...
Galileo Kerbonaut Posted April 3, 2014 Share Posted April 3, 2014 Thanks to the OP; this is really useful! Link to comment Share on other sites More sharing options...
zapman987 Posted April 3, 2014 Share Posted April 3, 2014 Following I confirm are working, have not seen any bugs with them (yet)Final FrontierBlizzy ToolbarKerbal Alarm Clock (with and without new release) Link to comment Share on other sites More sharing options...
Athlonic Posted April 3, 2014 Share Posted April 3, 2014 Athlonic Electronics / LCD - Launch CountDown (Audio&Onscreen) v1.7.1 / April 03.2014Is v0.23.5 ready as well.Just so you know ^^ Link to comment Share on other sites More sharing options...
iDan122 Posted April 3, 2014 Share Posted April 3, 2014 Universe replacer works fineNavyfish docking alignment indicator working as usualRomfarer's Lazor docking cam is A'okayRoot part selector works like it's supposed too.Those are all plugins but still... Link to comment Share on other sites More sharing options...
magico13 Posted April 3, 2014 Share Posted April 3, 2014 Kerbal Construction Time has an update specifically for 0.23.5. The first version of the update had a bug that I fixed, the latest version should be working just fine now (well, as good as it was working with 0.23 at least).Link in my sig, or here: http://forum.kerbalspaceprogram.com/threads/69310-WIP-0-23-5-Kerbal-Construction-Time-PreRelease-4c-%284-1-14%29 Link to comment Share on other sites More sharing options...
Taki117 Posted April 3, 2014 Share Posted April 3, 2014 Universe replacer works fineNavyfish docking alignment indicator working as usualRomfarer's Lazor docking cam is A'okayRoot part selector works like it's supposed too.Those are all plugins but still...Plugins are the most likely thing to break. (I still have mod parts from .17ish floating around that still work) Link to comment Share on other sites More sharing options...
Green Skull Posted April 3, 2014 Share Posted April 3, 2014 My spacesuits work ok but have a small issue with a flag possibly appearing on EVA if no jetpack is used. TextureReplacer has all ready been updated and I'm half way through a fix but bug is very minor. Link to comment Share on other sites More sharing options...
Taki117 Posted April 3, 2014 Share Posted April 3, 2014 Vanguard EVA chutes work. Link to comment Share on other sites More sharing options...
manatee321 Posted April 4, 2014 Share Posted April 4, 2014 (edited) anyone know if the shuttle engine mod is working fine?edit: i tested it, its alright, but it seems something is messed up a bitedit#2: working with no issues know! Edited April 4, 2014 by manatee321 Link to comment Share on other sites More sharing options...
Taki117 Posted April 4, 2014 Share Posted April 4, 2014 I haven't had any issues with it, you are talking about the one by Dtobi right? Link to comment Share on other sites More sharing options...
K3-Chris Posted April 4, 2014 Share Posted April 4, 2014 A lot of mods doesn't have properly sized nodes yet, causes pretty huge differences in how rigid your rocket is if part of the rocket uses proper nodes and part doesn't. Link to comment Share on other sites More sharing options...
Voculus Posted April 4, 2014 Share Posted April 4, 2014 Without Infernal Robotics, KSP life isn't worth living. Link to comment Share on other sites More sharing options...
BananaDealer Posted April 4, 2014 Share Posted April 4, 2014 Without Infernal Robotics, KSP life isn't worth living. I would tend to agree... I had such plans for my Asteroid Capture missions... Oh well, I guess they'll need to wait until IR gets updated... Link to comment Share on other sites More sharing options...
Recommended Posts