Trailers Posted April 7, 2014 Share Posted April 7, 2014 Scene JumperMechJeb2ExtraPlanetaryLaunchpadsthey all work fine Mechjeb still works with RasterPropMonitor Link to comment Share on other sites More sharing options...
Guest Posted April 7, 2014 Share Posted April 7, 2014 real fuels, deadly reentry, real solar system have been updated Link to comment Share on other sites More sharing options...
Guest Posted April 9, 2014 Share Posted April 9, 2014 realism overhaul v4 has been released Link to comment Share on other sites More sharing options...
DMagic Posted April 9, 2014 Author Share Posted April 9, 2014 I would be updating this but the forum doesn't seem to want to let me. It's probably safe to say that most of the mods listed won't have 0.23.5 specific problems except for those already noted.Parts mod should be OK except for those with incorrect connection node sizes. Link to comment Share on other sites More sharing options...
Mihara Posted April 11, 2014 Share Posted April 11, 2014 For the record: Version 0.15 of RasterPropMonitor is explicitly compiled for 0.23.5 and supports some of the new features (though not all of them just yet). I'm pretty sure nothing is broken, at least. Link to comment Share on other sites More sharing options...
Felbourn Posted April 11, 2014 Share Posted April 11, 2014 The link to Simple Part Organizer is wrong. This is the correct one:http://forum.kerbalspaceprogram.com/threads/62466-0-23-SimplePartOrganizer-v1-0It was recompiled against 0.23.5 and fixed the one reported bug that kept it from interacting properly with someone else's antenna mod. Link to comment Share on other sites More sharing options...
KyleofKerbin Posted April 12, 2014 Share Posted April 12, 2014 (edited) EDIT: BobCat's Soviet Pack does work, unless you dock something with soviet parts. I found that some parts do work with ARM parts, but it's not like I'm using them anyway. I have NovaPunch, KW, BobCat's stuff(well some of it), WorldSpace, Horizon Aeronautics, and FASA! Edited April 13, 2014 by KyleofKerbin Link to comment Share on other sites More sharing options...
Random Tank Posted April 12, 2014 Share Posted April 12, 2014 Boat Parts R4 apparently is buggy in 0.23.5, so it's better to say it doesn't work (though R3 does apparently... Weird)Skillful R1 work with 0.23.5, but will require an update for older users Link to comment Share on other sites More sharing options...
Donziboy2 Posted April 12, 2014 Share Posted April 12, 2014 KSP Interstellar was updated a few days ago, no major bugs have been found so far. Link to comment Share on other sites More sharing options...
KyleofKerbin Posted April 13, 2014 Share Posted April 13, 2014 (edited) WorldSpace functions properly. I haven't had any issue with it yet! EDIT: BobCat American Pack is OK. It is still a bit buggy, but it's alright. Same goes for someone's Japanese parts pack. -Horizon Aeronautics works also. As far as I'm concerned, it is also practically bug-free. Edited April 13, 2014 by KyleofKerbin Link to comment Share on other sites More sharing options...
HoustonDave Posted April 13, 2014 Share Posted April 13, 2014 (edited) EDIT: Ignore. Posted to wrong thread. Edited April 13, 2014 by HoustonDave Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 13, 2014 Share Posted April 13, 2014 Connected Living Space and Soundtrack Editor are running on my 0.23.5 install with no problems. Link to comment Share on other sites More sharing options...
JawaSP Posted April 15, 2014 Share Posted April 15, 2014 There is a bug with the mod! The wheels from the parts pack aren't rolling -.- they are just jumping and getting dragged -.- Link to comment Share on other sites More sharing options...
Magion Posted April 16, 2014 Share Posted April 16, 2014 (edited) My mod - WernherChecker has been updated few days ago, so it should be fully compatibile with .23.5 Edited April 16, 2014 by Magion Link to comment Share on other sites More sharing options...
Gamoday Posted April 21, 2014 Share Posted April 21, 2014 kerbtown, kerbin city, and rasterprop monitor works fine Link to comment Share on other sites More sharing options...
GentlemanJack Posted April 22, 2014 Share Posted April 22, 2014 Infernal Robotics .14 is out and working fine Link to comment Share on other sites More sharing options...
cwynd Posted April 24, 2014 Share Posted April 24, 2014 Infernal Robotics .14 is out and working fineWith the greatest respect there seem to several recent comments and also my own feeble attempts that 0.14 is still broken. Rotatrons not working, open hinges not working... Link to comment Share on other sites More sharing options...
cwynd Posted April 25, 2014 Share Posted April 25, 2014 With the greatest respect there seem to several recent comments and also my own feeble attempts that 0.14 is still broken. Rotatrons not working, open hinges not working...Correction and I am so sorry - entirely my mistake - reinstalling latest fixed it. Ignore my previous comment. Link to comment Share on other sites More sharing options...
fernandodlc Posted May 1, 2014 Share Posted May 1, 2014 Bumping thread because it keeps coming top of my search results KW has some odd issues. It all seems to work but any rocket I build with KW parts seems to take much longer for loading. This problem gets worse as the number of kw parts increases. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 4, 2014 Share Posted May 4, 2014 Hi,Could you add Jebretary to the list? Thanks... Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 12, 2014 Share Posted May 12, 2014 Thanks for adding jebretary. Your thread has simplified tracking new releases of my favorite mods. "Thanks for that"Here is a new link I found if you want to add it to the list.http://forum.kerbalspaceprogram.com/threads/79675-Klockheed-Martian-Asteroid-Cities-V0-1-Initial-release Link to comment Share on other sites More sharing options...
Justin Kerbice Posted May 26, 2014 Share Posted May 26, 2014 (edited) @any moderator who read this: could it be possible to make this thread sticky (at least for some months) as it is very useful and become to be "buried" on the forum. Unless someone won't like the idea.Thanks for making it sticky Edited May 29, 2014 by Justin Kerbice sticky thanks :P Link to comment Share on other sites More sharing options...
Strayed Posted June 1, 2014 Share Posted June 1, 2014 Remote tech has several community hotfixes for the .dll available here You still need the parts though. Link to comment Share on other sites More sharing options...
Streetwind Posted June 4, 2014 Share Posted June 4, 2014 If you're still updating this - Near Future Propulsion (now Near Future Technologies) has had a proper .23.5 update for a while now Link to comment Share on other sites More sharing options...
KrakenSlayer Posted June 28, 2014 Share Posted June 28, 2014 Is there any way to make all the resources from one particular mod work with another, or is that a completely fruitless endeavour? I'm trying to make all of the mods I've installed work in tandem but I want to know if that's even possible before I start possibly wasting my time... Link to comment Share on other sites More sharing options...
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