Boomerang Posted July 20, 2014 Share Posted July 20, 2014 This might have nothing at all to do with your situation, but I noticed I had a similar problem with the loading process upon reaching the stock internals. Turns out I forgot to change the settings in my new .24 save to 'half res', which allows me to run all my mods. At full res, the loading process was getting bogged down and eventually forcing it to quit altogether before I added everything. Link to comment Share on other sites More sharing options...
Alien1099 Posted July 20, 2014 Share Posted July 20, 2014 Something in this mod is causing my game to crash even after updating the Firespitter DLL with the newest one. Removing the three directories the mod comes with fixes the crashing. Link to comment Share on other sites More sharing options...
kiwiak Posted July 20, 2014 Share Posted July 20, 2014 Lab wth cargo bay for science equipment... this idea is indeed genius. Link to comment Share on other sites More sharing options...
chrt Posted July 20, 2014 Share Posted July 20, 2014 Have you considered adding TACLS resources to the capsule? It's annoying having to fill the lab cargo holds with life support just so it can last a month. Link to comment Share on other sites More sharing options...
bsquiklehausen Posted July 20, 2014 Author Share Posted July 20, 2014 Something in this mod is causing my game to crash even after updating the Firespitter DLL with the newest one. Removing the three directories the mod comes with fixes the crashing.Please provide some more details about your game and mod list so we can try to figure out the issue.Have you considered adding TACLS resources to the capsule? It's annoying having to fill the lab cargo holds with life support just so it can last a month.TAC support is a pretty simply .cfg mod, so we may try and include it in the future - at the moment though, we are trying to avoid minor releases to make keeping up to date easier. You can always feel free to change it yourself! Link to comment Share on other sites More sharing options...
TopHatDragon Posted July 20, 2014 Share Posted July 20, 2014 Here's a balanced TACLS cfg for those that want it.@PART[TaurusHCV]:HAS[!MODULE[LifeSupportModule]]{ RESOURCE { name = Food amount = 4.97 maxAmount = 4.97 } RESOURCE { name = Water amount = 9.45 maxAmount = 9.45 } RESOURCE { name = Oxygen amount = 1598 maxAmount = 1598 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1374.38 } RESOURCE { name = Waste amount = 0 maxAmount = 3.57 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10.43 }}@PART[TaurusScienceBay]:HAS[!MODULE[LifeSupportModule]]{ RESOURCE { name = Food amount = 2.13 maxAmount = 2.13 } RESOURCE { name = Water amount = 4.05 maxAmount = 4.05 } RESOURCE { name = Oxygen amount = 684.6 maxAmount = 684.6 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 589.02 } RESOURCE { name = Waste amount = 0 maxAmount = 1.53 } RESOURCE { name = WasteWater amount = 0 maxAmount = 4.47 }} Link to comment Share on other sites More sharing options...
bsquiklehausen Posted July 20, 2014 Author Share Posted July 20, 2014 Here's a balanced TACLS cfg for those that want it. Thank you! I'll try and get that in the main post ASAP! Link to comment Share on other sites More sharing options...
jnrobinson Posted July 22, 2014 Share Posted July 22, 2014 Just pushed update 1.2.1 to Curse, KerbalStuff, and Mega.1.2.1 updates the included Firespitter.dll to the most recent version and also adds R&S Capsuledyne as an ingame agency that will give you contracts. Link to comment Share on other sites More sharing options...
Haze-Zero Posted July 23, 2014 Share Posted July 23, 2014 It seems to me, unless perhaps I am just super fast to update or something, that the zip file offered on Curse is missing the Agencies folder. The zip file on KerbalStuff has it there though. Link to comment Share on other sites More sharing options...
bsquiklehausen Posted July 23, 2014 Author Share Posted July 23, 2014 It seems to me, unless perhaps I am just super fast to update or something, that the zip file offered on Curse is missing the Agencies folder. The zip file on KerbalStuff has it there though.Yep - good catch. We were having trouble with Curseforge not liking the _MACOSX folders in the .zip package. I believe it should be all fixed now. Link to comment Share on other sites More sharing options...
DesTroy Posted July 24, 2014 Share Posted July 24, 2014 Found this when sorting out a bunch of issues with internals and RPM:In your internal_RPM config, you have one MFD still calling the old "RasterPropMonitorExampleMFD"This has been changed in RPM 0.18 (and if people are using a new RPM skin, it wont display) or breaks entirely.Just adjust it to "RasterPropMonitorBasicMFD" like the others. You should fix this ASAP in your download archive Link to comment Share on other sites More sharing options...
Nuke Posted July 24, 2014 Share Posted July 24, 2014 (edited) game is still complaining about firespitter.dllmaybe its a 64 bit thing.or maybe it has something to do with this dll being 2 months according to 'date modified'yep, that was it, pulled the latest version from the firespitter download now its working. Edited July 24, 2014 by Nuke Link to comment Share on other sites More sharing options...
jnrobinson Posted July 24, 2014 Share Posted July 24, 2014 Found this when sorting out a bunch of issues with internals and RPM:In your internal_RPM config, you have one MFD still calling the old "RasterPropMonitorExampleMFD"This has been changed in RPM 0.18 (and if people are using a new RPM skin, it wont display) or breaks entirely.Just adjust it to "RasterPropMonitorBasicMFD" like the others. You should fix this ASAP in your download archiveI checked the internals_RPM file and the only use of the word Example I could find was in the HUD prop, not the MFD prop. Are you noticing problems with a specific MFD?game is still complaining about firespitter.dllmaybe its a 64 bit thing.or maybe it has something to do with this dll being 2 months according to 'date modified'yep, that was it, pulled the latest version from the firespitter download now its working.Totally my fault, I just realized I uploaded the wrong file to Curse. New file is under review right now. Link to comment Share on other sites More sharing options...
DesTroy Posted July 25, 2014 Share Posted July 25, 2014 I'm not quite sure what the problem was because one of the MFD entries was listed as ExampleMFD for me... and I was using the latest version that you put up (1.2.1). The problem monitor was the middle one on the far right. In any case it is fixed now.... Quite strange... but if it's fine in your package, then it should be ok. Though you should change it to the HUD to "RasterPropMonitorBasicHUD" as well (Since that has been changed). The reason that still worked was because of the compatibility MM patch RPM includes. Link to comment Share on other sites More sharing options...
jnrobinson Posted July 25, 2014 Share Posted July 25, 2014 I'm not quite sure what the problem was because one of the MFD entries was listed as ExampleMFD for me... and I was using the latest version that you put up (1.2.1). The problem monitor was the middle one on the far right. In any case it is fixed now.... Quite strange... but if it's fine in your package, then it should be ok. Though you should change it to the HUD to "RasterPropMonitorBasicHUD" as well (Since that has been changed). The reason that still worked was because of the compatibility MM patch RPM includes.I will get that next patch, thanks. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted July 26, 2014 Share Posted July 26, 2014 just saw the science module...*hugs the mod author" you are my pretty and my pretty alone. seriously though that's awesome and great work! Link to comment Share on other sites More sharing options...
okan170 Posted July 26, 2014 Share Posted July 26, 2014 I can't wait to see what the IVA on that science module is going to look like! Link to comment Share on other sites More sharing options...
Temeter Posted July 28, 2014 Share Posted July 28, 2014 The IVA looks insanely good. And it's even practical!I guess my next ships are going to be unnecessarily big.^^ Link to comment Share on other sites More sharing options...
Ruedii Posted July 31, 2014 Share Posted July 31, 2014 Could we get a 3.75m SAS unit to go with this too? Link to comment Share on other sites More sharing options...
Stevie_D Posted July 31, 2014 Share Posted July 31, 2014 The pod and the science module are definitely two of my favourite pieces of kit for end game KSP. They look professional SQUAD stock-like, and fit like a charm with other pieces. Keep up the great work, JN! Link to comment Share on other sites More sharing options...
MikeDavis Posted July 31, 2014 Share Posted July 31, 2014 So I keep getting this error when I load up the capsule.... Anyone know how to fix it?http://i.imgur.com/5k4x1Jy.png Link to comment Share on other sites More sharing options...
bsquiklehausen Posted July 31, 2014 Author Share Posted July 31, 2014 Could we get a 3.75m SAS unit to go with this too?It's definitely part of the plan!So I keep getting this error when I load up the capsule.... Anyone know how to fix it?What are your other mods? That doesn't look like anything we've seen before...http://i.imgur.com/5k4x1Jy.png Link to comment Share on other sites More sharing options...
tygoo7 Posted July 31, 2014 Share Posted July 31, 2014 So I keep getting this error when I load up the capsule.... Anyone know how to fix it?http://i.imgur.com/5k4x1Jy.pngI'm getting this too. Link to comment Share on other sites More sharing options...
MikeDavis Posted July 31, 2014 Share Posted July 31, 2014 Well I had to get the HUD in the middle of the cockpit to show up by altering the configs. Aside from that it seems like something is going on with the newest release of RPM. I've never had this issue till I installed this a few hours ago. My Parts catalog broke with this as well..... I'm still trying to fix that but nothing seems to fix it. Link to comment Share on other sites More sharing options...
Unikraken Posted August 1, 2014 Share Posted August 1, 2014 I'm getting this too.Same here. Link to comment Share on other sites More sharing options...
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