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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]


bsquiklehausen

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This might have nothing at all to do with your situation, but I noticed I had a similar problem with the loading process upon reaching the stock internals. Turns out I forgot to change the settings in my new .24 save to 'half res', which allows me to run all my mods. At full res, the loading process was getting bogged down and eventually forcing it to quit altogether before I added everything.

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Have you considered adding TACLS resources to the capsule? It's annoying having to fill the lab cargo holds with life support just so it can last a month.

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Something in this mod is causing my game to crash even after updating the Firespitter DLL with the newest one. Removing the three directories the mod comes with fixes the crashing.

Please provide some more details about your game and mod list so we can try to figure out the issue.

Have you considered adding TACLS resources to the capsule? It's annoying having to fill the lab cargo holds with life support just so it can last a month.

TAC support is a pretty simply .cfg mod, so we may try and include it in the future - at the moment though, we are trying to avoid minor releases to make keeping up to date easier. You can always feel free to change it yourself!

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Here's a balanced TACLS cfg for those that want it.

@PART[TaurusHCV]:HAS[!MODULE[LifeSupportModule]]
{
RESOURCE
{
name = Food
amount = 4.97
maxAmount = 4.97
}
RESOURCE
{
name = Water
amount = 9.45
maxAmount = 9.45
}
RESOURCE
{
name = Oxygen
amount = 1598
maxAmount = 1598
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 1374.38
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 3.57
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 10.43
}
}
@PART[TaurusScienceBay]:HAS[!MODULE[LifeSupportModule]]
{
RESOURCE
{
name = Food
amount = 2.13
maxAmount = 2.13
}
RESOURCE
{
name = Water
amount = 4.05
maxAmount = 4.05
}
RESOURCE
{
name = Oxygen
amount = 684.6
maxAmount = 684.6
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 589.02
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 1.53
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 4.47
}
}

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Just pushed update 1.2.1 to Curse, KerbalStuff, and Mega.

1.2.1 updates the included Firespitter.dll to the most recent version and also adds R&S Capsuledyne as an ingame agency that will give you contracts.

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It seems to me, unless perhaps I am just super fast to update or something, that the zip file offered on Curse is missing the Agencies folder. The zip file on KerbalStuff has it there though.

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It seems to me, unless perhaps I am just super fast to update or something, that the zip file offered on Curse is missing the Agencies folder. The zip file on KerbalStuff has it there though.

Yep - good catch. We were having trouble with Curseforge not liking the _MACOSX folders in the .zip package. I believe it should be all fixed now.

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Found this when sorting out a bunch of issues with internals and RPM:

In your internal_RPM config, you have one MFD still calling the old "RasterPropMonitorExampleMFD"

This has been changed in RPM 0.18 (and if people are using a new RPM skin, it wont display) or breaks entirely.

Just adjust it to "RasterPropMonitorBasicMFD" like the others. You should fix this ASAP in your download archive

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game is still complaining about firespitter.dll

maybe its a 64 bit thing.

or maybe it has something to do with this dll being 2 months according to 'date modified'

yep, that was it, pulled the latest version from the firespitter download now its working.

Edited by Nuke
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Found this when sorting out a bunch of issues with internals and RPM:

In your internal_RPM config, you have one MFD still calling the old "RasterPropMonitorExampleMFD"

This has been changed in RPM 0.18 (and if people are using a new RPM skin, it wont display) or breaks entirely.

Just adjust it to "RasterPropMonitorBasicMFD" like the others. You should fix this ASAP in your download archive

I checked the internals_RPM file and the only use of the word Example I could find was in the HUD prop, not the MFD prop. Are you noticing problems with a specific MFD?

game is still complaining about firespitter.dll

maybe its a 64 bit thing.

or maybe it has something to do with this dll being 2 months according to 'date modified'

yep, that was it, pulled the latest version from the firespitter download now its working.

Totally my fault, I just realized I uploaded the wrong file to Curse. New file is under review right now.

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I'm not quite sure what the problem was because one of the MFD entries was listed as ExampleMFD for me... and I was using the latest version that you put up (1.2.1). The problem monitor was the middle one on the far right. In any case it is fixed now.... Quite strange... but if it's fine in your package, then it should be ok.

Though you should change it to the HUD to "RasterPropMonitorBasicHUD" as well (Since that has been changed). The reason that still worked was because of the compatibility MM patch RPM includes.

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I'm not quite sure what the problem was because one of the MFD entries was listed as ExampleMFD for me... and I was using the latest version that you put up (1.2.1). The problem monitor was the middle one on the far right. In any case it is fixed now.... Quite strange... but if it's fine in your package, then it should be ok.

Though you should change it to the HUD to "RasterPropMonitorBasicHUD" as well (Since that has been changed). The reason that still worked was because of the compatibility MM patch RPM includes.

I will get that next patch, thanks.

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The pod and the science module are definitely two of my favourite pieces of kit for end game KSP. They look professional SQUAD stock-like, and fit like a charm with other pieces. Keep up the great work, JN!

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Well I had to get the HUD in the middle of the cockpit to show up by altering the configs. Aside from that it seems like something is going on with the newest release of RPM. I've never had this issue till I installed this a few hours ago. My Parts catalog broke with this as well..... I'm still trying to fix that but nothing seems to fix it.

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