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[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]


Proot

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3 hours ago, Son_of_Flynn said:

All work with it!. I merged my fav parts from SVE and KSPRC together so I get the best clouds with the best textures (my opinion).

Would love to try your mix, wanna share ;-)

I just had alook at the seprate in gamedata olders, and TBH don't know where to start....

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On 6/8/2016 at 8:39 AM, Silent1_87 said:

for peoples who asking me how i add SVE Clouds. this is super Easy as nansuchao Explain it for me First u delete Clouds file as i show u here in this screenshot.  its in Ksprc/atmosphers folder in game data.

Atif3aO.png

Then add Only StockVisualEnhancements Folder To ur Game data. u dont need the other two. so Esay

Ybg7NGb.png

Remember This method will replace all Planet Clouds with SVE including Eve jool Duna and lyethe. But Personally i prefer SVE until Proot complete his work.  

@FizzerUK This is the method i used. I like the SVE clouds better.

 

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35 minutes ago, Son_of_Flynn said:

@FizzerUK This is the method i used. I like the SVE clouds better.

How are the SVE Duna clouds? KSPRC Duna clouds/dust storms are epic.

 

Edited by Waz
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57 minutes ago, Son_of_Flynn said:

@FizzerUK This is the method i used. I like the SVE clouds better.

 

Me also, so looked at it all but was unsure which I am replacing, Thanks for the quick howto.

Hope ya don't mind the dissussion @Proot Your mod is still awsome and glad you have updated for 1.1.2.

A cup of coffee on the way :D

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44 minutes ago, Son_of_Flynn said:

Not bad, but im sure there is a way to keep the KSPRC config for Duna.

Yes, there is a way, but you have to look and change some config file. You have to look at the textures used in KSPRC for Duna's clouds, copy them in a new folder in GameData, find the Duna's config in the KSPRC clouds.cfg and replace the config for Duna in the SVE clouds.cfg but changing the place to find the texture. It's tricky, but it can be done.

Edited by Nansuchao
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1 hour ago, Notsure_jr said:

When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems?

How can you have the default Eve clouds if you have not the BoulderCo folder in your GameData?

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1 hour ago, Nansuchao said:

Can you upload some pics? And a copy of your clouds.cfg please.

http://imgur.com/a/Tqrlo

EVE_CLOUDS
{
	OBJECT
	{
		name = Kerbin-Aurora
		body = Kerbin
		altitude = 6700
		speed = 0,500,0
		killBodyRotation = True
		detailSpeed = 50,150,0
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Kerbin-MainClouds
		body = Kerbin
		altitude = 4000
		speed = 0,20,0
		settings
		{
			_DetailScale = 5
			_DetailDist = 2E-07
			_Color = 244,244,244,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffScale = 10
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
	}
	OBJECT
	{
		name = Kerbin-CirrusClouds
		body = Kerbin
		altitude = 6500
		speed = 0,100,0
		detailSpeed = 0,6,0
		settings
		{
			_Color = 222,222,222,225
			_DetailScale = 15
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/low
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			size = 3000,1
			area = 36000,4
			rotationSpeed = 0
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Kerbin-MainCloudsVolume
		body = Kerbin
		altitude = 4000
		speed = 0,20,0
		settings
		{
			_Color = 165,165,165,185
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1
			}
		}
		layerVolume
		{
			size = 4000,2
			rotationSpeed = 0.0002
			area = 26000,4
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Duna-Aurora
		body = Duna
		altitude = 7200
		killBodyRotation = True
		detailSpeed = 50,150,0
		speed = 0,150,0
		settings
		{
			_Color = 255,255,255,325
			_DetailScale = 15
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Duna-MainClouds
		body = Duna
		altitude = 6000
		speed = 0,35,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 20
			_Color = 128,108,108,200
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
	}
	OBJECT
	{
		name = Eve-Aurora
		body = Eve
		altitude = 7000
		detailSpeed = 50,150,0
		speed = 0,750,0
		settings
		{
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Eve-MainClouds
		body = Eve
		altitude = 6500
		speed = 0,45,0
		settings
		{
			_Color = 245,197,250,230
			_DetailScale = 10
			_DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Eve-CloudVolume
		body = Eve
		altitude = 6500
		speed = 0,45,0
		settings
		{
			_Color = 245,197,250,185
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layerVolume
		{
			size = 5000,3
			rotationSpeed = 0.000002
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Eve-CloudTint
		body = Eve
		altitude = 6500
		settings
		{
			_Color = 51,163,36,25
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layerVolume
		{
			size = 5000,2
			rotationSpeed = 0.000002
			area = 18000,4
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Jool-Aurora
		body = Jool
		altitude = 27000
		speed = 0,500,0
		detailSpeed = 50,150,0
		killBodyRotation = True
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-WesterlyZones
		body = Jool
		altitude = 24000
		speed = 0,-1200,0
		settings
		{
			_Color = 11,51,1,255
			_DetailScale = 5
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-EasterlyZones
		body = Jool
		altitude = 19000
		speed = 0,500,0
		settings
		{
			_DetailScale = 5
			_Color = 11,61,1,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-Base
		body = Jool
		altitude = 18500
		speed = 0,500,0
		settings
		{
			_Color = 7,30,1,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Laythe-Aurora
		body = Laythe
		detailSpeed = 50,150,0
		altitude = 4500
		speed = 0,150,0
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Laythe-CloudsHigh
		body = Laythe
		altitude = 4000
		speed = 0,50,0
		settings
		{
			_Color = 255,255,255,125
			_DetailScale = 20
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.60
			}
		}
		layerVolume
		{
			area = 18000,4
			rotationSpeed = 0.00002
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Laythe-CloudsLow
		body = Laythe
		altitude = 3250
		settings
		{
			_DetailScale = 5
			_Color = 255,255,255,210
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			size = 2000,2
			area = 18000,4
			rotationSpeed = 0.00002
			particleMaterial
			{
				_Opacity = 0.85
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Duna-MainCloudsVolume
		body = Duna
		altitude = 6000
		speed = 0,35,0
		settings
		{
			_MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			_Color = 185,146,146,175
		}
		layerVolume
		{
			size = 3750,1
			rotationSpeed = 0.00002
			area = 18000,4
			particleMaterial
			{
				_Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				_Opacity = 0.85
				_MinScatter = 1.00
			}
		}
	}
}

That's the HR cloud.cfg

Edited by Notsure_jr
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36 minutes ago, Notsure_jr said:

http://imgur.com/a/Tqrlo


EVE_CLOUDS
{
	OBJECT
	{
		name = Kerbin-Aurora
		body = Kerbin
		altitude = 6700
		speed = 0,500,0
		killBodyRotation = True
		detailSpeed = 50,150,0
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Kerbin-MainClouds
		body = Kerbin
		altitude = 4000
		speed = 0,20,0
		settings
		{
			_DetailScale = 5
			_DetailDist = 2E-07
			_Color = 244,244,244,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffScale = 10
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
	}
	OBJECT
	{
		name = Kerbin-CirrusClouds
		body = Kerbin
		altitude = 6500
		speed = 0,100,0
		detailSpeed = 0,6,0
		settings
		{
			_Color = 222,222,222,225
			_DetailScale = 15
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/low
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			size = 3000,1
			area = 36000,4
			rotationSpeed = 0
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Kerbin-MainCloudsVolume
		body = Kerbin
		altitude = 4000
		speed = 0,20,0
		settings
		{
			_Color = 165,165,165,185
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1
			}
		}
		layerVolume
		{
			size = 4000,2
			rotationSpeed = 0.0002
			area = 26000,4
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Duna-Aurora
		body = Duna
		altitude = 7200
		killBodyRotation = True
		detailSpeed = 50,150,0
		speed = 0,150,0
		settings
		{
			_Color = 255,255,255,325
			_DetailScale = 15
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Duna-MainClouds
		body = Duna
		altitude = 6000
		speed = 0,35,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 20
			_Color = 128,108,108,200
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
	}
	OBJECT
	{
		name = Eve-Aurora
		body = Eve
		altitude = 7000
		detailSpeed = 50,150,0
		speed = 0,750,0
		settings
		{
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Eve-MainClouds
		body = Eve
		altitude = 6500
		speed = 0,45,0
		settings
		{
			_Color = 245,197,250,230
			_DetailScale = 10
			_DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Eve-CloudVolume
		body = Eve
		altitude = 6500
		speed = 0,45,0
		settings
		{
			_Color = 245,197,250,185
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layerVolume
		{
			size = 5000,3
			rotationSpeed = 0.000002
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Eve-CloudTint
		body = Eve
		altitude = 6500
		settings
		{
			_Color = 51,163,36,25
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds
			}
		}
		layerVolume
		{
			size = 5000,2
			rotationSpeed = 0.000002
			area = 18000,4
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Jool-Aurora
		body = Jool
		altitude = 27000
		speed = 0,500,0
		detailSpeed = 50,150,0
		killBodyRotation = True
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-WesterlyZones
		body = Jool
		altitude = 24000
		speed = 0,-1200,0
		settings
		{
			_Color = 11,51,1,255
			_DetailScale = 5
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-EasterlyZones
		body = Jool
		altitude = 19000
		speed = 0,500,0
		settings
		{
			_DetailScale = 5
			_Color = 11,61,1,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-Base
		body = Jool
		altitude = 18500
		speed = 0,500,0
		settings
		{
			_Color = 7,30,1,255
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Laythe-Aurora
		body = Laythe
		detailSpeed = 50,150,0
		altitude = 4500
		speed = 0,150,0
		settings
		{
			_DetailScale = 15
			_Color = 255,255,255,325
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Laythe-CloudsHigh
		body = Laythe
		altitude = 4000
		speed = 0,50,0
		settings
		{
			_Color = 255,255,255,125
			_DetailScale = 20
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.60
			}
		}
		layerVolume
		{
			area = 18000,4
			rotationSpeed = 0.00002
			particleMaterial
			{
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Laythe-CloudsLow
		body = Laythe
		altitude = 3250
		settings
		{
			_DetailScale = 5
			_Color = 255,255,255,210
			_MainTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			}
			_DetailTex
			{
				value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			size = 2000,2
			area = 18000,4
			rotationSpeed = 0.00002
			particleMaterial
			{
				_Opacity = 0.85
				_Tex
				{
					value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb
				}
			}
		}
	}
	OBJECT
	{
		name = Duna-MainCloudsVolume
		body = Duna
		altitude = 6000
		speed = 0,35,0
		settings
		{
			_MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2
			_Color = 185,146,146,175
		}
		layerVolume
		{
			size = 3750,1
			rotationSpeed = 0.00002
			area = 18000,4
			particleMaterial
			{
				_Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
				_Opacity = 0.85
				_MinScatter = 1.00
			}
		}
	}
}

That's the HR cloud.cfg

The .cfg seems ok, from the pictures I probably found that some Eve settings aren't applied for some reasons.

If you can give me few hours I'll try to test by myself and find a solution.

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5 hours ago, Notsure_jr said:

When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems?

no i have pure sve clouds with ksprc planet texture. im also using ur version. i think ur method for using both have something to do with ur problem.  just reinstall everything from scratch that should solve it.

Edited by Silent1_87
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14 hours ago, Silent1_87 said:

no i have pure sve clouds with ksprc planet texture. im also using ur version. i think ur method for using both have something to do with ur problem.  just reinstall everything from scratch that should solve it.

and just delete the cloud.cfg on KSPRC right?

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8 hours ago, Notsure_jr said:

and just delete the cloud.cfg on KSPRC right?

yes i explained it in couple of post before. check your gamedata of any conflicting config maybe an old mod remains. i think to be sure and roll out any mod conflicting or corrupt config file best way is delete everything in it except squad folder. then download ksprc and sve again (dont use ur old download) and install them in to ur game data as i explain it before then load a fresh testing save in game and check if u have problem or not. if not add more mod and check until u get problem or happy ending.

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Hello everyone!

Since 1.1.3, it seems like KSRPC doens't load the terrain texture anymore. Or at least I am unable to see bushes, trees or rocks.

I tried to launch KSRPC alone on a fresh install but I have the same issue.

The rest seems to work as well as before. Keep on the good work!

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3 hours ago, mystershow said:

Hello everyone!

Since 1.1.3, it seems like KSRPC doens't load the terrain texture anymore. Or at least I am unable to see bushes, trees or rocks.

I tried to launch KSRPC alone on a fresh install but I have the same issue.

The rest seems to work as well as before. Keep on the good work!

update kopernicus

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Thanks for the thread and support.  I haven't tried this mod since 1.0.4, updated the kopernicus and was able to see the planet textures did change; however if I am not getting new textures from the "map" view or clouds around kerbin, etc.  Suggestion?

Edit: I am a little closer, I updated the plugin for Texture Replacer and got the planet textures / visors etc, but no scatter, clouds etc.
Edit 2: Am I doing something wrong?  The plumes on some of the rockets look 8bit is resolution, I deleted smoke.dds, smoke_spites_dense. dds and smoke_sprites_med.dds to get them looking like normal.

 

Edited by gamerscircle
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On 6/26/2016 at 3:44 AM, Silent1_87 said:

yes i explained it in couple of post before. check your gamedata of any conflicting config maybe an old mod remains. i think to be sure and roll out any mod conflicting or corrupt config file best way is delete everything in it except squad folder. then download ksprc and sve again (dont use ur old download) and install them in to ur game data as i explain it before then load a fresh testing save in game and check if u have problem or not. if not add more mod and check until u get problem or happy ending.

I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like?

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40 minutes ago, Notsure_jr said:

I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like?

u shouldn't have BoulderCo folder in ur game data check that( this is only way i manage to have both cloud). im using 0.7.1 UR version

FjQtu24.jpg

down first without BoulderCo folder

xa7IIDr.jpg

second with boulderco

WOZm4oJ.jpg

no difference in ground level

Edited by Silent1_87
More Screen shot
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24 minutes ago, Silent1_87 said:

u shouldn't have BoulderCo folder in ur game data check that( this is only way i manage to have both cloud). im using 0.7.1 UR version

FjQtu24.jpg

down first without BoulderCo folder

xa7IIDr.jpg

second with boulderco

WOZm4oJ.jpg

no difference in ground level

So you just have to live with the eve clouds?

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3 minutes ago, Notsure_jr said:

So you just have to live with the eve clouds?

i dont have eve cloud if u dont have that folder in ur game data or maybe in other folder inside game data (drag and drop Accidentally) and still have eve cloud i dont know what is wrong maybe somone else can help u.

i add two screen shot from same spot second one has eve cloud (left side) i prove my theory by re crating part of ur problrm. (i dont know what cause blocky clouds ) 

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