Chezburgar7300 Posted November 7, 2014 Share Posted November 7, 2014 Sorry to post this again, but I didn't make an account before so I couldn't edit the imgur album. But! I've made one now so I can add images in the future. Anyway, here is an (updated) imgur album (Note: not all planets are shown and Kerbin IS NOT.):Javascript is disabled. View full albumI'm taking a break from KSP due to an almost epidemic amount of bugs in both stock and modded KSP that I can't get past. Will see if they are fixed when .90 rolls around. Enjoy! Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted November 8, 2014 Share Posted November 8, 2014 Sorry if someone has asked this, but is this for EVE overhaul (9.2?) or 7-4? Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 8, 2014 Share Posted November 8, 2014 Sorry if someone has asked this, but is this for EVE overhaul (9.2?) or 7-4?I believe it is for 7-4. Quote Link to comment Share on other sites More sharing options...
Preliator Posted November 8, 2014 Share Posted November 8, 2014 Do you like that idea, people?Is my idea about "planetary auroras" not realistic or maybe is placed too low?I admit scientific corrections with all my love, I'm trying to make this as credible as possible.I think that you are here to REwrite the graphic of this game... don't limit your imagination Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 http://imgur.com/a/MBbiJCan anyone tell me why this happens, i am running linux 64bit, ubuntu 1404, Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 9, 2014 Share Posted November 9, 2014 http://imgur.com/a/MBbiJCan anyone tell me why this happensBecause you're playing KSP? I don't know what you're trying to show here. Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 Because you're playing KSP? I don't know what you're trying to show here.the clouds, htey dont scale when i zoom out Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 9, 2014 Share Posted November 9, 2014 the clouds, htey dont scale when i zoom outI believe everything is fine? A video would be much more helpful than a series of pictures, in my opinion anyway. With those pictures I can't see anything out of the ordinary. Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 (edited) you cant really see it, the cloud im guessing arent mipmaping, this doesnt happen in windowshappens with the navball too, its low res, except for the part thats closesest to you Edited November 9, 2014 by drswagboss Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted November 9, 2014 Share Posted November 9, 2014 you cant really see it, the cloud im guessing arent mipmaping, this doesnt happen in windowshappens with the navball too, its low res, except for the part thats closesest to youNot sure what you mean but everything in the video looks fine to me? Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 nooo, the dam clouds arent mipmaping i think, as i zoom out they look more and more low res, ill do a comparison with windows Quote Link to comment Share on other sites More sharing options...
Proot Posted November 9, 2014 Author Share Posted November 9, 2014 I can see the problem, but I don't know why you suffer that. (I use Win8 and ElementaryOS and I can't reproduce that on my linux...)Have you tried other modified configs for KSP?What is your video card and driver version? Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 umm, configs, like graphic settings right, ya ive turned the texture quality up and down, for parts and for terrain, and also antialiasing seems to not be working, even tho i have it a 8xradeon 7770760k black editionidk what drivers ubuntu has, but in windows im running 14.1and ubuntu 14.04 LTS Quote Link to comment Share on other sites More sharing options...
Proot Posted November 9, 2014 Author Share Posted November 9, 2014 (edited) If you don't have another mod for your configuration files. If you have actualized drivers, the texture quality at max, antialiasing at 8x, but you still having that problem... maybe the adjustments for your linux video settings (for your radeon) are overriding your KSP settings?Edit: Are you using ATM? Try to use the "Trilinear" filter instead "Bilinear" if you're using Active Texture management mod. Edited November 9, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 (edited) yea, i checked the atm config, its set to bilinear, btw i dont have catalyst installededit- ok so i installed catalyst drivers, lol, and now that doesnt happen, antialiasing is still off tho Edited November 9, 2014 by drswagboss update Quote Link to comment Share on other sites More sharing options...
drswagboss Posted November 9, 2014 Share Posted November 9, 2014 hey did you remove cold rockets? Quote Link to comment Share on other sites More sharing options...
Helix935 Posted November 9, 2014 Share Posted November 9, 2014 hmm i have a question, didn't this mod once come with the ability to have Blue IVA suits because i can't find them and i really want them....just wondering Quote Link to comment Share on other sites More sharing options...
Castun Posted November 10, 2014 Share Posted November 10, 2014 I don't know if they were included in this pack before, but you can always check out the Texture Replacer thread, I know people came up with different EVA suits. Quote Link to comment Share on other sites More sharing options...
Preliator Posted November 10, 2014 Share Posted November 10, 2014 www.imgur.com/a/8qyU2/embedA few photos to add in first page if you want Quote Link to comment Share on other sites More sharing options...
jstnj Posted November 14, 2014 Share Posted November 14, 2014 (edited) I'm having some shading issues with the suits...does anyone know whats going on here? I have enabled/disabled planet shine as thats all I could think of conflicting, but it did not make a difference...see below:http://imgur.com/a/8r70a#0 Edited November 15, 2014 by jstnj Quote Link to comment Share on other sites More sharing options...
jstnj Posted November 15, 2014 Share Posted November 15, 2014 I'm having some shading issues with the suits...does anyone know whats going on here? I have enabled/disabled planet shine as thats all I could think of conflicting, but it did not make a difference...see below:http://imgur.com/a/8r70a#0It seems that deleting the NRM texture files solves the problem....but why? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 15, 2014 Share Posted November 15, 2014 Rather than deleting the NRM files, just make sure it's called EVAtexture_NRM or whatever. The _NRM is the important bit - that tells KSP that it's a normal map and should be treated as such. Deleting it fixes it as you're deleting the file that's causing the problem. Renaming the file fixes it because.. you rename it. Quote Link to comment Share on other sites More sharing options...
shaw Posted November 15, 2014 Share Posted November 15, 2014 It seems that deleting the NRM texture files solves the problem....but why?You have wrong ATM configuration. Maybe you forgot to install ATM configuration files from KSPRC or you changed the suits and didn't sync ATM configuration. The problem is that ATM only recognises "_NRM" as normal map automatically, but not "NRM", so currently you have to add all "EVAtextureNRM", "kerbalHelmentNRM" etc. to normal map lists in ATM config files, one by one. rbray is aware of this and should fix it in the next version. Quote Link to comment Share on other sites More sharing options...
falken Posted November 17, 2014 Share Posted November 17, 2014 (edited) I'm having an odd problem where my cloud layers aren't moving independent from Kerbin's ground when I am viewing from orbit or map view. The clouds move fine when I'm on the ground, but no dice otherwise. Using latest EVE and KSPRC.e: Ah, not a bug. Read a few pages back and Proot is still working out speeds for cloud movement. I might have a go at altering it myself... Edited November 17, 2014 by falken Quote Link to comment Share on other sites More sharing options...
politas Posted November 18, 2014 Share Posted November 18, 2014 Some textures are behaving oddly on some of the stock parts: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.