BudgetHedgehog Posted September 23, 2014 Share Posted September 23, 2014 Huh? I've no idea what this is.From the How To Get Support thread:The LogsThese are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log:Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit)Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log )Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.logNOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.logIt sounds like the Modules aren't being applied to the parts or that TS is failing in some other way. The output log shows where. Link to comment Share on other sites More sharing options...
ClLaw Posted September 23, 2014 Share Posted September 23, 2014 The output log..... I hope :/https://www.dropbox.com/s/ccc1wfo50uwnpxu/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 23, 2014 Share Posted September 23, 2014 Hmm, very odd... You're right, everything's up to date.. TS loads alright, applies its patches, but when it comes to actually compiling the part, it says it can't find a TweakScale node. BUT, you are getting a huge amount of errors from Snacks and Fusebox (and even AVC throws a couple) - any one of those could be interfering with TS. I'm out of my depth here, I was kinda hoping it'd be an easier problem to solve. I'm sorry I couldn't help more :/ Link to comment Share on other sites More sharing options...
ClLaw Posted September 23, 2014 Share Posted September 23, 2014 No worries. At least you tried though and the quick response was very much appreciated . I was thinking of getting rid of Snacks anyway and this gives me more of a reason to. I think Fusebox was updated for 24.1 so that could be the issue there. Again, thanks for trying Link to comment Share on other sites More sharing options...
NathanKell Posted September 24, 2014 Share Posted September 24, 2014 Maybe broken or multiple ModuleManager dlls? Link to comment Share on other sites More sharing options...
ClLaw Posted September 24, 2014 Share Posted September 24, 2014 (edited) Only one ModuleManager dll(2.3.5) but I'll try downloading it again and using that when I next go to play the gameEDIT - I was reading through the OP again in case there was maybe something I missed, low and behold Lastly, this may be caused by Goodspeed Aerospace Parts. If you have it installed, find and remove its Scale.dll file. I haven't used Goodspeed before and it was actually one of the last mods I added to this install so I'm going to forgive myself for missing this little tidbit of information. Sorry for wasting your time but thanks again for trying to help Edited September 24, 2014 by ClLaw Link to comment Share on other sites More sharing options...
Proply Posted September 25, 2014 Share Posted September 25, 2014 (edited) Hi, having a weird bug and I'm not sure whether it is tweakscale at fault or a problem with KSP itself, hopefully someone can help.Basically I docked a spaceplane to an orbiting station, quicksaved, then when I later reloaded this quicksave the command module had magnified in size from a 2.5 meter part to something more like a 25 m part. All other parts remain as normal (but many have been enveloped by the expanded command module, including the space plane cockpit containing several days worth of science gathering!!). See pic below.The following is the tweakscale module for this command pod in the save file. I can't see anything obviously wrong.MODULE { name = TweakScale isEnabled = True tweakScale = 2.5 currentScale = 2.5 defaultScale = 2.5 isFreeScale = False version = 1.43.0.0 defaultTransformScale = (6.77192, 6.77192, 6.77192) dryCost = 11364 tweakScale_UIEditor { controlEnabled = True minValue = 0.625 maxValue = 5 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } }This bug is going to cause many hours of wasted time if I can't find a fix, so any help is much appreciated! Edited September 25, 2014 by Proply Link to comment Share on other sites More sharing options...
kiwiak Posted September 25, 2014 Share Posted September 25, 2014 So... did anyne used this to make KSO station parts 2,5 m?I wonder how these look like enlarged (cant play ksp right now). Link to comment Share on other sites More sharing options...
bonesbro Posted September 25, 2014 Share Posted September 25, 2014 I loaded my save after accidentally breaking ModuleManager. I quit and fixed it, but my rescaled parts are now floating around the wrong size. Do I have to rebuild my stations?edit: actually, not sure whether loading without MM would have affected it, but regardless my ships have their parts restored to their original pre-tweaked sizes. Am I boned or can I fix it manually by editing my .sfs file? Link to comment Share on other sites More sharing options...
Kimdrengen Posted September 27, 2014 Share Posted September 27, 2014 (edited) Hi guys, I am using a quite modded version of KSP, and I just can't get tweakscale to work. It works just fine in clean installs, but when I install infernal robotics it stops working. Does anyone know how to get these mods to work with each other (especially since the latest versions of infernal robotics are entirely dependant on tweakscale). I have done a search and I am not using other mods that rely on KSPapiextensions.dll. Can anyone enlighten me on what to do please?EDIT: nevermind, I got it sorted out. It turned out a file from an earlier install of infernal robotics were mucking it up. But now it's working just fine time to build some giant stupid stuff! Edited September 27, 2014 by Kimdrengen Link to comment Share on other sites More sharing options...
brusura Posted September 27, 2014 Share Posted September 27, 2014 Anyone having the same issue I have reported here? http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-3-5-%28Sept-14%29-Loading-Speed-Fix?p=1439720&viewfull=1#post1439720 Link to comment Share on other sites More sharing options...
mythbusters844 Posted September 27, 2014 Share Posted September 27, 2014 Anyone having the same issue I have reported here? http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-3-5-%28Sept-14%29-Loading-Speed-Fix?p=1439720&viewfull=1#post1439720Yeah, I just installed this awesome mod with ModuleManager and was having loads of fun messing with it (5 meter 48-7S, etc.) when suddenly I change the camera and BOOP! The camera zooms out to infinity and beyond. You can easily go to map view and back to reset it, but it would still be great to see it fixed . Link to comment Share on other sites More sharing options...
The Space Man Posted September 27, 2014 Share Posted September 27, 2014 Is anyone else getting spammed by this when you reload a destroyed craft?(Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)ArgumentNullException: Argument cannot be null.Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
brusura Posted September 27, 2014 Share Posted September 27, 2014 (edited) Since it seems that it's a TweakScale bug I'll post the output log and the steps to reproduce it also here ( view zoomed out on camera mode change ):with no other mods rather than MM_2.3.5 and Tweakscale 1.431. Launch craft ( at least one part must be scalable )2. Try to change camera, all is ok3. Revert to launch4. Change camera and....bugoutput log https://www.dropbox.com/s/6ecv2wb8kqu0nwk/output_log.zip?dl=0EDIT: bug also present with bundled MM_2.2.1 Edited September 27, 2014 by brusura Link to comment Share on other sites More sharing options...
thevegimobil Posted September 28, 2014 Share Posted September 28, 2014 Hi there,I am having trouble adding tweak scale to these two parts, could you help please?http://forum.kerbalspaceprogram.com/threads/19860-Plugin-Part-0-16-Animated-Cargo-Bay?highlight=mk3+cargo+bayI want to make them free scaleable so i an fit slightly bigger parts in them. For some reason the code isnt allowing me to right click in the editor.Thanks Link to comment Share on other sites More sharing options...
MK3424 Posted September 29, 2014 Share Posted September 29, 2014 (edited) I don't want to be a picky guy but i notice that tweakscaled parts are spewing out many Nullreference errors whenever i use tweakescaled parts.It doesn't seem that KJR is a mod that might cause it with tweakscale because i tested out the same craft with/without KJR.I really like the mod because it enables me to build better replica's. Edited September 29, 2014 by MK3424 Link to comment Share on other sites More sharing options...
Felbourn Posted September 30, 2014 Share Posted September 30, 2014 Suppose I have a custom computer core with three scales and I want to tweak the power consumed for each level of CPU by hand...What does the config look like?Pretend this is the PART's module: MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 1 } }I tried doing the following but it did not do anything noticeable: MODULE { name = TweakScale type = MyStack // this part works MODULE { name = ModuleCommand RESOURCE { name = ElectricCharge rate = 1, 2, 3 // this part does not work... it always uses 1 e/s regardless of size } } } Link to comment Share on other sites More sharing options...
xtoro Posted October 3, 2014 Share Posted October 3, 2014 Can this have a length-only scale option? What I mean is just make a part longer but not wider. I'm thinking not only fuel tanks but cargo bays. Sometimes you get a cargo bay that's just too small, but the next larger one is too big around and too long... And 2 small cargo bays don't always work out. Can this be added as an option? So you would have scale, and length as 2 tweakables? Link to comment Share on other sites More sharing options...
fs10inator Posted October 5, 2014 Share Posted October 5, 2014 Thanks for the TweakScale mod. If it weren't for that mod, then the below would've been impossible. I've been working on a series of Long March rockets using different mods, such as NovaPunch, KW etc.It's still a work in progress though. Link to comment Share on other sites More sharing options...
AlmightyR Posted October 7, 2014 Share Posted October 7, 2014 Can this have a length-only scale option? What I mean is just make a part longer but not wider. I'm thinking not only fuel tanks but cargo bays. Sometimes you get a cargo bay that's just too small, but the next larger one is too big around and too long... And 2 small cargo bays don't always work out. Can this be added as an option? So you would have scale, and length as 2 tweakables?You want the procedural-parts mod for that...Doing it in normal parts would lead to texture-stretching and weird collision-model behaviors...In other words, you need not only the plugin to be able to proceduraly "stretch" the parts, but also the parts' models to be specifically made to be "compatible" with the "stretching"... Link to comment Share on other sites More sharing options...
biohazard15 Posted October 7, 2014 Share Posted October 7, 2014 Please update to 0.25. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 7, 2014 Share Posted October 7, 2014 Please update to 0.25.0.25 hasn't been out but for a couple hours and you are asking for an update. COME ON. Give people some time. If I had the ability, I'd make sure you didn't see an update for a month. Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 7, 2014 Share Posted October 7, 2014 Please update to 0.25. Link to comment Share on other sites More sharing options...
Sakata Posted October 8, 2014 Share Posted October 8, 2014 Hey there, I'm using the latest tweakscale and NEAR. None of the wings update lift in the VAB when scaling them. I've tried stock wings, spaceplane+ wings, none of them scale lift, from what I'm seeing. I can have an itty bitty wing provide just as much lift as a max sized one.It is possible the VAB doesn't update, but that doesn't seem to be the case Link to comment Share on other sites More sharing options...
xtoro Posted October 8, 2014 Share Posted October 8, 2014 You want the procedural-parts mod for that...Doing it in normal parts would lead to texture-stretching and weird collision-model behaviors...In other words, you need not only the plugin to be able to proceduraly "stretch" the parts, but also the parts' models to be specifically made to be "compatible" with the "stretching"...Thanks! That IS what I needed for tanks! Link to comment Share on other sites More sharing options...
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