CERVERUS Posted June 2, 2014 Share Posted June 2, 2014 Really needs these tree folders about work normally the HOME?If not,can i delete them,for save some ram memory?http://prntscr.com/3owiwh Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 2, 2014 Share Posted June 2, 2014 Anything new for the soviet or American packs? Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2014 Share Posted June 2, 2014 Really needs these tree folders about work normally the HOME?If not,can i delete them,for save some ram memory?http://prntscr.com/3owiwhYou probably can. Still, there isn't much memory to be saved there.Also, updated HOME2.zip for correct folder structure. Link to comment Share on other sites More sharing options...
Boamere Posted June 2, 2014 Share Posted June 2, 2014 (edited) So we need the sfr cockpit? It doesn't seem to have any download links that I can find that work (spaceport has been taken down)Edit: Oh wait I just saw that it was included in this mod, I didn't really notice that! Edited June 2, 2014 by Boamere Link to comment Share on other sites More sharing options...
CERVERUS Posted June 2, 2014 Share Posted June 2, 2014 So we need the sfr cockpit? It doesn't seem to have any download links that I can find that work (spaceport has been taken down)Edit: Oh wait I just saw that it was included in this mod, I didn't really notice that!You find it inside to the the NEW released HOME in Plugins folder. Link to comment Share on other sites More sharing options...
Boamere Posted June 2, 2014 Share Posted June 2, 2014 You find it inside to the the NEW released HOME in Plugins folder.Yes I know Cerverus, I realised, but thanks anyway Link to comment Share on other sites More sharing options...
Temeriki Posted June 2, 2014 Share Posted June 2, 2014 Woke up to find out my workplace has been sold and I may be fired, and now this..... BEST DAY EVER Link to comment Share on other sites More sharing options...
CERVERUS Posted June 2, 2014 Share Posted June 2, 2014 The orbiter module,upgrade to secondary,pod-lander,with changes to .cfg parameters and with engines and chutes. Link to comment Share on other sites More sharing options...
Thourion Posted June 2, 2014 Share Posted June 2, 2014 ..damn it all .. i was about to take a break from the computer and relax ..arghh!Note to self: Dont look at KSP forum when you want to take a break Link to comment Share on other sites More sharing options...
raptor30 Posted June 2, 2014 Share Posted June 2, 2014 one question... how did you manage to bring that rover to the mun? because there is no cargo module like previous home had Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2014 Share Posted June 2, 2014 Ask BobCat, that's his pic. But you can use another mod with cargobays or something. People have gotten old DEMVs to other planets, and they didn't have a drop pod, either. Link to comment Share on other sites More sharing options...
Horus Posted June 2, 2014 Share Posted June 2, 2014 Nice to see Bobcat come back.Configs are a bit messed here and there, but hope it'll be fixed later.Keep it up, folks! Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2014 Share Posted June 2, 2014 What is wrong with the configs? Post any problems you find here, so I can fix it. Oh, and if you mean formatting, I'm not gonna bother unless this causes actual problems. Link to comment Share on other sites More sharing options...
Mecripp Posted June 2, 2014 Share Posted June 2, 2014 (edited) The Install should be KSP/GameData/BobCatind/HOME*Edit if you look at a prop.cfg you will see //-------------------page1------------------------------ PAGE { button = butpower text = BobCatind/HOME2/Props/HOMEMFD60x20/p0_home40x20.txt default = yes }Just post 1 to keep it short.Edit- I most have downloaded it before you changed it my bad Edited June 2, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2014 Share Posted June 2, 2014 For the old HOME, it doesn't matter, though. For the new one, I've updated the archive to contain BobCatind folder, so all you have to do it copy the contents to GameData. Link to comment Share on other sites More sharing options...
Ratata Posted June 2, 2014 Share Posted June 2, 2014 ermagerd!!! this is so great! Link to comment Share on other sites More sharing options...
Prowler_x1 Posted June 2, 2014 Share Posted June 2, 2014 Dragon01,Your PM box is full so I will post my request public.Any chance I can persuade you to allow users of the Home 3 pack to "optionally" use the raster prop monitor mod? I rarely use IVA and it just seems like I'm wasting so much space loading something I don't even enjoy. Am I missing out? Is there a work around? Can I get rid of IVA all together?Please help me out.Regards, Link to comment Share on other sites More sharing options...
BrutalRIP Posted June 3, 2014 Share Posted June 3, 2014 i also have no RPM in the original HOME command pod Link to comment Share on other sites More sharing options...
jimmyjack Posted June 3, 2014 Share Posted June 3, 2014 Ive used SFR mod for a long time, so do i need to remove the plugin included with this mod or can I keep both of them? I probally have to get rid of one,I know this from my ksp experience but if i remove the one from the bobcat plugins folder will it still work? Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted June 3, 2014 Share Posted June 3, 2014 I still remember the first rover you made Bobcat :3 Link to comment Share on other sites More sharing options...
Temeriki Posted June 3, 2014 Share Posted June 3, 2014 Dragon01,Your PM box is full so I will post my request public.Any chance I can persuade you to allow users of the Home 3 pack to "optionally" use the raster prop monitor mod? I rarely use IVA and it just seems like I'm wasting so much space loading something I don't even enjoy. Am I missing out? Is there a work around? Can I get rid of IVA all together?Please help me out.Regards,You can use it without rastaprop, it only affects iva. You CAN iva without it, theres just no instrumentation. Link to comment Share on other sites More sharing options...
Fyrem Posted June 3, 2014 Share Posted June 3, 2014 This is so full of WIN Link to comment Share on other sites More sharing options...
The Destroyer Posted June 3, 2014 Share Posted June 3, 2014 Wow, I thought that the whole Bobcat stuff was dead- great to see HOME 3 coming out -TD, old bobcat tester. I still remember my favourite "ant" rover, and the MK1... sigh. Link to comment Share on other sites More sharing options...
Fyrem Posted June 3, 2014 Share Posted June 3, 2014 AND you got the Powerplant to ... WORK!!!! Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 3, 2014 Share Posted June 3, 2014 (edited) Is the old Home using the porkjet plugin or the cleverbobcat plugin as i am using the cleverbobcat plugin and it works fineAlso to get the garage door open in the VAB add the lines in blueMODULE { name = ModuleAnimateGeneric animationName = door_open animSwitch = true animTime = 1 startEventGUIName = Open Garage endEventGUIName = Close Garage }Could an additional decoupler be added to the service module or the parachute as there is no way to seperate it if you just want the hab module alone on home 3 systemI cant seem to get the tesla to work it just flips over on the launch pad (solved interior was missing) Edited June 3, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Recommended Posts