Mecripp Posted October 29, 2014 Share Posted October 29, 2014 Is it the american pack from kerbal space parts? if it is, i've downloaded it twice, it hasn't worked. unless you're talking about another link?What didn't work ? It does have some bugs like the Altair descent stage legs use to have to hit G but last time, I try'ed it didn't work but the rest all worked and the RPM's you don't get much. Link to comment Share on other sites More sharing options...
genesis216 Posted October 29, 2014 Share Posted October 29, 2014 It would be great if you'll post a link again.yea its never worked for me. Put a Soyuz or Mir male or female port on top. Thats what I usually do.What didn't work ? It does have some bugs like the Altair descent stage legs use to have to hit G but last time, I try'ed it didn't work but the rest all worked and the RPM's you don't get much.Its not that, nothing would work. the CRAFT files have missing parts and if i try to launch something, i didn't have control and i know its manned because if i right click the door, i can make the kerbals go out on eva Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 30, 2014 Share Posted October 30, 2014 Would really like to set the bobcat rpm to standard jsi ones Link to comment Share on other sites More sharing options...
CelticCossack51 Posted October 31, 2014 Share Posted October 31, 2014 Something is very wrong with my game Link to comment Share on other sites More sharing options...
JoseEduardo Posted November 1, 2014 Share Posted November 1, 2014 i have a few questions about the community ISS:1 - will the truss be updated to have an actual S6/P6?2 - will the truss solar panels work someday like the ISS or like the KOSMOS one?3 - can you provide an extra config in the pack for those who use Near Future Electrical since it has working radiators?4 - will Destiny, Columbus and JEM ever have a "stock" lab module? i know you can add the module to them, i've did that, i was just wondering if would it be possible to have them as default instead of modding into themand one question for both, Mir and ISS, is it possible to change ECLSS support for TACLS or add it as extra config/MM?TIA! Link to comment Share on other sites More sharing options...
azza276 Posted November 2, 2014 Share Posted November 2, 2014 Hmm, is there anything special about the PMA from the ISS Community Pack?. They won't dock with anything for me.I fixed that issue between it and the APAS (from the SovietPack). The docks on both the APAS and PMA look identical, but would not dock, I thought it was some "can only dock to the same part" thing, but remembered there are the clamp-o-tron and shield docking ports that do, so played around in the configs of the PMA and APAS. I worked out if you change the PMA attachrules to allowsurfattach, by changing the bolded value to 1.My PMA Config// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0And then on the APAS, added the same docking port parameters as the PMA, by adding the bolded parameters.My APASMODULE{ name = ModuleDockingNode referenceAttachNode = top undockEjectionForce = 2 minDistanceToReEngage = 0.2 acquireForce = 3 acquireTorque = 3 nodeType = size1} Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 2, 2014 Share Posted November 2, 2014 Is Dragon01 still supporting the Bobcat Mods as he hasnt posted in this thread for a month but is active on the forums elsewhere Link to comment Share on other sites More sharing options...
crunch Posted November 4, 2014 Share Posted November 4, 2014 is this still being made ? Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 4, 2014 Share Posted November 4, 2014 Apparently it doesnt fly Link to comment Share on other sites More sharing options...
crunch Posted November 4, 2014 Share Posted November 4, 2014 Apparently it doesnt fly Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 4, 2014 Share Posted November 4, 2014 I asked Dragon about it a while ago and he said it was unflyable Link to comment Share on other sites More sharing options...
crunch Posted November 5, 2014 Share Posted November 5, 2014 I asked Dragon about it a while ago and he said it was unflyable darn, ok so what about Orion ? Link to comment Share on other sites More sharing options...
crberus Posted November 5, 2014 Share Posted November 5, 2014 darn, ok so what about Orion ?It's dead, i think. Link to comment Share on other sites More sharing options...
CelticCossack51 Posted November 5, 2014 Share Posted November 5, 2014 The American Pack (including Orion) is still being worked on appearantly Link to comment Share on other sites More sharing options...
crberus Posted November 6, 2014 Share Posted November 6, 2014 The American Pack (including Orion) is still being worked on appearantlyIt brokes my game everytime, when i try to install this version. Link to comment Share on other sites More sharing options...
Mecripp Posted November 6, 2014 Share Posted November 6, 2014 (edited) It brokes my game everytime, when i try to install this version.The The American Pack does ? For the most part it works there are a couple of little bugs.EDIT- Don't break my game @sp1989 works fine but the Altair descent stage legs. Edited November 6, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
sp1989 Posted November 6, 2014 Share Posted November 6, 2014 The The American Pack does ? For the most part it works there are a couple of little bugs.How does it break your game? How many other mods do you have installed? Is it crashing, freezing? Maybe you are just hitting the memory limit? Link to comment Share on other sites More sharing options...
crberus Posted November 6, 2014 Share Posted November 6, 2014 (edited) How does it break your game? How many other mods do you have installed? Is it crashing, freezing? Maybe you are just hitting the memory limit?It makes staging disappear. Only re-install of game can help with this problem. Maybe it's because of Win64, i don't know. Edited November 6, 2014 by crberus Link to comment Share on other sites More sharing options...
Mecripp Posted November 6, 2014 Share Posted November 6, 2014 (edited) It makes staging disappear. Only re-install of game can help with this problem. Maybe it's because of Win64, i don't know.That happens sometimes when you have a double copy of a dll somewhere.EDIT- Make sure you don't have a old RPM.dll or ModuleManager.*.*.* dll somewhere you just need 1 ModuleManager *.*.* for things to work. Edited November 6, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Fyrem Posted November 7, 2014 Share Posted November 7, 2014 and.. stop using the 64bit version of KSP.. just don't use it. Link to comment Share on other sites More sharing options...
crberus Posted November 7, 2014 Share Posted November 7, 2014 That happens sometimes when you have a double copy of a dll somewhere.EDIT- Make sure you don't have a old RPM.dll or ModuleManager.*.*.* dll somewhere you just need 1 ModuleManager *.*.* for things to work.Yes, i've deleted RPM.dll from American Pack's directory and now it works fine. Thank you very much! Link to comment Share on other sites More sharing options...
Guest Posted November 7, 2014 Share Posted November 7, 2014 and.. stop using the 64bit version of KSP.. just don't use it.If 64bit works for him, then he can use it, by all means. I'd recommend playing around with OpenGL/DX11 modes, the default DX9 one is also the buggiest. Link to comment Share on other sites More sharing options...
crberus Posted November 7, 2014 Share Posted November 7, 2014 If 64bit works for him, then he can use it, by all means. I'd recommend playing around with OpenGL/DX11 modes, the default DX9 one is also the buggiest.I use DX11 and can approve that it works right. Link to comment Share on other sites More sharing options...
Mecripp Posted November 7, 2014 Share Posted November 7, 2014 (edited) @Dragon01 about your post on Chaka-Monkey-Exploration about this mod working all good here is a small example HOME3 Rover pod you have MODULE{ name = ModuleLandingLeg animationName = tesla_door //startEventGUIName = Open back door //endEventGUIName = Close back door //actionGUIName = Toggle door} which will spam Null Errors in a stock install and now as long as .25 as been out ModuleAnimateGeneric can be used in vab also, And you still haven't fix it but you go around telling your self all is good and other modders how they should do things when you have stuff you could be doing to fix the things you are take credit for fixing. Edited November 7, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Guest Posted November 7, 2014 Share Posted November 7, 2014 (edited) Tesla was always buggy and BobCat didn't respond when I asked him for a proper fix. The point of using the landing leg module was to make it usable in EVA, not in VAB. I've been having problems with those doors in general, but I didn't want to remove them, either. So that's one buggy rover. Hardly a sign of me not knowing what I'm doing (and indeed, I suspect you're the one who doesn't know what he's talking about. Tesla is broken on a level that likely requires BobCat's intervention to fix). Anything else to report? I got so frustrated with boring maths (that I need to do anyway, but whatever), so I might just end up implementing and uploading the fix if it's easy enough. BTW, I've fixed the American Pack, will be out as soon as the upload completes. Edited November 7, 2014 by Guest Link to comment Share on other sites More sharing options...
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