liquidhype Posted November 25, 2014 Share Posted November 25, 2014 Does the all these parts mods still work in .25? It would be fun to use Dragon01's shuttle to build the space station (when the CSS gets compatible with FAR) Link to comment Share on other sites More sharing options...
crunch Posted November 25, 2014 Share Posted November 25, 2014 Ah, you meant the WIP one. I didn't hear anything about it since.question, what program would be used to make that iva ? Link to comment Share on other sites More sharing options...
DSD54 Posted November 25, 2014 Share Posted November 25, 2014 (edited) Um... Does the Souyz Progress pack work in .25? if not, please update soonâ„¢ Edited November 26, 2014 by DSD54 Link to comment Share on other sites More sharing options...
sp1989 Posted November 25, 2014 Share Posted November 25, 2014 Um... Does the Souyz Progress pack work in .25? if please update soonâ„¢Yes it works very well. Just make sure you download up to date dependencies. Link to comment Share on other sites More sharing options...
crunch Posted November 25, 2014 Share Posted November 25, 2014 that is the name of these Link to comment Share on other sites More sharing options...
liquidhype Posted November 25, 2014 Share Posted November 25, 2014 (edited) So I just tested out the Buran shuttle, and it works surprisingly well with FAR. One minor problem though, the nose gear does not want to lower. It doesnt work by right-clicking, pressing G or toggeling it through an action group. Am I missing something? Edited November 26, 2014 by liquidhype Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 25, 2014 Share Posted November 25, 2014 You have to push the g key twice well thats how it used to work Link to comment Share on other sites More sharing options...
Sampa Posted November 26, 2014 Share Posted November 26, 2014 Ok, keep me posted on the ISS parts that are missing...I really feel quite awkward building with missing parts. I guess in the meantime, I will just try my best to recreate the missions of the space shuttle. Link to comment Share on other sites More sharing options...
liquidhype Posted November 26, 2014 Share Posted November 26, 2014 You have to push the g key twice well thats how it used to workI am well aware of pressing G twice. I pressed the G button until it fell off the keyboard, still didn't work. The left and right landing gears did deploy when pressing G (see picture above), but I can not for the life of me get the front gear to lower. Link to comment Share on other sites More sharing options...
CelticCossack51 Posted November 26, 2014 Share Posted November 26, 2014 The 'gear' for the soyuz shroud doesn't work. Before when you press G or raise/lower gear, the grate on the shroud would move Like the grates on the N1 first stage. Link to comment Share on other sites More sharing options...
Guest Posted November 26, 2014 Share Posted November 26, 2014 They're now done using normal animations, I think. I really need a way to add an airbrake to a normal animation and not the Firespitter dynamic setup. Landing gear system isn't the luckiest place for them, IMO.As for the Buran gear, I'll see what I can do to fix it (it caused problems before already), but no ETA as of now, I'm very busy. Link to comment Share on other sites More sharing options...
lextacy Posted December 5, 2014 Share Posted December 5, 2014 (edited) someone help, I cant launch the Progress cuz the game say the orbital and descent module is a "experimental" part. My tech tree is all unlocked! THe wierd thing is the parts show up in the .craft file if I load it in VAB. THe indivdual part however is not listed in the parts list. Edited December 5, 2014 by lextacy Link to comment Share on other sites More sharing options...
Ford6 Posted December 5, 2014 Share Posted December 5, 2014 I'm having a problem with the Soyuz & Soyuz TMA decent modules. namely being that there preventing the physics engine from loading making launching impossible.I've swapped both out with the progress unmanned module and the craft will load and launch fine. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted December 6, 2014 Share Posted December 6, 2014 I'm having a problem with the Soyuz & Soyuz TMA decent modules. namely being that there preventing the physics engine from loading making launching impossible.I've swapped both out with the progress unmanned module and the craft will load and launch fine.I'm having issues with BobCat's IVA's too where they appear outside the craft from external view.There was a bug with Kerbal Joint Reinforcement some time ago that did that. But I'm not having that issue currently. Even whilst using Realism Overhaul and RSS. Link to comment Share on other sites More sharing options...
Taki117 Posted December 7, 2014 Share Posted December 7, 2014 Question: Is there a MM config to resize these to stock sizes? I've noticed they all use the sizeing guidelines for RSS (Using even meters, not 1.25m,2.5m and so on) I would really like to use the American Pack, but I don't have RSS. Link to comment Share on other sites More sharing options...
Mecripp Posted December 7, 2014 Share Posted December 7, 2014 (edited) Question: Is there a MM config to resize these to stock sizes? I've noticed they all use the sizeing guidelines for RSS (Using even meters, not 1.25m,2.5m and so on) I would really like to use the American Pack, but I don't have RSS.Unless someone has changed it from the last time, I downloaded it, It's was the same size it as always been. Edited December 7, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Taki117 Posted December 7, 2014 Share Posted December 7, 2014 Unless someone has changed it from the last time, I downloaded it, It's was the same size it as always been.Yes, but I was curious if someone has made a config to change the sizing from it's current 1m, 2m, 3m to stock 1.25m, 2.5m, 3.75m. Link to comment Share on other sites More sharing options...
Mecripp Posted December 7, 2014 Share Posted December 7, 2014 Yes, but I was curious if someone has made a config to change the sizing from it's current 1m, 2m, 3m to stock 1.25m, 2.5m, 3.75m.What size you want it to be it's just alittle bigger then KW 5m, I'll play with it and have fun if, I know what size you want it. Link to comment Share on other sites More sharing options...
Taki117 Posted December 7, 2014 Share Posted December 7, 2014 What size you want it to be it's just alittle bigger then KW 5m, I'll play with it and have fun if, I know what size you want it.I'd like the pod to be either 2.5m or 3.75m with everything else scaled as appropriate. Thank you kindly. Link to comment Share on other sites More sharing options...
Mecripp Posted December 7, 2014 Share Posted December 7, 2014 (edited) Just got done tweakscaling it all told it a couple of parts was 5m to see how they come out.EDIT- Here is a rought tweakscale to play with right now @PART[Altairdescentstage] { MODULE { name = TweakScale type = stack }}@PART[AltairDockingPort] { MODULE { name = TweakScale type = stack }}@PART[AltairlanderPod] { MODULE { name = TweakScale type = stack }}@PART[Ares_2stage_decoupler] { MODULE { name = TweakScale type = stack }}@PART[Ares1_2stage_oxidizertank] { MODULE { name = TweakScale type = stack }}@PART[Ares12stage] { MODULE { name = TweakScale type = stack }}@PART[Ares_SRB_Avionic] { MODULE { name = TweakScale type = stack }}@PART[Ares1_J2-X] { MODULE { name = TweakScale type = stack }}@PART[Ares1_SRB] { MODULE { name = TweakScale type = stack }}@PART[Ares_SRB_Nose_Cone] { MODULE { name = TweakScale type = stack }}@PART[AresV_2stage] { MODULE { name = TweakScale type = stack }}@PART[AresV_J2-X_engine] { MODULE { name = TweakScale type = stack }}@PART[AresV_2stage_decoupler] { MODULE { name = TweakScale type = stack }}@PART[AresV_3stage_fueltank] { MODULE { name = TweakScale type = stack }}@PART[AresV_payloadbase]{ MODULE { name = TweakScale type = stack }}@PART[AresV_payload_shroud] { MODULE { name = TweakScale type = free }}@PART[Orion_Circularpanel] { MODULE { name = TweakScale type = surface }}@PART[Altaircargoplatform] { MODULE { name = TweakScale type = stack }}@PART[LER_roverBody] { MODULE { name = TweakScale type = stack }}@PART[LER_DockPort] { MODULE { name = TweakScale type = stack }}@PART[LER_Pod] { MODULE { name = TweakScale type = stack }}@PART[LER_Wheel] { MODULE { name = TweakScale type = free }}@PART[LRV_Pod] { MODULE { name = TweakScale type = stack }}@PART[LRV_Wheel] { MODULE { name = TweakScale type = free }}@PART[LRV_Wheel2] { MODULE { name = TweakScale type = free }}@PART[Orion_DockingPort] { MODULE { name = TweakScale type = stack }}@PART[Orion_InstrumentServise_Module] { MODULE { name = TweakScale type = stack }}@PART[Orion_LES] { MODULE { name = TweakScale type = free }}@PART[Orion_Pod]{ MODULE { name = TweakScale type = stack }}EDIT- The Orion Pod pretty close to stock and there is a limit on how small you can get it before the JSITransparentPod jacks with the look.EDIT- Edit the cfg going to break craft files for sure but this 1 got to post and how much you like JSITransparentPod ? And got to like this 1 Edited December 7, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Taki117 Posted December 7, 2014 Share Posted December 7, 2014 Just got done tweakscaling it all told it a couple of parts was 5m to see how they come out.EDIT- The Orion Pod pretty close to stock and there is a limit on how small you can get it before the JSITransparentPod jacks with the look.EDIT- Edit the cfg going to break craft files for sure but this 1 got to post and how much you like JSITransparentPod ?https://dl.dropboxusercontent.com/u/72893034/HEHE2.pnghttps://dl.dropboxusercontent.com/u/72893034/HEHE3.png And got to like this 1 https://dl.dropboxusercontent.com/u/72893034/HEHE.pngI don't care about the transparent pods. They are nice, but not required. Thank you for this. Link to comment Share on other sites More sharing options...
Mecripp Posted December 7, 2014 Share Posted December 7, 2014 OK will try and fine tune the scale and no problem just glad to help. Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2014 Share Posted December 7, 2014 I don't care about the transparent pods. They are nice, but not required. Thank you for this.Nice, not required and enabled by default. You're gonna get interior clipping through exterior unless you disable them in configs. You could just not use RPM at all, but that would strip the IVAs of props almost completely. I'm not going to support TweakScale, but I'm not gonna block it, either. Use it at your own risk. Link to comment Share on other sites More sharing options...
Taki117 Posted December 7, 2014 Share Posted December 7, 2014 OK will try and fine tune the scale and no problem just glad to help.You wouldn't happen to know how to change the scale of the internal would you? Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2014 Share Posted December 7, 2014 NathanKell is working on something that could help, but I'm not sure of it's status. IVA rescaling is an important feature for RSS/RO. Still, if you scale the Orion down too much, Kerbals won't fit (up should be fine, though). Link to comment Share on other sites More sharing options...
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