DerpyFirework Posted July 9, 2016 Share Posted July 9, 2016 On 07/07/2016 at 9:55 PM, tygoo7 said: I think that is an issue with RealPlume but I may be wrong. The issue is actually with smokescreen, which realplume uses, with root parts. Since the capsule is usually the root part, the bug takes effect after a scene change. Link to comment Share on other sites More sharing options...
StevieC Posted July 10, 2016 Share Posted July 10, 2016 Been working on attempting a build and I am trying (without success) to find a "2.5m" fuel-tank that is small enough to squeeze inside the Rodan's unpressurized cargo-trunk, so I can fit a LFO engine in. I'm also trying to use the Universal Storage Octocore to carry life-support supplies in that cargo-trunk, particularly the Sabatier Reactor which takes hydrogen and carbon-dioxide, and consumes electric charge to convert them to water and liquid-fuel, so i could start with the liquid-fuel portion of the LFO engines' fuel-tank empty if it's not to see use until much later in flight, as then the Sabatier Reactor would have time to generate the liquid-fuel to go with the oxidizer carried along. Link to comment Share on other sites More sharing options...
SilverlightPony Posted July 15, 2016 Share Posted July 15, 2016 On 7/7/2016 at 4:55 PM, tygoo7 said: Are you using any other mods? Several. Here's a pastebin with my modlist. IIRC the problem existed when I tried it without Community Tech Tree as well, but I don't recall which other mods were installed when I tried that. On 7/7/2016 at 4:55 PM, tygoo7 said: I'll look into the bit about the fuel type. Thanks. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 16, 2016 Author Share Posted July 16, 2016 I will be streaming tomorrow around 10am CST development of the next update and lots of bug squashing. Part of the new roadmap is posted in OP if anyone wants to take a gander at it. Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 16, 2016 Share Posted July 16, 2016 5 minutes ago, tygoo7 said: I will be streaming tomorrow around 10am CST development of the next update and lots of bug squashing. Part of the new roadmap is posted in OP if anyone wants to take a gander at it. YAS Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 16, 2016 Share Posted July 16, 2016 5 minutes ago, tygoo7 said: I will be streaming tomorrow around 10am CST development of the next update and lots of bug squashing. Part of the new roadmap is posted in OP if anyone wants to take a gander at it. YAS Link to comment Share on other sites More sharing options...
StevieC Posted July 16, 2016 Share Posted July 16, 2016 all riiiiight! I'll be there! Link to comment Share on other sites More sharing options...
tygoo7 Posted July 16, 2016 Author Share Posted July 16, 2016 (edited) Stream is up! EDIT: Stream ended Edited July 16, 2016 by tygoo7 Link to comment Share on other sites More sharing options...
tygoo7 Posted July 21, 2016 Author Share Posted July 21, 2016 (edited) WIP UPDATE: Edited July 21, 2016 by tygoo7 Link to comment Share on other sites More sharing options...
akron Posted July 21, 2016 Share Posted July 21, 2016 (edited) Those RCS ports are worthy of being modeled into the mesh, as opposed to just a texture Nice job so far! Edited July 21, 2016 by akron Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 21, 2016 Share Posted July 21, 2016 (edited) 30 minutes ago, akron said: Those RCS ports are worthy of being modeled into the mesh, as opposed to just a texture Nice job so far! I think if there's a normal map they'll be fine. The dragon RCS are basically just holes without a surrounding structure iirc, so unless he does a boolean it prolly wouldn't work. Edited July 21, 2016 by CobaltWolf Link to comment Share on other sites More sharing options...
akron Posted July 21, 2016 Share Posted July 21, 2016 (edited) 27 minutes ago, CobaltWolf said: I think if there's a normal map they'll be fine. The dragon RCS are basically just holes without a surrounding structure iirc, so unless he does a boolean it prolly wouldn't work. A normal map might do but I think a mesh could have a better result because the RCS structure looks deeper than the +/- that the normal can give. At least for the RCS that aren't mounted on the Superdraco housing Edited July 21, 2016 by akron Link to comment Share on other sites More sharing options...
tygoo7 Posted July 21, 2016 Author Share Posted July 21, 2016 @akron I'll look into it. I'll probably use a boolean modifier since I'm not sure how well a normal map would work in that scenario. Link to comment Share on other sites More sharing options...
akron Posted July 21, 2016 Share Posted July 21, 2016 3 hours ago, tygoo7 said: @akron I'll look into it. I'll probably use a boolean modifier since I'm not sure how well a normal map would work in that scenario. I just finally understand what a boolean modifier is. I don't use Blender. Yes, this is what I meant and should work. The added geometry will create a better in-game render of light/shadow areas around the RCS. Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 21, 2016 Share Posted July 21, 2016 @tygoo7I think the white needs to be brighter though. It looks maybe a little too dirty. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted July 21, 2016 Share Posted July 21, 2016 The "dirty" sort of look seems just a little overdone on what you showed there. Something like Beale grey--Tygoo white--seems like the best way to go with this in my opinion. The wear should be in logical places; look at the Mk2 parts. The edges of your paneling has too much wear which highlights the panels, and make the overall appearance less smooth. I'd definitely suggest taking design motifs from Tantares too. Finally, hopefully the resolution will be upped from the old version and it will have normalmaps. One thing that bothered me most about the old texture was that the heat shield looked flat when highlighted. As for the model, two suggestions: first, make sure the top is flat. It was at an angle before, so docking ports other than stock (like Tantares) had a gap. Also, I would personally integrate the heat shield into the pod because it's cleaner. Sorry for the barrage of suggestions, but I just wanted to chip in my two cents. I'm really looking forward to this! Link to comment Share on other sites More sharing options...
tygoo7 Posted July 22, 2016 Author Share Posted July 22, 2016 6 hours ago, CobaltWolf said: @tygoo7I think the white needs to be brighter though. It looks maybe a little too dirty. Yeah, it does look somewhat too dirty. 6 hours ago, Z3R0_0NL1N3 said: The "dirty" sort of look seems just a little overdone on what you showed there. Something like Beale grey--Tygoo white--seems like the best way to go with this in my opinion. The wear should be in logical places; look at the Mk2 parts. The edges of your paneling has too much wear which highlights the panels, and make the overall appearance less smooth. I'd definitely suggest taking design motifs from Tantares too. Finally, hopefully the resolution will be upped from the old version and it will have normalmaps. One thing that bothered me most about the old texture was that the heat shield looked flat when highlighted. As for the model, two suggestions: first, make sure the top is flat. It was at an angle before, so docking ports other than stock (like Tantares) had a gap. Also, I would personally integrate the heat shield into the pod because it's cleaner. Sorry for the barrage of suggestions, but I just wanted to chip in my two cents. I'm really looking forward to this! On the topic of texture: The wear is a bit overdone and I'll take a second look at it and make it more logical. The current map is 512x512 so it is actually lower, but these new textures will have a normal map and specular layer so that will make it look better. On the topic of model: This top is indeed flat. I'm not so sure about integrating the heatshield because of animation reasons but we will see. No problem about suggestions! Link to comment Share on other sites More sharing options...
tygoo7 Posted July 23, 2016 Author Share Posted July 23, 2016 I'll be streaming tomorrow around 10am CST if anyone wants to stop by. Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 23, 2016 Share Posted July 23, 2016 1 hour ago, tygoo7 said: I'll be streaming tomorrow around 10am CST if anyone wants to stop by. Always! Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 23, 2016 Share Posted July 23, 2016 On 7/21/2016 at 11:58 PM, tygoo7 said: On the topic of texture: The wear is a bit overdone and I'll take a second look at it and make it more logical. The current map is 512x512 so it is actually lower, but these new textures will have a normal map and specular layer so that will make it look better. On the topic of model: This top is indeed flat. I'm not so sure about integrating the heatshield because of animation reasons but we will see. You should definitely make it a 1k texture. It's the centrepiece of the mod. I learned that integrating the heatshield is a bad idea. It makes it so the heating animations don't work properly. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 23, 2016 Author Share Posted July 23, 2016 Stream is up! Link to comment Share on other sites More sharing options...
tygoo7 Posted July 23, 2016 Author Share Posted July 23, 2016 More WIP Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted July 24, 2016 Share Posted July 24, 2016 That looks much better on texturing. But I'm looking at it now, and, it supposed to be that tall? Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 24, 2016 Share Posted July 24, 2016 4 hours ago, Z3R0_0NL1N3 said: That looks much better on texturing. But I'm looking at it now, and, it supposed to be that tall? it's distorted by how zoomed in the screenshot is I think. Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted July 29, 2016 Share Posted July 29, 2016 On 7/24/2016 at 6:39 AM, tygoo7 said: More WIP This looks AMAZING! keep it up I look forward to it! Link to comment Share on other sites More sharing options...
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