Meiyo Posted April 30, 2016 Share Posted April 30, 2016 I'm patient dont worry, just a little cry for my satcom & mission without RT it's broken x) Link to comment Share on other sites More sharing options...
jwenting Posted April 30, 2016 Share Posted April 30, 2016 1 hour ago, Meiyo said: nothing work with 1.1.2, update please i've loose all craft Most things work, but RT and AntennaRange don't. Link to comment Share on other sites More sharing options...
MrCynical Posted April 30, 2016 Share Posted April 30, 2016 2 hours ago, Meiyo said: nothing work with 1.1.2, update please i've loose all craft The latest pre-release seems at first glance to be working with 1.1.2 (at least all craft seem to be present, transmitting as expected and not spontaneously exploding or anything). Link to comment Share on other sites More sharing options...
spirit Posted April 30, 2016 Share Posted April 30, 2016 47 minutes ago, MrCynical said: The latest pre-release seems at first glance to be working with 1.1.2 (at least all craft seem to be present, transmitting as expected and not spontaneously exploding or anything). No, not by me. I just tested the latest build (522), but with ksp 1.1.2 it does not work. Also remotetech 1.6.11 does not work either. All the screens are fine, till the moment you open the ship itself. Then not one antenna works. The ships are present, but the connection does not work. Of course it's just a few ours after release of ksp 1.1.2 It takes a while to make the mod compatible. Link to comment Share on other sites More sharing options...
spirit Posted April 30, 2016 Share Posted April 30, 2016 12 minutes ago, spirit said: No, not by me. I just tested the latest build (522), but with ksp 1.1.2 it does not work. Also remotetech 1.6.11 does not work either. All the screens are fine, till the moment you open the ship itself. Then not one antenna works. The ships are present, but the connection does not work. Of course it's just a few ours after release of ksp 1.1.2 It takes a while to make the mod compatible. I have to apologise. The reason it was not working, is that modulemanager was not working. If you install the latest modulemanager 2.6.24 (just updated) in ksp 1.1.2 then everything works just fine with remotetech again. Link to comment Share on other sites More sharing options...
crapstar Posted April 30, 2016 Share Posted April 30, 2016 Hello, I am learning and would like to contribute back to the community. Apologies if I am posting in the wrong place I am trying to fix Remotetech contracts and I keep getting this error at PartModuleType... REQUIREMENT { name = PartModuleTypeUnlocked type = PartModuleTypeUnlocked partModuleType = Antenna partModuleType = Power } ContractConfigurator.PartModuleTypeUnlockedRequirement: CONTRACT_TYPE 'RT_GasGiantRelay', REQUIREMENT 'PartModuleTypeUnlocked' of type 'PartModuleTypeUnlocked': A validation error occured while loading the key 'partModuleType' with value 'System.Collections.Generic.List`1[System.String]'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: No PartModules found for type 'Antenna'. at ContractConfigurator.Validation.ValidatePartModuleType (System.String name) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.All[String] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at ContractConfigurator.PartModuleTypeUnlockedRequirement+<>c.<LoadFromConfig>b__1_1 (System.Collections.Generic.List`1 l) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.Collections.Generic.List`1 defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.PartModuleTypeUnlockedRequirement:LoadFromConfig(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__26:MoveNext() ContractConfigurator.ContractConfigurator:Update() How do I fix this? Any help is appreciated. Thanks Link to comment Share on other sites More sharing options...
Stone Blue Posted April 30, 2016 Share Posted April 30, 2016 (edited) @crapstar Someone may post with help here, but yes, the best place to post would be on the Contract Configurator RemoteTech Contract Pack thread Edited April 30, 2016 by Stone Blue Link to comment Share on other sites More sharing options...
davidjacobs Posted April 30, 2016 Share Posted April 30, 2016 17 hours ago, Stone Blue said: You have to unlock the antennas in career mode... You SHOULD have the RT equivalent of the DP-10 to start with tho... Do any show up in the tech tree? That's the issue, they don't show up in the tech tree. I just unlocked the stayputnick core which should also give me the DP-10 according to the documentation but nope... not there very strange as the mod is recognized by KSP-AVC and showing green, there is the splash screen on starting the game and the RT icon in the corner. parts show up in sandbox, but are nowhere to be seen in career. The upgraded probe core however is in the tech tree, but that one is not part of the "parts" directory IIRC Link to comment Share on other sites More sharing options...
crapstar Posted April 30, 2016 Share Posted April 30, 2016 @Stone Blue Thanks. What about this error? MissingFieldException: Field 'RemoteTech.Settings.GroundStations' not found. Link to comment Share on other sites More sharing options...
Shadowsteps Posted April 30, 2016 Share Posted April 30, 2016 Anyone else having an issue of the parts being in the tech tree, unlocked, but not being in the VAB? Link to comment Share on other sites More sharing options...
rarts Posted April 30, 2016 Share Posted April 30, 2016 (edited) This might not be the correct place to put this but I cannot get this to work at all after trying for hours. ive got a clean version of KSP at 1.0.5 with no luck with remote tech 1.6.11. I've also tried it with different versions of KSP but no joy. I put the addon into the GameData folder and KSP does flash up with the RT files when I start the game but there's not sign of any RT changes FIXED: I needed RT 1.6.9 and it now works great Edited April 30, 2016 by rarts found answer Link to comment Share on other sites More sharing options...
Nightmare Posted May 1, 2016 Share Posted May 1, 2016 If having problem with Remottech after the last KSP update: First check if you use the new module manager 2.6.24.dll every earlier version is not working with the 1.1.2 update of ksp and so remottech will/might be broken too. Link to comment Share on other sites More sharing options...
Youdontknowme Posted May 1, 2016 Share Posted May 1, 2016 10 hours ago, crapstar said: @Stone Blue Thanks. What about this error? MissingFieldException: Field 'RemoteTech.Settings.GroundStations' not found. My Debug Log is also being spammed with this. Any ideas? Link to comment Share on other sites More sharing options...
hirschhornsalz Posted May 1, 2016 Share Posted May 1, 2016 MissingFieldException: Field 'RemoteTech.Settings.GroundStations' not found. I also get this error in my debug log. It stays playable, mostly. Link to comment Share on other sites More sharing options...
ByteJunk Posted May 1, 2016 Share Posted May 1, 2016 I registered just to say that this is an AWESOME mod! Playing stock KSP without RT and a life support mod feels like cheating now. Keep up the great work - it must be a pain to constantly update and bug fix, but I just wanted to let you know it's greatly appreciated! THANK YOU! Link to comment Share on other sites More sharing options...
Tivec Posted May 1, 2016 Share Posted May 1, 2016 4 hours ago, hirschhornsalz said: MissingFieldException: Field 'RemoteTech.Settings.GroundStations' not found. I also get this error in my debug log. It stays playable, mostly. Yeah, got this going as well. At first, I thought it was a bug with the SETI configuration file for RemoteTech (from a previous version) but this doesn't seem to be the case. It has been logged on the tracker at least: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/596 Link to comment Share on other sites More sharing options...
keyspace Posted May 1, 2016 Share Posted May 1, 2016 (edited) 19 hours ago, Tivec said: t has been logged on the tracker at least: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/596 Seems to be working after a rebuild. (EDIT: See one post below.) Minor bug still - icon missing from Space Center screen (the button itself is clickable). My bad - see two posts below. Edited May 2, 2016 by keyspace Link to comment Share on other sites More sharing options...
d4rksh4de Posted May 1, 2016 Share Posted May 1, 2016 I made a rebuild for KSP 1.1.2, please try latest pre-release build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases Link to comment Share on other sites More sharing options...
d4rksh4de Posted May 1, 2016 Share Posted May 1, 2016 1 hour ago, keyspace said: Minor bug still - icon missing from Space Center screen (the button itself is clickable). If you updated .dll only, then try replacing the whole RT folder, some files have been moved. Link to comment Share on other sites More sharing options...
Youdontknowme Posted May 1, 2016 Share Posted May 1, 2016 48 minutes ago, d4rksh4de said: I made a rebuild for KSP 1.1.2, please try latest pre-release build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases This seems to have fixed the Ground station issue. Link to comment Share on other sites More sharing options...
mskrod Posted May 1, 2016 Share Posted May 1, 2016 Just a quick question after picking up the game after a prolonged absence -- the yellow button in map mode, I believe, used to open a list of all dishes on the ship with the ability to select targets -- does not work in the latest dev build for me. Am I the only one? (Bottom right corner in the map mode on a ship that has both omnis and directionals) Link to comment Share on other sites More sharing options...
Poofer Posted May 1, 2016 Share Posted May 1, 2016 latest pre-release is bundled with outdated module manager, just sayin'. Link to comment Share on other sites More sharing options...
BoPET Posted May 1, 2016 Share Posted May 1, 2016 I have a strange problem with Flight Computer - small probes especially with strong SAS never aim directly to burn\prograde\whatever, but keep spinning around. Even worse when they are burning the engines - limiting gimbal improves the situation, but only a little. Oh, and yes: is there a way to make ground control stations from Kerbin Side work with this mod? AFAIU they just don't work (or I am doing it wrong). Link to comment Share on other sites More sharing options...
mskrod Posted May 1, 2016 Share Posted May 1, 2016 (edited) 11 minutes ago, Poofer said: latest pre-release is bundled with outdated module manager, just sayin'. Of course, I've got 2.6.24 installed and didn't unpack the .21 included with RT. I also seem to be having problems with the flight computer, ship is unable to hold any position, spinning out of control even in "kill" mode. edit - seems to be the same as BoPET's problem above Edited May 1, 2016 by mskrod unseen replies Link to comment Share on other sites More sharing options...
Leszek Posted May 1, 2016 Share Posted May 1, 2016 1.6.11 seems to work with the latest MM installed. No need to go to pre release. Link to comment Share on other sites More sharing options...
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