boontze Posted October 12, 2014 Share Posted October 12, 2014 Well I played .25 and it was fine then I loaded the game the next day and be was broke so I reinstalled it and all was fine again 👠Link to comment Share on other sites More sharing options...
buddertroll Posted October 12, 2014 Share Posted October 12, 2014 boontze... I am pretty sure there will be no boat parts D: However, you can try skillful's boat parts. Link to comment Share on other sites More sharing options...
hydran101 Posted October 12, 2014 Share Posted October 12, 2014 Still waiting for you to work on Railguns...Because I need them for... Something... Link to comment Share on other sites More sharing options...
xxninjabudderxx Posted October 12, 2014 Share Posted October 12, 2014 Is there any way that i can make the "aimer" high res without turning my texture quality way up? My computer isnt that good. Link to comment Share on other sites More sharing options...
Camacha Posted October 12, 2014 Share Posted October 12, 2014 (edited) Still waiting for you to work on Railguns...Shooting satellites in orbit from the KSC. Edited October 12, 2014 by Camacha Link to comment Share on other sites More sharing options...
BahamutoD Posted October 12, 2014 Author Share Posted October 12, 2014 What number in the configs should I lower to make the guns weaker?If you want to adjust the overall strength of all guns, you can adjust "DMG_MULTIPLIER" in settings.cfg.ok, i did it. I mean this.http://i.imgur.com/9gpofbI.pngbefore(0.5.2)http://i.imgur.com/sfN0U4o.pngafter(0.6.0)-no texture, no sound, no bullet (in ksp 0.24.2- I'm waiting for compatibility update)Missing textures and sounds means it was installed in the wrong directory. Check that you installed it correctly.Does this mod add wind? The flare smoke seems to drift a certain direction.I did notice rockets tend to go from flare to flare when you fire more of them. That can have the rather counter-productive effect of them swerving right into your vehicle Not real wind; its just an effect on the flare particles .Is it OK if there is no any texture file in the bammGuidance BDArmory\Parts\bammGuidance floder?Woops, I forgot to delete that part. It was something I was experimenting with.. Don't worry about it (delete it if you want). Link to comment Share on other sites More sharing options...
Camacha Posted October 12, 2014 Share Posted October 12, 2014 Not real wind; its just an effect on the flare particles .I was asking because of the weather mod that just came out. Wind would be a disaster though, as all aimers would be off because of it. It does make life interesting! Link to comment Share on other sites More sharing options...
JoePatrick1 Posted October 12, 2014 Share Posted October 12, 2014 Could you please post a tutorial on how to properly use the heat-seakers to get them to lock on to something, mine just fire forward. Also a tut on setting up guards. Thanks Link to comment Share on other sites More sharing options...
Collider1 Posted October 12, 2014 Share Posted October 12, 2014 Thanks for adding a modular missile part. In the description it says it has a warhead but I can't destroy anything with it. Has it not been implemented yet or is there something wrong with my installation? Link to comment Share on other sites More sharing options...
Camacha Posted October 12, 2014 Share Posted October 12, 2014 (edited) Is that chance of damage based on the crash tolerance of a part or is it equal for all parts?Could you please post a tutorial on how to properly use the heat-seakers to get them to lock on to something, mine just fire forward.Do you select a target before launching them and are they within physics range? That is pretty much it.Also a tut on setting up guards.Not hard at all. Make a vehicle/thing and add a weapon and a weapon manager. Be sure to add ammunition. In the BD Armoury in the upper right corner of the screen you arm the weapon, set a different team than what you are shooting it with and fiddle with the other setting until you get what you want.Thanks for adding a modular missile part. In the description it says it has a warhead but I can't destroy anything with it. Has it not been implemented yet or is there something wrong with my installation?It's two posts above yours. Edited October 12, 2014 by Camacha Link to comment Share on other sites More sharing options...
KazeNinja Posted October 12, 2014 Share Posted October 12, 2014 Did you know that in 0.6.0, if you activate a turret, point somewhere, and press 1-4 on the keypad, explosions magically appear? Thats is one of the most amazing bugs ever I had to try it out and it was amazing Link to comment Share on other sites More sharing options...
Avalon304 Posted October 13, 2014 Share Posted October 13, 2014 Is the way to disable Physics range extension to still set it to 0 in the config file? Link to comment Share on other sites More sharing options...
BahamutoD Posted October 13, 2014 Author Share Posted October 13, 2014 Is the way to disable Physics range extension to still set it to 0 in the config file?Oh, I took that out, just set it to 2500. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted October 13, 2014 Share Posted October 13, 2014 Hey, I have an idea: boats. I know there's this boats mod, but it looks a bit dated. Just an idea. I thought boats would go well with the Armory. Link to comment Share on other sites More sharing options...
Endersmens Posted October 13, 2014 Share Posted October 13, 2014 Hey, I have an idea: boats. I know there's this boats mod, but it looks a bit dated. Just an idea. I thought boats would go well with the Armory.That boat mod is made by the guy who made the only other weapons system (besides lazor but that doesn't really count) It looks dated but it's not, its rather fun. The next update will be more fun with battleships. But I wouldn't mind seeing what BD can do with boats, or any kind of vehicles really. His jet engine makes me crave jet fighter parts. How about that BD? Link to comment Share on other sites More sharing options...
BahamutoD Posted October 13, 2014 Author Share Posted October 13, 2014 Well I am releasing a fighter cockpit soon.I'm not too into boats though. Link to comment Share on other sites More sharing options...
King_komodo93 Posted October 13, 2014 Share Posted October 13, 2014 Well I am releasing a fighter cockpit soon.I'm not too into boats though.I know there are still some of us wondering if you're going to some old 16-inch battleship guns (specifically me). Though a carrier fighter cockpit wouldn't hurt the big difference being a slightly different IVA with a higher perspective or wider bubble in order to see the ground better. Link to comment Share on other sites More sharing options...
sumghai Posted October 13, 2014 Share Posted October 13, 2014 I personally would prefer that BahamutoD continue to refine and improve on this add-on's core focus (weapons, automated targeting and damage) rather than straying into boat parts. Link to comment Share on other sites More sharing options...
RaimondLuxuryYacht Posted October 13, 2014 Share Posted October 13, 2014 I'm really liking this mode but i find vehicles being annihilated a bit too much even stacking layers of stock steel platforms as armor . So how about implementing some sort of armor ? How about coding a plugin for a property that you can add to make parts sturdier but increses weight and price of the part ? Or even armored parts to make tanks and APC should do it . Link to comment Share on other sites More sharing options...
BlackDragon Korean Posted October 13, 2014 Share Posted October 13, 2014 Is it OK if there is no any texture file in the bammGuidance BDArmory\Parts\bammGuidance floder? I double checked. Well I played .25 and it was fine then I loaded the game the next day and be was broke so I reinstalled it and all was fine again ðŸ‘ÂI tried to reinstall. but nothing changed. Link to comment Share on other sites More sharing options...
sumghai Posted October 13, 2014 Share Posted October 13, 2014 I'm really liking this mode but i find vehicles being annihilated a bit too much even stacking layers of stock steel platforms as armor . So how about implementing some sort of armor ? How about coding a plugin for a property that you can add to make parts sturdier but increses weight and price of the part ? Or even armored parts to make tanks and APC should do it .Part damage similar to that found in the Skillful weapons add-on has been discussed briefly - not sure what BahamutoD's stance on this is. Link to comment Share on other sites More sharing options...
Tommygun Posted October 13, 2014 Share Posted October 13, 2014 - I know, I know, there's no cannon shell ammo boxes yet. The thing is, I don't like the idea of making more ammo boxes for each new ammo type. That and ammo boxes were ugly IMO. I want to come up with a nicer solution for ammo.Could you give each weapon something like a limited KAS storage module to their part file?Basically you are storing ammo boxes in the weapon. You just right click on the weapon and the Kerbal carrying the ammo box places it in the weapon's virtual storage area.For example the 20mm cannon can store only 20mm ammo boxes and you don't see any boxes stuck to the side of the vehicle. Link to comment Share on other sites More sharing options...
Camacha Posted October 13, 2014 Share Posted October 13, 2014 I'm really liking this mode but i find vehicles being annihilated a bit too much even stacking layers of stock steel platforms as armor . So how about implementing some sort of armor ? How about coding a plugin for a property that you can add to make parts sturdier but increses weight and price of the part ? Or even armored parts to make tanks and APC should do it .That brings me back to my earlier question:Is that chance of damage based on the crash tolerance of a part or is it equal for all parts? Link to comment Share on other sites More sharing options...
Ikarim Posted October 13, 2014 Share Posted October 13, 2014 Does anyone knows if BurnToghether will be updatet? Link to comment Share on other sites More sharing options...
BahamutoD Posted October 13, 2014 Author Share Posted October 13, 2014 Right now, crash tolerance is only a factor for bullet damage. I'll make it a factor for explosion damage as well. Also right now, explosions damage and push any object in the radius, regardless of if there's an object blocking it. I'm working on a balanced fix for that as well. Link to comment Share on other sites More sharing options...
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