PrototypeTheta Posted May 5, 2015 Share Posted May 5, 2015 AI + buttload of AIM-114s + Ripple fire = Macross style missile dodging.Much fun. Link to comment Share on other sites More sharing options...
Treelor Posted May 5, 2015 Share Posted May 5, 2015 Are Mavericks/Hellfires supposed to lead ground targets? It doesn't look like they do, which leads to a lot of misses for anything that isn't stationary. Link to comment Share on other sites More sharing options...
Anister Posted May 5, 2015 Share Posted May 5, 2015 (edited) Are Mavericks/Hellfires supposed to lead ground targets? It doesn't look like they do, which leads to a lot of misses for anything that isn't stationary.Then fire more missiles. Many many more... Or Rocket pods, that works toAlso, BahamutoD, can you add armor plates like Skillfull does? And perhaps WWII-style bombs. And how about artillery? Edited May 5, 2015 by Anister Link to comment Share on other sites More sharing options...
Ethanadams Posted May 5, 2015 Share Posted May 5, 2015 Bdcan we get the rail gun? Link to comment Share on other sites More sharing options...
Anister Posted May 5, 2015 Share Posted May 5, 2015 So, out of boredom I added a few parts: A railgun and tiny, large and huge warheads. All models and textures belong to BahamutoD, if he demands so, ill remove it in a flash. The warheads have larger (or smaller incase of the tiny version) power and radius, wheight and drag. The railgun is just a Oerlikon Millenium Turret with no bullet drop and more bullet velocity + custom sounds. Thats just a bonus, the main parts are the warheads. Unzip into your BDarmory folder.https://www.dropbox.com/s/auxe6jovlv2rc9m/Parts.zip?dl=0I havnt tested them, so be carefull Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 5, 2015 Share Posted May 5, 2015 Bdcan we get the rail gun?Check out PrototypeTheta's Never Enuff Dakka Addon Link to comment Share on other sites More sharing options...
Hodo Posted May 5, 2015 Share Posted May 5, 2015 Then fire more missiles. Many many more... Or Rocket pods, that works toAlso, BahamutoD, can you add armor plates like Skillfull does? And perhaps WWII-style bombs. And how about artillery?The standard bomb in BDArmory is a WWII bomb, it hasn't changed in about 70 years. BahamutoD, I think there maybe an issue with NuFAR and BDArmory. I was testing somethings last night and they were causing the craft to create additional lift from the missiles. I will test more later this week when I get a chance. Link to comment Share on other sites More sharing options...
Forty21112 Posted May 5, 2015 Share Posted May 5, 2015 (edited) Hey, Bahamuto, bullet casings don't fall the way I think they should, or is that intentional?http://imgur.com/yotOAeZ,2v8iR6P,MQKHvMc,isJ7R3u#0 Edited May 5, 2015 by Forty21112 Added Imgur Link Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 5, 2015 Share Posted May 5, 2015 Hey, Bahamuto, bullet casings don't fall the way I think they should, or is that intentional?http://imgur.com/yotOAeZ,2v8iR6P,MQKHvMc,isJ7R3u#0Seems like the gravity on the casings is off Ie they should fall faster but them streaming out behind you is just because you are moving forwards Link to comment Share on other sites More sharing options...
Valdon Posted May 5, 2015 Share Posted May 5, 2015 Crusher48, you meen like this? This was in .90 KSP with 0.7 BDA, an attack run on a Mun base. Link to comment Share on other sites More sharing options...
Endersmens Posted May 5, 2015 Share Posted May 5, 2015 Does anyone else feel that the bullet ricochet is a little excessive?I mean, I shot at the ground from a plane, and more than half the bullets bounced off the ground and back up into the air....if there had been a plane in front of me, I could've shot it down by shooting the ground. Link to comment Share on other sites More sharing options...
Forty21112 Posted May 5, 2015 Share Posted May 5, 2015 @Prometheus: If you take a look at the second pic, you'll see the bullet casings are behaving anything other than normal. So yeah. (Cool name you have btw ) Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 5, 2015 Share Posted May 5, 2015 =Forty21112;1908081]@Prometheus: If you take a look at the second pic, you'll see the bullet casings are behaving anything other than normal. So yeah. (Cool name you have btw )Not sure if sarcasm.Anyway I agree something is odd but I think its to do with your save probably other mods since no one else's seems to be getting this. Link to comment Share on other sites More sharing options...
BahamutoD Posted May 5, 2015 Author Share Posted May 5, 2015 Does anyone else feel that the bullet ricochet is a little excessive?I mean, I shot at the ground from a plane, and more than half the bullets bounced off the ground and back up into the air....if there had been a plane in front of me, I could've shot it down by shooting the ground. Yes I still need to work on ricochet a bit. Link to comment Share on other sites More sharing options...
gag09 Posted May 5, 2015 Share Posted May 5, 2015 (edited) Does anyone else feel that the bullet ricochet is a little excessive?I mean, I shot at the ground from a plane, and more than half the bullets bounced off the ground and back up into the air....if there had been a plane in front of me, I could've shot it down by shooting the ground. They don't appear to lose any velocity. Edited May 5, 2015 by gag09 Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 5, 2015 Share Posted May 5, 2015 Not sure if sarcasm.Anyway I agree something is odd but I think its to do with your save probably other mods since no one else's seems to be getting this.I have genuinely shot a tank, only to have the shot bounce back and kill me. Link to comment Share on other sites More sharing options...
Forty21112 Posted May 5, 2015 Share Posted May 5, 2015 @Prometheus: Its not sarcasm, you really do have a nice name. About the mods, I don't think any of mods that I have may conflict with BD Armory, which means I'm going to be stuck to floating cases for a little while. Link to comment Share on other sites More sharing options...
Nickvr628 Posted May 5, 2015 Share Posted May 5, 2015 Do you think you could add an ICBM mode to the missile guidance part? Where the missiles flys up really high and then comes back down onto the target from above? It would be really useful for my SKUD Launcher. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 5, 2015 Share Posted May 5, 2015 Do you think you could add an ICBM mode to the missile guidance part? Where the missiles flys up really high and then comes back down onto the target from above? It would be really useful for my SKUD Launcher.Correct me if I'm wrong but I thing thats what the cruise missile setting on the missile guidance part is for Link to comment Share on other sites More sharing options...
Canauos Posted May 5, 2015 Share Posted May 5, 2015 Thanks for your beautiful mod !! Is it be possible to add a "weapons" filter in the VAB / SPH? Like mods KIS and Infernal Robotic?Currently, it is difficult to find the parts, since everything is in "Utility". Link to comment Share on other sites More sharing options...
Bluejay0013 Posted May 5, 2015 Share Posted May 5, 2015 Thanks for your beautiful mod !! Is it be possible to add a "weapons" filter in the VAB / SPH? Like mods KIS and Infernal Robotic?Currently, it is difficult to find the parts, since everything is in "Utility".put everything in a custom tab, for example I named mine BD Armory Link to comment Share on other sites More sharing options...
Volt Posted May 5, 2015 Share Posted May 5, 2015 (edited) Probably been asked recently, but if the physics range has been extended to 22.5km, can we get longer guard ranges pretty soon? 5km for a PAC-3 seems... odd. Edited May 5, 2015 by Volt Link to comment Share on other sites More sharing options...
Endersmens Posted May 5, 2015 Share Posted May 5, 2015 Also, I hope BD doesn't change the range back to 5km........ Link to comment Share on other sites More sharing options...
Volt Posted May 5, 2015 Share Posted May 5, 2015 (edited) Well, I just had debug messages packing debris to rails at 5km range. So there's something going on there, for sure.E: Just been testing the AI system. I am so, so impressed. Absolutely loving air-to-air combat in KSP for the first time. Makes me really want to get DCS Eagle! Also, on the unpacking thing, it looks like my ground SAMs are unloading at 5km but the airborne AIs don't unload. Strange. Edited May 5, 2015 by Volt Link to comment Share on other sites More sharing options...
kavi Posted May 5, 2015 Share Posted May 5, 2015 (edited) HII've heard of your mod and tried to install it (OSX) but no damadge occurs, the bomb or missile or bullet hits then explodes and nothing happens to the target. Could anyone help me with installation? Edited May 5, 2015 by kavi Link to comment Share on other sites More sharing options...
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