War Eagle 1 Posted September 27, 2015 Share Posted September 27, 2015 Is there anyway to have the howitzer fire directly as AG? I want to use burn together to fire another ship's howitzer.you mean like in guard mode? Link to comment Share on other sites More sharing options...
Supergamervictor Posted September 27, 2015 Share Posted September 27, 2015 (edited) you mean like in guard mode?No, without guard mode.Also, the howitzer simply fires straight forward without needing the pointer. Edited September 27, 2015 by victor tan Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 27, 2015 Share Posted September 27, 2015 No, without guard mode.Also, the howitzer simply fires straight forward without needing the pointer.Then what do you mean by AG? Link to comment Share on other sites More sharing options...
Supergamervictor Posted September 27, 2015 Share Posted September 27, 2015 Then what do you mean by AG?Action Group Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 27, 2015 Share Posted September 27, 2015 Action Group oh. well yeah just set it like you would any other thing you can action group Link to comment Share on other sites More sharing options...
Lee Harvey Teabag Posted September 27, 2015 Share Posted September 27, 2015 (edited) Just finished a long-range, supersonic, supercruising, and supermaneuverable AWACS drone. Edited September 27, 2015 by Lee Harvey Teabag Link to comment Share on other sites More sharing options...
minepagan Posted September 27, 2015 Share Posted September 27, 2015 Just finished a long-range, supersonic, supercruising, and supermaneuverable AWACS drone.http://i.imgur.com/Z3rjTKm.jpghttp://i.imgur.com/5Hwkqma.jpgI'll trade you for a design for a battlecruiser.......XD Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 Just finished a long-range, supersonic, supercruising, and supermaneuverable AWACS drone.http://i.imgur.com/Z3rjTKm.jpghttp://i.imgur.com/5Hwkqma.jpgbut why? Link to comment Share on other sites More sharing options...
Lee Harvey Teabag Posted September 28, 2015 Share Posted September 28, 2015 but why?But why not? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 But why not?ehh what ever floats your boat Link to comment Share on other sites More sharing options...
Lee Harvey Teabag Posted September 28, 2015 Share Posted September 28, 2015 ehh what ever floats your boatI now have an supremely versatile and powerful electronic warfare platform that can get anywhere on Kerbin extremely quickly. What's not to like? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 I now have an supremely versatile and powerful electronic warfare platform that can get anywhere on Kerbin extremely quickly. What's not to like?Personal biased opinion. To unrealistic. Link to comment Share on other sites More sharing options...
Lee Harvey Teabag Posted September 28, 2015 Share Posted September 28, 2015 Personal biased opinion. To unrealistic.???It doesn't have to be realistic, it's a game. The craft works perfectly fine in the game. Link to comment Share on other sites More sharing options...
Supergamervictor Posted September 28, 2015 Share Posted September 28, 2015 oh. well yeah just set it like you would any other thing you can action groupAction grouping 'toggle weapon' for the howitzer and using burn together action group mimic doesn't fire it. What I need is much like a fixed howitzer that fires by action group. Similar to a fixed Vulcan. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 (edited) ???It doesn't have to be realistic, it's a game. The craft works perfectly fine in the game.I know…its just not my cup of tea is all I'm saying.Not trying to be rude and sorry if thats how I came across as Edited September 28, 2015 by War Eagle 1 Link to comment Share on other sites More sharing options...
trapbuilder2 Posted September 28, 2015 Share Posted September 28, 2015 Action Group The guns cannot be fired through action groups. Only the missiles and bombs can. You need to click to fire the guns. Sorry about that. Link to comment Share on other sites More sharing options...
Snidemeister Posted September 28, 2015 Share Posted September 28, 2015 Last question-how do I use GPS guidance?Use the targeting ball or another targeting system. Aim at where you want to shoot and choose the "Send GPS" button. This will attach targets to the GPS locking system which can be used by other craft. After which you just use your GPS coordinator to select targets already marked and then fire. Link to comment Share on other sites More sharing options...
sashan Posted September 28, 2015 Share Posted September 28, 2015 I'm still trying to learn how to make cruise missile fly with zero roll, like AGM-86 does. And I still can't get it. Can anyone help me? Link to comment Share on other sites More sharing options...
Yski Posted September 28, 2015 Share Posted September 28, 2015 The guns cannot be fired through action groups. Only the missiles and bombs can. You need to click to fire the guns. Sorry about that.That might change though - I sent Baha a pull request that made guns action group fireable a while back. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 (edited) That might change though - I sent Baha a pull request that made guns action group fireable a while back.I think he stated he won't do that as it made it that the gun would stay firing.Then again he hasn't been on in like a month or so so who knows Edited September 28, 2015 by War Eagle 1 Link to comment Share on other sites More sharing options...
Yski Posted September 28, 2015 Share Posted September 28, 2015 (edited) I think he stated he won't do that as it made it that the gun would stay firing.I'm not sure I understood what you meant by that. Both single toggle -> single shot and toggle firing on/off are easily doable, just depends on whether you flip the turret back off again after firing - I tried both before going with the on/off toggle. Either way, I don't really see a reason not to do it considering how many possibilities it would open when combined with something like kOS. If it's action group only with no separate button, you'd have to be actively looking for it to find it anyway, so I doubt anyone could find it confusing or anything.Still, it's up to Baha, so I guess we'll find out when he gets back. I figured it would be neat to have it in the official version, but in the meanwhile, it's not like there's anything stopping me from just using my own modified version should I feel like it Edited September 28, 2015 by Yski Link to comment Share on other sites More sharing options...
EdusacconBR Posted September 28, 2015 Share Posted September 28, 2015 Action grouping 'toggle weapon' for the howitzer and using burn together action group mimic doesn't fire it. What I need is much like a fixed howitzer that fires by action group. Similar to a fixed Vulcan.Select the howitzer on all the crafts and turn on remote firing(on alt+b menu) , you will be able to fire all of them and aim them too Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 28, 2015 Share Posted September 28, 2015 I'm not sure I understood what you meant by that. Both single toggle -> single shot and toggle firing on/off are easily doable, just depends on whether you flip the turret back off again after firing - I tried both before going with the on/off toggle. Either way, I don't really see a reason not to do it considering how many possibilities it would open when combined with something like kOS. If it's action group only with no separate button, you'd have to be actively looking for it to find it anyway, so I doubt anyone could find it confusing or anything.Still, it's up to Baha, so I guess we'll find out when he gets back. I figured it would be neat to have it in the official version, but in the meanwhile, it's not like there's anything stopping me from just using my own modified version should I feel like it THB I don't see why you would need it. Mouse button works fine for me Link to comment Share on other sites More sharing options...
Dunbaratu Posted September 28, 2015 Share Posted September 28, 2015 I'm not sure I understood what you meant by that. Both single toggle -> single shot and toggle firing on/off are easily doable, just depends on whether you flip the turret back off again after firing - I tried both before going with the on/off toggle. Either way, I don't really see a reason not to do it considering how many possibilities it would open when combined with something like kOS. If it's action group only with no separate button, you'd have to be actively looking for it to find it anyway, so I doubt anyone could find it confusing or anything.Still, it's up to Baha, so I guess we'll find out when he gets back. I figured it would be neat to have it in the official version, but in the meanwhile, it's not like there's anything stopping me from just using my own modified version should I feel like it Toggle on, then toggle off, matching the boolean state of the action group variable, would be the most sane way. Otherwise it cannot sustain fire. (If it turns the gun on for each edge condition from false to true or from true to false, it doesn't know how long to keep it on after each state change, and has to choose to turn itself off when it feels like, i.e. firing fixed-duration bursts). It's better to just go "hit the button once to start gun, again to stop gun", which is how the stock action group system is designed to work.- - - Updated - - -THB I don't see why you would need it. Mouse button works fine for meA kOS script cannot click a mouse button.You can't chain a mouse button click with other actions on the craft like you can with action-group-able activities.You can't chain a mouse button click effect to other effects using SmartParts like you can with action-group-able activities. Link to comment Share on other sites More sharing options...
GabeNlord1701d Posted September 28, 2015 Share Posted September 28, 2015 I would LOVE to have an APC turret like a Bradley IFV turret with TOW missiles! I would worship you! (Not a guarantee) Link to comment Share on other sites More sharing options...
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