TheBritishEmpire Posted March 11, 2020 Share Posted March 11, 2020 On 3/9/2020 at 4:13 PM, Cheesecake said: Did you install this mod correctly and did you install the right dependencies? I believe so. Is this correct? Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 11, 2020 Author Share Posted March 11, 2020 12 hours ago, TheBritishEmpire said: I believe so. Is this correct? Not even close to correct Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 11, 2020 Share Posted March 11, 2020 16 hours ago, TheBritishEmpire said: I believe so. Is this correct? Thats wrong. Install it like every other mod. You can see the folder structure in the downloaded .zip. You must only copy the folders. Your GameData should be: - GameData - 000_TexturesUnlimited - BahaSP - RN_Soviet_Probes - RN_Soviet_Rockets - SmokeScreen - ModuleManager.x.x.x.dll (version depends on KSP-version) Quote Link to comment Share on other sites More sharing options...
TheBritishEmpire Posted March 11, 2020 Share Posted March 11, 2020 1 hour ago, Cheesecake said: Thats wrong. Install it like every other mod. You can see the folder structure in the downloaded .zip. You must only copy the folders. Your GameData should be: - GameData - 000_TexturesUnlimited - BahaSP - RN_Soviet_Probes - RN_Soviet_Rockets - SmokeScreen - ModuleManager.x.x.x.dll (version depends on KSP-version) It worked! Thank you! I'm still new to the mechanics and everything. Quote Link to comment Share on other sites More sharing options...
Aerodinamic Potatoe Posted March 19, 2020 Share Posted March 19, 2020 its compatible whit RO? Quote Link to comment Share on other sites More sharing options...
rettter3 Posted March 19, 2020 Share Posted March 19, 2020 56 minutes ago, Xander el interplanetario said: its compatible whit RO? It is. Fully Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted March 20, 2020 Share Posted March 20, 2020 I'm having a little problem that when I separate the boosters from the R7 Rocket the engines don't have gimbal what do I do? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 21, 2020 Share Posted March 21, 2020 20 hours ago, MuriloMoreira said: I'm having a little problem that when I separate the boosters from the R7 Rocket the engines don't have gimbal what do I do? You have to rotate two of the vernier engines on the core stage. They have only Gimbal in two directions, not in 4 directions. Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted March 21, 2020 Share Posted March 21, 2020 (edited) 2 hours ago, Cheesecake said: You have to rotate two of the vernier engines on the core stage. They have only Gimbal in two directions, not in 4 directions. The only control surface that works is the roll Edited March 21, 2020 by MuriloMoreira Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 22, 2020 Share Posted March 22, 2020 21 hours ago, MuriloMoreira said: The only control surface that works is the roll Yes, thats why you must rotate 2 of the verniers 90 degrees. Quote Link to comment Share on other sites More sharing options...
Sunscreen Posted March 26, 2020 Share Posted March 26, 2020 On 3/20/2020 at 9:24 PM, MuriloMoreira said: I'm having a little problem that when I separate the boosters from the R7 Rocket the engines don't have gimbal what do I do? This might be of use.. Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted March 26, 2020 Share Posted March 26, 2020 25 minutes ago, Sunscreen said: This might be of use.. Thanks. Quote Link to comment Share on other sites More sharing options...
romanasul Posted March 28, 2020 Share Posted March 28, 2020 (edited) This might be an idiotic question. How do you get the Block I fairings to appear when you attach the R7 interstage? Never mind, saw the shroud. Edited March 28, 2020 by romanasul Solved the issue Quote Link to comment Share on other sites More sharing options...
raidernick Posted April 16, 2020 Author Share Posted April 16, 2020 (edited) UPDATE Soviet Probes v2.9 Changelog: Fix molniya control point and deprecate asas Fix part descriptions Add strela3-gonets satellite Required Dependencies below: KSP 1.8.*: Dependencies_KSP_v1.8.x KSP 1.9.*: Dependencies_KSP_v1.9.x https://github.com/KSP-RO/SovietProbes/releases/tag/v2.9 UPDATE Soviet Rockets v3.7 HOTFIX Changelog: Fix mesh error on Tsiklon 3 first stage tank Changelog: Hide deprecated parts Add Zenit 2 alternate texture Add Tsiklon 3 rocket Add Tsiklon 2 rocket Add probe core to parts that need it Update Dnepr rocket payload and fairing bases to be more realistic Update Kosmos 3 second stage to have more realistic propulsion Add full support for stock antennae/comm's to all parts Required Dependencies below: KSP 1.8.*: Dependencies_KSP_v1.8.x KSP 1.9.*: Dependencies_KSP_v1.9.x https://github.com/KSP-RO/SovietRockets/releases/tag/v3.7 Edited April 22, 2020 by raidernick Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted April 24, 2020 Share Posted April 24, 2020 Is this mod only for RSS or if I install it normal will it already be configured for stock scale? Quote Link to comment Share on other sites More sharing options...
raidernick Posted April 24, 2020 Author Share Posted April 24, 2020 12 hours ago, MuriloMoreira said: Is this mod only for RSS or if I install it normal will it already be configured for stock scale? I only maintain the rss/ro configs. It does have basic stock configs, but they may not all be properly balanced. Quote Link to comment Share on other sites More sharing options...
SirKerbalot Posted May 15, 2020 Share Posted May 15, 2020 Wow This is Great! Love the models! Love that you're using blender XD Quote Link to comment Share on other sites More sharing options...
gutolin Posted June 13, 2020 Share Posted June 13, 2020 I installed all the mods of the latest version, but there are no first-stage engines and side blocks. This is not the first time I have put this mod since 1.1.3. The first time such a problem. What logs can I provide? Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted June 15, 2020 Share Posted June 15, 2020 hello, I wanted to know are you going to put the Angara family? thank you Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 23, 2020 Share Posted June 23, 2020 On 6/15/2020 at 5:57 PM, Russekof71 said: hello, I wanted to know are you going to put the Angara family? thank you -->Soviet Probes & Soviet Rockets<-- Angara is no soviet launcher, it`s a russian launcher. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted June 26, 2020 Share Posted June 26, 2020 On 23/06/2020 at 10:49, Cheesecake said: -> Sondes soviétiques et fusées soviétiques <- Angara n'est pas un lanceur soviétique, c'est un lanceur russe. Okay Thx !! Quote Link to comment Share on other sites More sharing options...
MooseMoi Posted June 29, 2020 Share Posted June 29, 2020 Hello, I want to know if theirs something I'm doing wrong. I play on Realism Overhaul/RSS and you're Soyuz doesn't seem to want to orientate or keep itself stable mid flight, everytime I detach the boosters the rocket will slowly flip over. Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted June 30, 2020 Share Posted June 30, 2020 On 6/29/2020 at 12:34 AM, MooseMoi said: Hello, I want to know if theirs something I'm doing wrong. I play on Realism Overhaul/RSS and you're Soyuz doesn't seem to want to orientate or keep itself stable mid flight, everytime I detach the boosters the rocket will slowly flip over. Your attaching the vernier thrusters on the first stage wrong. Use the craft file if possible. But if you want to build it yourself you have to rotate two of the verniers on the core stage. Quote Link to comment Share on other sites More sharing options...
Joe.L Posted July 14, 2020 Share Posted July 14, 2020 I am having a big issue with this mod. The Voskhod reentry capsule will not go slow enough to deploy chutes, I have tried every angle to get it to slow down but it simply does not slow down in time for chutes to deploy, instead it just collides with Kerbin. What am I doing wrong (I have never had this issue with any other craft I have built) Quote Link to comment Share on other sites More sharing options...
Joe.L Posted July 17, 2020 Share Posted July 17, 2020 ok disregard last comment, however I have a new issue. The Soyuz rocket that comes from the sub assemblies with this mod just flips over around 6,000m. I have created my own Soyuz craft that looks pretty identical to the real thing using all the parts from this mod however, upon reaching around 6,000m on a gravity turn, the rocket just starts pitching violently over to the right/left, what am I doing wrong????? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.