montyben101 Posted August 10, 2014 Share Posted August 10, 2014 Hows Buran going? Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 10, 2014 Author Share Posted August 10, 2014 Hows Buran going?Yes, of course. more nuanced but generally everything is going well Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 10, 2014 Share Posted August 10, 2014 I figured out how to shoot a little video tutorial here So THAT'S what I did wrong. Built it in the wrong order.*facepalm* Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 10, 2014 Share Posted August 10, 2014 Okay, first launch completed. Time for some feedback from the field.First impressions...Upon loading: My god, this thing is a lag monster.Upon Liftoff: Needs more boosters. TWR of 1.13 is NOT good.After 15 seconds of flight: This thing flies like the pilots are drunk. It's weaving all over the place.Booster Separation: Good clean sep. Love it. The RD-0120s need less gimbal control, though. Pitch, roll, and yaw transients became worse after losing the boosters.Coasting to circularization burn: Core stage needs RCS or a reaction wheel. It's impossible to control.Circularization burn: Too much gimbal. Tumbled out of control.Overall assesment: Energia needs some refinement. I love the SMERCH and DM stages, though. They're flawless. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted August 10, 2014 Share Posted August 10, 2014 Okay, first launch completed. Time for some feedback from the field.First impressions...Upon loading: My god, this thing is a lag monster.Upon Liftoff: Needs more boosters. TWR of 1.13 is NOT good.After 15 seconds of flight: This thing flies like the pilots are drunk. It's weaving all over the place.Booster Separation: Good clean sep. Love it. The RD-0120s need less gimbal control, though. Pitch, roll, and yaw transients became worse after losing the boosters.Coasting to circularization burn: Core stage needs RCS or a reaction wheel. It's impossible to control.Circularization burn: Too much gimbal. Tumbled out of control.Overall assesment: Energia needs some refinement. I love the SMERCH and DM stages, though. They're flawless.Great assessment I couldn't say it any better myself. I think you made a beautiful mod but for me at least it lags so much its pretty much unenjoyable. Now I do have a few mods not alot of mods more than average but way less then some people I have seen. I would like to use this mod in conjunction with those mods but as I said its just too laggy. Would you consider a low res version or even a version with toned down graphics. Again well done but just too laggy right now for me. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 11, 2014 Share Posted August 11, 2014 Great assessment I couldn't say it any better myself. I think you made a beautiful mod but for me at least it lags so much its pretty much unenjoyable. Now I do have a few mods not alot of mods more than average but way less then some people I have seen. I would like to use this mod in conjunction with those mods but as I said its just too laggy. Would you consider a low res version or even a version with toned down graphics. Again well done but just too laggy right now for me.I don't think that it's the textures... it's the models. If he just pulled them from the webpage he listed on the OP... they're really high poly-count. That's the cause of the lag. Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 11, 2014 Author Share Posted August 11, 2014 (edited) 1.after separation "Block A", move the rear engines Pitch-Trim At least -5 2.What TWR: -D 3 Yes, I understand why the gap, it is necessary that the number of polygons not privyshaet 1000, try to launch a rocket without the "Buran T" I found it in abundance polygons will fix itIn addition to the rocket did not staggered like a drunken struts to fix it, and download a small plug of ferram4, is on the first page Edited August 11, 2014 by DECQ Quote Link to comment Share on other sites More sharing options...
finkmac Posted August 11, 2014 Share Posted August 11, 2014 Another Buran? This'll go together nicely with Bobcat's Buran! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 11, 2014 Share Posted August 11, 2014 1.after separation "Block A", move the rear engines Pitch-Trim At least -5 2.What TWR: -D 3 Yes, I understand why the gap, it is necessary that the number of polygons not privyshaet 1000, try to launch a rocket without the "Buran T" I found it in abundance polygons will fix itIn addition to the rocket did not staggered like a drunken struts to fix it, and download a small plug of ferram4, is on the first page1. Ah. Thank you for that tip. I'll try it next time I fly.2. Thrust to Weight Ratio. 1.2:1 (thrust is 1.2 times more than the rocket weighs) is ideal for KSP. Gets you off the pad in a reasonable amount of time, but you don't have to throttle back as you climb.3. The Buran-T pod doesn't create a massive slowdown like the core and boosters do. Not sure what's going on.I do have Kerbal Joint Reinforcement. I also used struts. It's the overreaction of the engines that causes MechJeb to have some severe control issues. Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 15, 2014 Author Share Posted August 15, 2014 Guys I have a question, how to create a lamp =) "Light on-off" Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2014 Share Posted August 27, 2014 How's the Vulkan going? I always liked that monster. Really looking forward to it. Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 29, 2014 Author Share Posted August 29, 2014 How's the Vulkan going? I always liked that monster. Really looking forward to it.I'm working on the Vulcan and the Buran, but first I want to significantly reduce the lag of Energy. Quote Link to comment Share on other sites More sharing options...
Midanthrope Posted October 23, 2014 Share Posted October 23, 2014 This still alive? Would love to see if you've managed more work on it. Quote Link to comment Share on other sites More sharing options...
DECQ Posted October 31, 2014 Author Share Posted October 31, 2014 This still alive? Would love to see if you've managed more work on it.At the moment I'm busy with other projects, but do not leave yourself thinking continue to work further on the draft energy here, but only for RSS. Quote Link to comment Share on other sites More sharing options...
Andrey Posted December 13, 2014 Share Posted December 13, 2014 At the moment I'm busy with other projects, but do not leave yourself thinking continue to work further on the draft energy here, but only for RSS.Hi. Speak Rissian? I can help you with setting for RSS, I have a lot of different configs, the last lie here. https://drive.google.com/drive/#folders/0B2Ipy7ifKTJNVUpacTdnc2ZlT1E Among the Russians, they settled down, but on the forum all not fall for other people.I have problems with English because of this, I write through the translator. Quote Link to comment Share on other sites More sharing options...
Midanthrope Posted March 18, 2015 Share Posted March 18, 2015 Another Realism Enthusiast and I were talking, would love to see how you're doing. Quote Link to comment Share on other sites More sharing options...
DECQ Posted April 24, 2015 Author Share Posted April 24, 2015 Oh, I have not been on this page, this addon is suspended due to unexplained lag. I did everything that they were not, but they disappear. But I do not lose hope.Here is the latest version of the block "A". Quote Link to comment Share on other sites More sharing options...
DECQ Posted May 1, 2015 Author Share Posted May 1, 2015 New textures and "Pole".Work slowly, but moving forward. Quote Link to comment Share on other sites More sharing options...
Reddragon Posted May 1, 2015 Share Posted May 1, 2015 The Energia looks very good so far! Quote Link to comment Share on other sites More sharing options...
DECQ Posted May 25, 2015 Author Share Posted May 25, 2015 It resumed work on the program Energia-Buran.Here are some pictures reanimated Buran. New textures.- - - Updated - - -Rocket ENERGIA is now also optimized and does not create such lags as before. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted May 25, 2015 Share Posted May 25, 2015 Wow, these models are stunning! Are all parts compatible with 1.0? I'll definitely have to check these out when I get a chance! Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted May 25, 2015 Share Posted May 25, 2015 Oh god, it looks so great! I love especially the textures, they make the parts look used, and this is what I connect with soviet spacecraft: This a bit dirty, old look. And you did a great job to represent that look on your parts! Quote Link to comment Share on other sites More sharing options...
DECQ Posted May 27, 2015 Author Share Posted May 27, 2015 Wow, these models are stunning! Are all parts compatible with 1.0? I'll definitely have to check these out when I get a chance!No, the shuttle slowly but steadily being introduced to the game, but it is not configured for 1.0.Draÿon01 said he could help me set up a drill for this version, and I trust him completely. Quote Link to comment Share on other sites More sharing options...
DECQ Posted May 29, 2015 Author Share Posted May 29, 2015 All news about "Buran" will now be here http://forum.kerbalspaceprogram.com/threads/123522-BURAN-Shuttle-development-thread?p=1980656#post1980656 Quote Link to comment Share on other sites More sharing options...
olivertk Posted June 11, 2015 Share Posted June 11, 2015 nodes doesn't work Quote Link to comment Share on other sites More sharing options...
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