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11 hours ago, TheConeezeanEmperor said:

I have an issue, I cant show the ship in action as my PC dies when I load it into the game, I have a Lenovo for goodness sake. So any ideas, I could just show it in the VAB...

If you could show it in the VAB, that should be fine for a screenshot. I've seen others in this thread do that.

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@HatBat, I just launched a new capital class space battleship in my save, and I was wondering two things: 1. I was wondering if submissions are still open since it seemed like the series was completed from what I saw on your YouTube channel. 2. If so I have a ship I'd like to submit and since, due to computer problems, it is very hard for me to post ships to the Internet, I wanted to run a few of its stats by you and see if you're potentially maybe interested. If you could get back to me on this then I would be ecstatic, but I do understand you probably have hundreds of people who are submitting ships to you. Anyway, here goes: First thing you need to know is this is an absolute monster, like a flagship size. I don't have the length, but upended, it is taller than the VAB. Her name is the Leviathan. Mods: B9 Aerospace HX (I'm not entirely sure if it has parts from the other packs since I downloaded all of them, but I'm fairly certain that it only uses those parts.), BD Armory (duh), Lack Luster Labs, but it only uses the surface attached bridge, and KJR (while it has no parts in it, it's kind of a must). Also recommended is a texture compresser. Crew capacity: 220 with LLL bridge. Mass (wet): 28,800 metric tons. TWR: 0.90 on ClosedCycle mode, 0.20 on HybridPlasma mode. Weaponry: 9 BDArmory Abrams Tank Turrets, 4 BDArmory Goalkeeper Turrets, and    Airborne Lasers. Parts: 380 or so. Other features: it has one large hangar bay for ships (and by large, I mean roughly the size of the Fortress), and another slightly smaller bay for crew modules. This should give a rough description of the prototype. My plan is to submit it as part of the HKA fleet, and I am working on a backstory and title for the manufacturer. It is expensive as all hell, but I think it's worth it. I have several features planned, mostly details and refinements. I also have planned several small fighters, and a tank. If your still interested-ish, I can PM you more detailed stats, and if you are definitely interested, then I'll post the ship to KerbalX with all the stats and details I can think of. I have included a booster that can get it to space, but requires infinite fuel as the delta-v required to ship it to orbit is absolutely indescribable. This may change, since it's my top priority right now. In this case (and I don't hardly ever even consider this) I would actually recommend HyperEdit to get it to orbit, just cause it is a real pain in the ass to fly. If you can manage it, I would LOVE to hear back from you. If you're not interested, please be Simone as to tell me why. If I don't hear back in the next month or so, I'll assume you're not interested, and I will be sad.   

 

Love your series!

 

Edit: I did read the rules, and I had a question: At the very end, I saw that you said that the only mod allowed was BDArmory, but in your videos, I saw numerous crafts that had B9 parts in them, and I could have sworn I saw a few Lack Luster Labs parts. What? I'm confused. Could you please clarify this?

Edited by Mycroft
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2 hours ago, Mycroft said:
 

@HatBat, I just launched a new capital class space battleship in my save, and I was wondering two things: 1. I was wondering if submissions are still open since it seemed like the series was completed from what I saw on your YouTube channel. 2. If so I have a ship I'd like to submit and since, due to computer problems, it is very hard for me to post ships to the Internet, I wanted to run a few of its stats by you and see if you're potentially maybe interested. If you could get back to me on this then I would be ecstatic, but I do understand you probably have hundreds of people who are submitting ships to you. Anyway, here goes: First thing you need to know is this is an absolute monster, like a flagship size. I don't have the length, but upended, it is taller than the VAB. Her name is the Leviathan. Mods: B9 Aerospace HX (I'm not entirely sure if it has parts from the other packs since I downloaded all of them, but I'm fairly certain that it only uses those parts.), BD Armory (duh), Lack Luster Labs, but it only uses the surface attached bridge, and KJR (while it has no parts in it, it's kind of a must). Also recommended is a texture compresser. Crew capacity: 220 with LLL bridge. Mass (wet): 28,800 metric tons. TWR: 0.90 on ClosedCycle mode, 0.20 on HybridPlasma mode. Weaponry: 9 BDArmory Abrams Tank Turrets, 4 BDArmory Goalkeeper Turrets, and    Airborne Lasers. Parts: 380 or so. Other features: it has one large hangar bay for ships (and by large, I mean roughly the size of the Fortress), and another slightly smaller bay for crew modules. This should give a rough description of the prototype. My plan is to submit it as part of the HKA fleet, and I am working on a backstory and title for the manufacturer. It is expensive as all hell, but I think it's worth it. I have several features planned, mostly details and refinements. I also have planned several small fighters, and a tank. If your still interested-ish, I can PM you more detailed stats, and if you are definitely interested, then I'll post the ship to KerbalX with all the stats and details I can think of. I have included a booster that can get it to space, but requires infinite fuel as the delta-v required to ship it to orbit is absolutely indescribable. This may change, since it's my top priority right now. In this case (and I don't hardly ever even consider this) I would actually recommend HyperEdit to get it to orbit, just cause it is a real pain in the ass to fly. If you can manage it, I would LOVE to hear back from you. If you're not interested, please be Simone as to tell me why. If I don't hear back in the next month or so, I'll assume you're not interested, and I will be sad.   

 

Love your series!

 

Edit: I did read the rules, and I had a question: At the very end, I saw that you said that the only mod allowed was BDArmory, but in your videos, I saw numerous crafts that had B9 parts in them, and I could have sworn I saw a few Lack Luster Labs parts. What? I'm confused. Could you please clarify this?

Geez, that sounds like a colossal ship! You must be looking at older videos of his, because the second (current) season is only using stock ships. The rules for S2 is no mods for space combat, not even BDarmory, so all warships must be stock. :( sorry to break it to you. 

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22 minutes ago, Mobius said:

Geez, that sounds like a colossal ship! You must be looking at older videos of his, because the second (current) season is only using stock ships. The rules for S2 is no mods for space combat, not even BDarmory, so all warships must be stock. :( sorry to break it to you. 

Damn. And I had such a cool backstory.

Spoiler

Backstory for the Leviathan's manufacturer: 
Title: Coalonia Military Aerospace Unlimited (CMAU)
Story: CMAU is a decades old, monstrous company that manufactures atmospheric fighters, bombers, ground tanks, and recently in lieu of the HKA/GMI conflict, enormous space dreadnaughts. Company employees have an inside joke that CMAU's motto is 'Go big or go home' as many designs the CMAU R&D department came up with were seriously overkill in either weapons or size, to the point of affecting the vessels performance. Fortunately, the designs were usually 'tamed' over time and often generated pretty good vessels. Originally, they were on the side of GMI, as they believed that HKA was monopolizing the Kethane business. However, they had thought that GMI merely wanted trade equality. CMAU's board of directors was shocked when GMI conducted their unprovoked attack on HKA. They called for a board vote as to what the company's reaction would be, and two options came to the forefront: withdrawal of all support for GMI, and fully supporting HKA against GMI, or withdrawing from the situation utterly, supporting neither side, and refuse to comment on the matter. The board gridlocked for weeks over it, those arguing to support HKA claiming that GMI had gone too far and crossed the line and that if the company did nothing, GMI would eventually do the same to them. Those who argued to withdraw claimed that while GMI had obviously crossed the line, it was really a matter between GMI and HKA. They hypothesized that the attack was actually not unprovoked, it was just the end result of a long drawn conflict between the two sides that they hadn't seen before because it really was a private matter and if CMAU dived into the matter, not only would it destroy business, it would mean that CMAU would earn a reputation for meddling in private affairs. Besides, HKA was doing fine on their own.

The board eventually decided to put up a company-wide poll asking employees to express their opinions on the matter. A small majority was in favor of withdrawal, with an imaginative addition: open a new branch to manufacture space dreadnaughts so that if GMI did decide to clash with CMAU, they would lose badly. The CEO presented this option to the Board as a safeguard, and the motion passed. A few were still discontent, claiming that it wouldn't be enough. Some even claimed to have inside GMI sources saying that GMI wanted to take over the world, but no proof was found and most blew it off as yet another conspiracy theory. When GMI seemed to be disbanded, those who had advocated withdrawal appeared to be proven right, and most said CMAU had made the right decision. They even had a handsome profit from the new branch. Everything seemed perfect. Then, GMI shocked the world with their comeback. The dissenters of course took it as proof that they had been right all along, but few wanted to believe them. Few want to believe that there is a malevolent force that wants to take over the world. 

But then GMI did take over the world. Their blockade proved the dissenters right, and suddenly HKA was practically destroyed, and GMI could rain missiles from orbit on anyone they chose. The board met secretly, and unanimously voted to take the side of the HKA and fight. They decided to do it secretly, though. Officially, CMAU remained neutral. They obtained a pass to continue launching and building ships. Fortunately, they already had a massive fleet already in orbit that next to no one knew about, since it was in an orbit far beyond Minmus. The jewel of the fleet was called the Leviathan, and it was the biggest ship CMAU ever made, dwarfing some skyscrapers and most seagoing battle ships. Made from futuristic technology developed in top secret as part of the deterrence initiative, it fully lived up to the inside joke: 'Go big or go home'. It was accompanied by several other large space battle ships, but none as large or impressive as it was. 

CMAU decided to bring it and its fleet into the war as soon as the fleet could be ready. Also they decided to commit a significant amount of the company's resources to manufacture as many fighters, bombers and tanks as could be kept secret. The board was well aware that as soon as they made a public move that sided with HKA, all bets would be up and they would become GMI's enemy. This would mean that GMI would strike at them as soon as possible, to neutralize the threat before it became any bigger. This meant that literally the very day they officially took a side, they would have to be ready to fight, perhaps even within the hour. The only reason that GMI was allowing them to make so many war machines at all was because secretly, the CEO had hinted that CMAU would soon enter on the side of GMI, but because of public opinion, he wanted to prepare as many ships as possible before officially announcing CMAU's stance since public opinion of his company, sales, profits, and therefore funding would plummet as a direct result of the announcement. This would allow the maximum number of ships to be made 'for' GMI before funding died. In reality, CMAU was trying to make as many ships as possible so that not only could they help HKA more, they could defend their assets when under attack by GMI. It didn't hurt that it was easier to make ships when not under attack.

 

And yes, it is a colossal ship. Personally, I think it would be awesomer if he would allow mods in space, especially B9. I think he's missing out on a ton of potential.

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5 hours ago, Mycroft said:

Damn. And I had such a cool backstory.

  Reveal hidden contents

Backstory for the Leviathan's manufacturer: 
Title: Coalonia Military Aerospace Unlimited (CMAU)
Story: CMAU is a decades old, monstrous company that manufactures atmospheric fighters, bombers, ground tanks, and recently in lieu of the HKA/GMI conflict, enormous space dreadnaughts. Company employees have an inside joke that CMAU's motto is 'Go big or go home' as many designs the CMAU R&D department came up with were seriously overkill in either weapons or size, to the point of affecting the vessels performance. Fortunately, the designs were usually 'tamed' over time and often generated pretty good vessels. Originally, they were on the side of GMI, as they believed that HKA was monopolizing the Kethane business. However, they had thought that GMI merely wanted trade equality. CMAU's board of directors was shocked when GMI conducted their unprovoked attack on HKA. They called for a board vote as to what the company's reaction would be, and two options came to the forefront: withdrawal of all support for GMI, and fully supporting HKA against GMI, or withdrawing from the situation utterly, supporting neither side, and refuse to comment on the matter. The board gridlocked for weeks over it, those arguing to support HKA claiming that GMI had gone too far and crossed the line and that if the company did nothing, GMI would eventually do the same to them. Those who argued to withdraw claimed that while GMI had obviously crossed the line, it was really a matter between GMI and HKA. They hypothesized that the attack was actually not unprovoked, it was just the end result of a long drawn conflict between the two sides that they hadn't seen before because it really was a private matter and if CMAU dived into the matter, not only would it destroy business, it would mean that CMAU would earn a reputation for meddling in private affairs. Besides, HKA was doing fine on their own.

The board eventually decided to put up a company-wide poll asking employees to express their opinions on the matter. A small majority was in favor of withdrawal, with an imaginative addition: open a new branch to manufacture space dreadnaughts so that if GMI did decide to clash with CMAU, they would lose badly. The CEO presented this option to the Board as a safeguard, and the motion passed. A few were still discontent, claiming that it wouldn't be enough. Some even claimed to have inside GMI sources saying that GMI wanted to take over the world, but no proof was found and most blew it off as yet another conspiracy theory. When GMI seemed to be disbanded, those who had advocated withdrawal appeared to be proven right, and most said CMAU had made the right decision. They even had a handsome profit from the new branch. Everything seemed perfect. Then, GMI shocked the world with their comeback. The dissenters of course took it as proof that they had been right all along, but few wanted to believe them. Few want to believe that there is a malevolent force that wants to take over the world. 

But then GMI did take over the world. Their blockade proved the dissenters right, and suddenly HKA was practically destroyed, and GMI could rain missiles from orbit on anyone they chose. The board met secretly, and unanimously voted to take the side of the HKA and fight. They decided to do it secretly, though. Officially, CMAU remained neutral. They obtained a pass to continue launching and building ships. Fortunately, they already had a massive fleet already in orbit that next to no one knew about, since it was in an orbit far beyond Minmus. The jewel of the fleet was called the Leviathan, and it was the biggest ship CMAU ever made, dwarfing some skyscrapers and most seagoing battle ships. Made from futuristic technology developed in top secret as part of the deterrence initiative, it fully lived up to the inside joke: 'Go big or go home'. It was accompanied by several other large space battle ships, but none as large or impressive as it was. 

CMAU decided to bring it and its fleet into the war as soon as the fleet could be ready. Also they decided to commit a significant amount of the company's resources to manufacture as many fighters, bombers and tanks as could be kept secret. The board was well aware that as soon as they made a public move that sided with HKA, all bets would be up and they would become GMI's enemy. This would mean that GMI would strike at them as soon as possible, to neutralize the threat before it became any bigger. This meant that literally the very day they officially took a side, they would have to be ready to fight, perhaps even within the hour. The only reason that GMI was allowing them to make so many war machines at all was because secretly, the CEO had hinted that CMAU would soon enter on the side of GMI, but because of public opinion, he wanted to prepare as many ships as possible before officially announcing CMAU's stance since public opinion of his company, sales, profits, and therefore funding would plummet as a direct result of the announcement. This would allow the maximum number of ships to be made 'for' GMI before funding died. In reality, CMAU was trying to make as many ships as possible so that not only could they help HKA more, they could defend their assets when under attack by GMI. It didn't hurt that it was easier to make ships when not under attack.

 

And yes, it is a colossal ship. Personally, I think it would be awesomer if he would allow mods in space, especially B9. I think he's missing out on a ton of potential.

There's a very good reason for only allowing stock starships; his install's already cluttered with mods as it is (BDA for one, plus VFX and camera mods, etc.), and he's got tons of ships to work with in each episode, meaning the lag's going to be high in the first place. Stock vessels let him work faster (to an extent) and with less issues related to bugged mods or waiting on mods to get updated.

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33 minutes ago, ScriptKitt3h said:

There's a very good reason for only allowing stock starships; his install's already cluttered with mods as it is (BDA for one, plus VFX and camera mods, etc.), and he's got tons of ships to work with in each episode, meaning the lag's going to be high in the first place. Stock vessels let him work faster (to an extent) and with less issues related to bugged mods or waiting on mods to get updated.

Yes, I'm very well aware of this, but I kinda think that he's still missing out on a whole new level of coolness. I completely understand why, I just don't like it it, I guess. It's kinda sad. But, I do have a plan. I have quite a few other ships that I had been planning to submit that are stock or had BD Armory from back when that was the only mod I had. I'm still going to submit those, and I can make more. Perhaps I can add sabotage to the back story to say that soon after CMAU went public with their support of HKA, GMI managed to sabotage their space fleet or something. With a crew of 220, you can hardly know everyone.

@HatBat, is that okay? I'm sorry for the confusion on my part.

Edited by Mycroft
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@HatBat, I'm sorry if I seemed overly critical of your stance on mods. I guess I was just disappointed that the hours I spent designing the Leviathan for your series resulted in an unacceptable ship. Looking back, it probably would have been just too huge and laggy to be of much use in the series, and I probably should have seen the change to stock coming, but it probably will make an excellent museum piece on other forums. I've always wanted to build a ship that was so massive it dwarfed the Vab, and now I have. So thanks for the inspiration. I don't completely agree with your stance on mods, but I do see why you made that choice and I didn't quite realize just how clogged with mods you were. Anyway, I hope my major mess up doesn't mean that I'm black-listed, as I have quite a few stock ships that I would still like to submit, and I am actually quite looking forward to designing a stock space battleship. I was quite impressed with your creative designs like the Aegis, and I think I can make something along those lines. I was actually thinking that I could still make a huge space dreadnaught, but it would be less OP. I actually have a few questions. I was thinking that my space battleships might just come with open docking ports for weapons and drop pods, or do you want me to include those in the download. Obviously, they would be in the screenshots, but I don't know if it's worth it to include them in the download. If anyone could tell me what to do here, I'd appreciate it.

Side note: Perhaps could you consider using the BD lasers in space?

Looking forward to hearing back from you,

Mycroft, CEO of CMAU :D 

Edited by Mycroft
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The problem with using mods if that it then forces all the stock builders to use them to be able to compete. While a modded version can still use the stock parts unless you have deleted them.

A stock ship using stock weaponry isn't going to be able to fight a 500m long dreadnaught with lasers that can shoot them across system.

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1 hour ago, Frozen_Heart said:

The problem with using mods if that it then forces all the stock builders to use them to be able to compete. While a modded version can still use the stock parts unless you have deleted them.

A stock ship using stock weaponry isn't going to be able to fight a 500m long dreadnaught with lasers that can shoot them across system.

Hehehehe! That last part strikes me as hilarious. I don't know why, but I love it. Anyway, yes you do have a point. But, keep in mind that lasers are extremely ineffective against structural panels, in fact I built a stock crew transport specifically designed to withstand any BDArmory weapons. It actually works extremely well. Still you have a very good point, which is why I have to use ships other than my dreadnaught. I did have an idea though that perhaps it could be like this series' Death Star, with an awesome explosion at the end. But even then the problem would be lag. Thank you for pointing that out.

And yes, I do plan to submit it. The crew transport. Not the dreadnaught.

Edited by Mycroft
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Don't know if anyone's interested, but here are some screenshots of the Leviathan: 

<blockquote class="imgur-embed-pub" lang="en" data-id="a/OIwg0"><

Edit: so that failed. Can somebody tell me how to insert an imgur album. I'm on a mobile, and I don't see the imgur button.

Edited by Mycroft
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5 minutes ago, Mycroft said:

Don't know if anyone's interested, but here are some screenshots of the Leviathan: 

<blockquote class="imgur-embed-pub" lang="en" data-id="a/OIwg0"><

Edit: so that failed. Can somebody tell me how to insert an imgur album. I'm on a mobile, and I don't see the imgur button.

Imgur album embedding is broken right now. Either direct-link to the album or use spoilers to hide all but one of the images.

In addition, remember that if it does not meet the guidelines for spacecraft submissions, it will not be accepted.

Edited by ScriptKitt3h
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I'm not going to be able to submit it, and there was the whole confusion about it, but I would like to show people what craft the fuss is about. So here's the link: http://m.imgur.com/a/OIwg0. It should work, but I'm not sure. Plus, I think it's just awesome.

Edit: Yay! The link works!

I'm not going to post more on this craft in this forum, as it's not an official submission. Anyone who wants to see more in the future, as well as the craft download link can find it on the Work in Progress Design forum here: 

 

Edited by Mycroft
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Looking at my save, it seems actually that I have over twenty crafts to submit, with more in the works. All should fit the criteria as they consist of CMAU's stock weapons systems (from before I got any mods), CMAU's BD fighter series, the ground based AA systems, two tanks, an armored personnel carrier that can withstand most anything short of a plane crashing into it, several different VTOLs, and a heavily armed atmospheric bomber. Is that enough?
Edited by Mycroft
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55 minutes ago, Mycroft said:
Looking at my save, it seems actually that I have over twenty crafts to submit, with more in the works. All should fit the criteria as they consist of CMAU's stock weapons systems (from before I got any mods), CMAU's BD fighter series, the ground based AA systems, two tanks, an armored personnel carrier that can withstand most anything short of a plane crashing into it, several different VTOLs, and a heavily armed atmospheric bomber. Is that enough?

I'd just submit one or two vessels for the time being, and it might be a smart idea for now to just submit stock spacecraft.

Edited by ScriptKitt3h
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4 hours ago, Mycroft said:

<>

DANG! That ship is huge!

Part of the problem is that B9 parts have very good textures, that happen to be very large. When you combine that with massive part count it becomes uber laggy.

Also, as pointed out above, there is no way for stock weapons to compete with modded ones. That single ship could likely eliminate most other ships in the series with all those turrets... Still quite cool though, anyway.

PS.

The problem with point an click weapons in space, is that they are simply to easy. No amount of armor can stop them, no stock weapon can counter the accuracy. And with lasers, ships dont need to carry any sort of ammunition, and have unlimited offensive and defensive capabilities.

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I'm thinking of getting myself into space fighters, but I'm currently having problems with guided projectiles. How do you make them go towards the target with stock target pointing? Most of the time they miss and overshoot.

Edited by NotAnAimbot
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1 hour ago, NotAnAimbot said:

I'm thinking of getting myself into space fighters, but I'm currently having problems with guided projectiles. How do you make them go towards the target with stock target pointing? Most of the time they miss and overshoot.

Really you wanna guide them in yourself. This allows for more precise aiming, and in addition- you don't want to lock-on to the target icon on the navball. Due to how both the missile, your ship, and the target ship are all moving at the same time, you'll need to course correct using RCS or a minor change in thrusting at least once, if not more than once (so that as you fly the missile towards the target, the prograde velocity vector lines up with the target icon). Bear in mind, this all depends on where the root part of the ship is- the target mode system uses that as its reference for the targeting icon.

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6 minutes ago, ScriptKitt3h said:

Really you wanna guide them in yourself. This allows for more precise aiming, and in addition- you don't want to lock-on to the target icon on the navball. Due to how both the missile, your ship, and the target ship are all moving at the same time, you'll need to course correct using RCS or a minor change in thrusting at least once, if not more than once (so that as you fly the missile towards the target, the prograde velocity vector lines up with the target icon). Bear in mind, this all depends on where the root part of the ship is- the target mode system uses that as its reference for the targeting icon.

Can’t you lock on and then use translation controls to adjust your course? Cause that’s how I dock, won’t it work for this? Or am I just not seeing something obvious? 

Also, while sometimes close to the edge, it seems that the root part is usually a vital one, or even the cockpit. Wouldn’t that serve as a good target?

Edited by Mycroft
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1 hour ago, Mycroft said:

Can’t you lock on and then use translation controls to adjust your course? Cause that’s how I dock, won’t it work for this? Or am I just not seeing something obvious? 

Also, while sometimes close to the edge, it seems that the root part is usually a vital one, or even the cockpit. Wouldn’t that serve as a good target?

When it comes to the root part of a warship, it really depends on the builder. Some people build them in a similar manner to non-military spacecraft, putting vital part(s) as the root. However, tougher, more purpose-built warship designs tend to have a strong structural-part skeletal support structure that the root part is often enmeshed in. Additionally, some builders purposefully make the root closer to the front or back end of the vessel, so as to throw off attacks from someone who's inserted into a similar orbit as the target vessel.

As for the reason to manually pilot, the game's physics modeling makes it more attractive over trusting the lock on for a few reasons: at high relative velocity, the system can err in its tracking of the target, as well as the fact that manual piloting of the missile allows for more precise fine-tuning- for example, you might need to make some course corrections that simple translation (i.e. RCS/Vernors) changes won't suffice for. And while yes, the auto-targeting on the navball has improved since its introduction, it still has bugs that can pop up and isn't perfect in terms of its accuracy- you might think you're perfectly locked on and come flying by the target at a relative velocity of 375 m/s with not enough fuel left in the missile to turn, slow, and make another attempt at a hit.

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10 hours ago, Mycroft said:

I have a question. Is it allowed if I use the BD radar purely for looks on a spacecraft?

Until somebody responds, I’ll have to assume the answer is ‘no’.

Unless its an SSTO, pretty sure using mods is against the rules. Its also semi pointless anyway, and considering that ships have stock antenna its kind of assumed they have some type of radar or tracking system.

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